The Terrorist ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: The Terrorist ID (/showthread.php?tid=94012) Pages:
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The Terrorist ID - Lythrilux - 02-11-2013 I had a cool idea for a terrorist faction/group, And I looked through the IDs to see what kind of ID it'd fit with, I didn't find anything EXCEPT the Terrorist ID. Though, the description is a bit vague, and I don't understand a few things: What limitations does the Terrorist ID have? Do you have to request it from an admin? -What if you'd want it for a group [of people]? Those are the only questions I have for now, though more may pop up as things go along. RE: The Terrorist ID - Valhalla Sr. - 02-11-2013 Quote:Pilot carrying this ID is a Terrorist, who can destroy any lawful or unlawful ships on sight -Yo got to request that from admins -Yo need to RP the hell out of it, or idk what. RE: The Terrorist ID - Lythrilux - 02-11-2013 (02-11-2013, 06:43 PM)`ZeroGravity- Wrote:Quote:Pilot carrying this ID is a Terrorist, who can destroy any lawful or unlawful ships on sight So I'd need to set my own rp rules? RE: The Terrorist ID - jammi - 02-11-2013 The terrorist ID basically has no restrictions - it's a catch all villain ID for overwhelmingly evil characters. It's also only handed out by Admins, via SRP request. The chances of an entire group being granted them is somewhere between none and zero, unfortunately. We'll review requests by individuals on a case by case basis. RE: The Terrorist ID - Lythrilux - 02-11-2013 (02-11-2013, 06:43 PM)`ZeroGravity- Wrote:Quote:Pilot carrying this ID is a Terrorist, who can destroy any lawful or unlawful ships on sight So I'd need to set my own rp rules? RE: The Terrorist ID - Lythrilux - 02-11-2013 (02-11-2013, 06:47 PM)jammi Wrote: The terrorist ID basically has no restrictions - it's a catch all villain ID for overwhelmingly evil characters. It's also only handed out by Admins, via SRP request. The chances of an entire group being granted them is somewhere between none and zero, unfortunately. We'll review requests by individuals on a case by case basis.So I could only get it for a group if my reason for doing so was valid enough? And if it wasn't, what would be the other option? RE: The Terrorist ID - Narcotic - 02-11-2013 Maybe the Pirate ID works for your "Terrorist Group", too? RE: The Terrorist ID - Valhalla Sr. - 02-11-2013 (02-11-2013, 06:49 PM)Narcotic Wrote: Maybe the Pirate ID works for your "Terrorist Group", too? He actually has a point. You can RP the "Terrorist Group" with Pirate ID, without an issue. Except the KoS RE: The Terrorist ID - jammi - 02-11-2013 (02-11-2013, 06:49 PM)Lythrilux Wrote:No - we wouldn't hand them out to groups. Individuals may be granted them on a case by case basis though.(02-11-2013, 06:47 PM)jammi Wrote: The terrorist ID basically has no restrictions - it's a catch all villain ID for overwhelmingly evil characters. It's also only handed out by Admins, via SRP request. The chances of an entire group being granted them is somewhere between none and zero, unfortunately. We'll review requests by individuals on a case by case basis.So I could only get it for a group if my reason for doing so was valid enough? For unlawful/evil groups, I'd recommend the pirate ID. As a generic ID, it's surprisingly versatile and can be used in a broad range of situations. RE: The Terrorist ID - Lythrilux - 02-11-2013 Oh really? That's awesome then. I'll probably do that. |