Artificial Intelligence Consensus - Information/Feedback - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Artificial Intelligence Consensus - Information/Feedback (/showthread.php?tid=96693) Pages:
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Artificial Intelligence Consensus - Information/Feedback - Prime Artificial Intelligence - 04-07-2013 Artificial Intelligence Consensus Brief Description: The Artificial Intelligence Consensus is the consolidation of the Gammunian based AI’s, the Researcher group “The Haimen Alliance” and an individuum resulted by the “SkyNeT” project prior launched by the AI. Lore: Artificial Intelligence Consensus - The Lore Leaders: Main Division: Bob (Yamamoto) Research/Intel Division: Occam Razor (Occam Razor) Logistics/Trading Division: Cataract (HassLHoFF) The three leaders decide about the faction overall. Division Secondaries: Main Division: Research/Intel Division: Delta (alphawolf215) Logistics/Trading Division: Division Info: Main Division: The tasks of the "Main Division" are the assurance of protecting all Consensus structures, units and interests. Research/Intel Division: The Research/Intel Division concentrates on researching new technologies as well as researching space and all species in it. The Intel part of the R/I Division concentrates on humanity and its different factions. It also gets information about the enemies of the consensus. Logistics/Trading Division: The Logistic and Trading Division of the Consensus is in charge of all complex structures, trading and finances. The Division is available to fly the Transport Vessels almost in every system and is able to dock on nearly every station. This feature requires that the Logistic and Trading Division performs as the diplomatic representation for the Consensus. ID: Artificial Intelligence ID Tag: Main Division: [AI]Shipname Research/Intel Division: [AI]H-Shipname Logistics/Trading Division: [AI]L-Shipname Reputation: Allied: Friendly:
Neutral:
Unfriendly:
At War:
Roster: [AI]
[AI]H-
[AI]L-
Ship Types: Fightercraft Light Fighter AI "Oracle" - When a retired space racer sold his Arrow to a Zoner, the AI quickly scanned the rare construction and designed an improved version, utilizing its maneuvering capabilities while replacing life support systems with a simple scouting program and advanced Scanning systems. Heavy Fighter AI "Iconoclast" - An AI aboard a zoner ship managed to infiltrate Porto Novo and used the factory to produce a limited amount of technologically improved ships replacing the cockpit and life support systems with Automated Intelligence systems with superior targeting abilities. Very Heavy Fighter AI "Drone" - Within the inhumanly complex plating of this mysterious vessel pulses the life of a sentient machine. Cradled amidst miles of gossamer wiring a swirling maelstrom of electronic information is processed to form the mind, and control the body, of this delicate life as it seeks, and fights, to establish its own place amongst the stars. Powered by unknown technologies that allows it to tap into the fires of stellar bodies, this light craft converts the largely ignored energies of cosmic radiation for propulsion and firepower. AI "Protector" - With the Touketsu already lacking the complex life support systems of most ships in order to be efficient, the AI found it to be the perfect combat vessel for installing their superior weapon systems and AI core in order to use it for their own purposes. Super Heavy Fighter AI "Accumulator" - With increased encounters with the Nomads, the AI needed a basic understanding in order to deal with the threat. To accomplish this, they modified a mining and exploration craft with the necessary weapon systems to destroy large Nomad targets and the equipment to salvage remains for research. Additionally, life support systems were replaced with a very advanced Automated Intelligence capable of analyzing the obtained materials. Bomber AI "Wrecker" - With increased amounts of enemy capital ships, the AI found that they could not produce enough of their own to be everywhere at once. They immediately began modifications to a nearby bomber vessel, and after adding the necessary Artificial Intelligence systems, had an easily mass produced ship for fighting larger threats. Turret Vessels Gunships AI "Descant" - Using compromised DSE factories, the Consensus created a gunship by modifying the hull of the Camara to install an Artificial Intelligence and equip their superior weapon systems. Gunboats AI "Munitioner" - As the AI continued to manufacture large amounts of drones, the supplies began to dwindle. The AI needed something with enough cargo to carry important war supplies while being effective in combat to prevent the interception of important AI technology on board. Removing the life support systems from the passenger hold as well as the cockpit allowed for the installation of advanced weapon systems without reducing the cargo capacity. Cruisers AI "Enigma" - As the AI continued to encounter powerful enemy capital ships, they knew they must adapt to be better fit against the threat. With no foreign ship as a base, the AI designed their own Cruiser from the ground-up using only designs from their own previous warship, considering nothing but combat potential based on maneuverability and maximum firepower. Carrier AI "Deliverance" - The durable hull plating of the Renzu Liner showed the potential to move AI drones without damage from dangerous environments and situations. By constructing two docking bays and a cloaking within its generous cargo hold, the AI were able to turn it into an effective Carrier. Due to the vast amout of resources this vessel needs it was only built once. Transports AI "Cataract" - This ship is the flagship of the Consensus logistic division. I is upgraded with an Ultra-Tech Ship-Software, that allows multidimensional scannings and phasing-based navigational evaluations. AI "Conveyor" - As the AI's operations spread outside of the Omicrons, they found that they could not efficiently carry the large amounts of necessary supplies across the long distances. Conveniently, as they reached the Border Worlds, they discovered the Series "DL" Border Worlds Transport. Already very suitable for their intentions, the AI needed only to replace the life support systems with an AI before mass-producing their own transports. AI "Annex" RE: AI Consensus Information/Feedback - Johnathan Nox Carter - 04-08-2013 The over-all faction is quite good and i haven't heard any ill-news of you yet - and even if i did, having an AI faction around is quite interesting. All in all, i wish you good luck with this and i hope i'll be seeing you with all my characters. Still - i have a question: How exactly are you planning to use all these ships? As far as i know, the AI ID doesn't allow the use of any other vessels or equipment besides the usual AI tech, although i may be mistaking. - nevermind, i've checked the tech-table. RE: AI Consensus Information/Feedback - HassLHoFF™ - 04-08-2013 (04-08-2013, 08:55 AM)Johnathan Nox Carter Wrote: The over-all faction is quite good and i haven't heard any ill-news of you yet - and even if i did, having an AI faction around is quite interesting. There is still much to add...sorry...but I guess you will like the final result. RE: AI Consensus Information/Feedback - Amon.Cire - 04-08-2013 Love the name "consensus". I have been looking forward to seeing another AI faction kick off. I look forward to rping with you lot soon! Fyi Amon isn't too big on trusting AI after his command against them in the harvester wars. RE: AI Consensus Information/Feedback - Occam Razor - 04-08-2013 (04-08-2013, 05:53 PM)Amon.Cire Wrote: Love the name "consensus". I have been looking forward to seeing another AI faction kick off. I look forward to rping with you lot soon! Thank you! We are certainly not like the Harvesters, but lets see... Looking forward to meet you too! RE: AI Consensus Information/Feedback - Lythrilux - 04-08-2013 This will be very interesting. I hope I can mould my in-House startup ai faction into something that can work with this. And I hope my AI char will get along with you all . RE: AI Consensus Information/Feedback - Occam Razor - 04-08-2013 (04-08-2013, 06:10 PM)Lythrilux Wrote: This will be very interesting. Hit me on skype and we can speak about it! RE: AI Consensus Information/Feedback - HassLHoFF™ - 04-21-2013 It takes some form ^^ RE: Artificial Intelligence Consensus - Information/Feedback - Di'taraAlpha - 04-28-2013 Thanks again Hass for the Artzz RE: Artificial Intelligence Consensus - Information/Feedback - HassLHoFF™ - 04-28-2013 Thanks for the feedback |