LD-14: Difference between revisions

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<ul><li>Part of the crown's recycling and reconstruction effort involves large-scale toxic waste reprocessing at LD-14. What that really means is we get hazard pay to haul around extremely volatile garbage that's one stray shot from smearing you across the system.<p>
<ul><li>This is perhaps BMM's most important operation, and we're more than willing to support them with shipping. MOX tankers are a bit unwieldy, and it's never fun when a trigger-happy pirate holds one up. <p>


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<li>This is perhaps BMM's most important operation, and we're more than willing to support them with shipping. MOX tankers are a bit unwieldy, and it's never fun when a trigger-happy pirate holds one up. <p>
<li>Part of the crown's recycling and reconstruction effort involves large-scale toxic waste reprocessing at LD-14. What that really means is we get hazard pay to haul around extremely volatile garbage that's one stray shot from smearing you across the system.<p>


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<ul><li>Everybody knows what radiation does to people, but it's almost worse to electronics. I can't tell you how many times we've had mining drones just give up the ghost on us, or industrial controllers spin out of control, or docking computers suddenly trying to send mooring requests to the star. Short of layering everything in six inches of lead there's not much we can do about it, other than keep plenty of spare parts around.<p>
<ul><li>Everybody knows what radiation does to people, but it's almost worse to electronics. I can't tell you how many times we've had mining drones just give up the ghost on us, or industrial controllers spin out of control, or docking computers suddenly trying to send mooring requests to the star. Short of layering everything in six inches of lead there's not much we can do about it, other than keep plenty of spare parts around.<p>
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<li>If you plan on visiting LD-14 often, you might want to invest in a dosimeter. The station has plenty of radiation shielding, but there's still enough of a low-level dose that trickles in. It's why the workers here are only permitted to work for a few months at a time.<p>


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<li>If you plan on visiting LD-14 often, you might want to invest in a dosimeter. The station has plenty of radiation shielding, but there's still enough of a low-level dose that trickles in. It's why the workers here are only permitted to work for a few months at a time.<p>
<li>Because of how dangerous it is to actually get up close to LD-14 - other than through the trade lane corridor, of course - we only end up with the crazy pirates knocking on our hull. The paint had barely dried on the LD-14 rebuild before we had to scrape Molly remains off the reprocessor baffles.<p>


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<li>Because of how dangerous it is to actually get up close to LD-14 - other than through the trade lane corridor, of course - we only end up with the crazy pirates knocking on our hull. The paint had barely dried on the LD-14 rebuild before we had to scrape Molly remains off the reprocessor baffles.<p>
<li>Your work stay on LD-14 is based on dosage - there's plenty of folk who make a mistake or spend too long out of shielding and get sent home early. That's why everybody's so careful - you don't make this kind of pay on any other station. Of course, I've heard some people swap out their dosimeters to stay here. It's called taking 'the short time', because once you do it, well... you'll only have a short time to enjoy the extra credits.<p>


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<li>Used to be that LD-14 had its own Armed Forces garrison to keep the facility secure, but after the war everyone's spread so thin that the best we've got is the Ark Royal. Hopefully the new sticks they're training live long enough that we get some dedicated protectors again.<p>
<li>Used to be that LD-14 had its own Armed Forces garrison to keep the facility secure, but after the war everyone's spread so thin that the best we've got is the Ark Royal. Hopefully the new sticks they're training live long enough that we get some dedicated protectors again.<p>
</li><hr>
<li>Your work stay on LD-14 is based on dosage - there's plenty of folk who make a mistake or spend too long out of shielding and get sent home early. That's why everybody's so careful - you don't make this kind of pay on any other station. Of course, I've heard some people swap out their dosimeters to stay here. It's called taking 'the short time', because once you do it, well... you'll only have a short time to enjoy the extra credits.<p>


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[[Category: Bases]]
[[Category: Bases]]
[[Category: Bretonia Mining & Manufacturing]]
[[Category: Bretonia Mining & Manufacturing]]

Latest revision as of 16:03, 7 June 2024

LD-14
Owner
Bretonia Mining & Manufacturing
Location
D/C-2, Leeds

CLASS: Wellington

GRAVITY: Partial

DOCKING: Yes

AMENITIES: Basic

CREW: 800

The Uranium Processing Center stationed at LD-14 was a vital supplier of MOX to the other colonies, generating significant revenue for the Bretonian government. Despite the harsh conditions onboard, the salaries offered to those willing to serve ensured a steady supply of workers. However, the center faced frequent attacks from terrorist groups attempting to obtain weapons-grade plutonium, which added to the already hazardous working conditions. As a result, security measures were heightened.

Following a reconstruction period that lasted until 832 A.S, LD-14 is now fully operational in the Leeds system. Its reopening not only relieves fuel pressures on the house but also provides a valuable source of exports, particularly with the situation in Dublin.

Bribes & Missions Offered

Bribes
Missions


Commodities

Imports
Commodity Price
Robotics 31$
Gin 37$
Oxygen 16$
Water 7$
Food Rations 36$
H-Fuel 171$
Pharmaceuticals 34$
Consumer Goods 28$
Synth Paste 21$
Industrial Materials 41$
Xenobiotic Filters 56$
HazMat Canisters 49$
Passengers (Bretonia) 317$
Xeno Relics 236$
Exports
Commodity Price
Deployable Mining Container 50,000$
Crew 283$
Uranium 13$
Toxic Waste 22$
MOX 12$


Ships sold


Ship Class Price
Heavy Tanker Super Train 1,856,006$
Jackdaw Heavy Fighter 21,748$
Waran Bomber 69,116$


News

[834 AS] Cryer Delegation Arrives at Harris

PLANET HARRIS -- 834 -- Cryer Pharmaceuticals location scouts have arrived on Planet Harris, amid speculation the medical giant will establish a facility on the remote planet. With the destruction of Atka Research Station, Cryer lost the primary production facility for their flagship drug -- Stabiline. Harris is believed to be a front-runner candidate for a replacement lab due to its strategic location in the Tau Border Worlds, BAF security perimeter, and option to tap into local supply lines. Liberty is believed to have provided significant diplomatic backing for Cryer's proposal, which is demanding complete legal autonomy for the site. Bretonian officials have declined to comment on the proceedings.

[831 AS/747 AGS] Gate Corps Clash Over 'Blackout'!

ABBEVILLE -- 831 AS/747 AGS -- EFL's 'Resilience Taskforce' today reported its findings on The Blackout, claiming to have gathered forensic evidence that proved the cause as Ageira negligence. A spokesperson claimed that the destruction of the Dublin jump gate by Molly separatists had created a hyperspace feedback loop that was propagated and amplified through the Ageira gate network.

Ageira disputed this finding in their own press release, calling EFL 'fantasists' and countering that their own scientists had narrowed the cause to a rare 'hypernova' stellar event that originated outside the Sirius sector. Both corporations claim that network-wide hardware safeguards have been implemented that would prevent a similar occurrence in the future. Independent researchers have sharply criticized the corporate announcements, accusing both of self-interested misdirection.

Professor Sophia Nagel from Heisenberg Research Station called EFL's accusation 'incoherent' and the hypernova explanation 'nonsense' that did not explain the characteristics of the 'Blackout Pulse'. Despite multiple different Pulse recordings being widely disseminated across the neural net, public efforts have so far failed to triangulate its source.

[831 AS/747 AGS] 'Blackout' Causes Jump Network Fail

MANHATTAN -- 831 AS/747 AGS -- Two days ago Jump Gates failed simultaneously across Sirius, freezing commerce and neural net access across the sector. When the network resumed 31 hours later, restored communications broke the news of Bretonia's loss of the Dublin system. This twin shock has plunged the market into chaos, prompting fears of sector-wide economic recessions. Interspace estimates indicate that the stoppage alone caused billions of credits in losses. Gallia immediately accused Liberty of culpability for the outage, claiming the destruction of Dublin's jump gate instigated a cascading failure in faulty Ageira infrastructure. Ageira has sharply refuted the allegation, claiming such a systemic effect would be physically impossible. Independent researchers in Cologne and the Edge Worlds have also announced that a hyperspace pulse of unprecedented strength was detected moments before The Blackout, with data about 'The Pulse' being widely shared across the neural net in recent days. House authorities have remained tight lipped, refusing to comment on their own observatories' data.

[829 AS] Tau In Transition

Freeport 6 -- 829 AS -- Bretonia and Kusari have been quiet in recent weeks as the Tau cluster continues adjustments, partly by design, into a new reality. Kusari has abandoned Tau-53 completely as trade with Gallia is frozen indefinitely, a nearly depleted hydrocarbon deposit seemingly not worth the investment in itself. Misaki Station has seen its manufacturing facilities detached and towed to a new location as Samura attempts to recoup some of its investment in Tau-53. Meanwhile, both Gallia and Bretonia have readjusted their Tau focus to Tau-23 as Orkney descends into chaos. Existing gate infrastructure in Tau-31 and Languedoc have been redirected to Tau-23, and a collective deja vu is felt among Tau denizens and observers from all Houses as the resources of Tau-23 are eyed by competing mining interests. Trade between the houses however, as in Kusari, is completely off the menu. Independent trade factions have also been warned against attempting to cross the divide.


Rumors

Border World Exports
  • This is perhaps BMM's most important operation, and we're more than willing to support them with shipping. MOX tankers are a bit unwieldy, and it's never fun when a trigger-happy pirate holds one up.


  • I stay just long enough to load up a tanker full of MOX, and then I'm gone. I know they say it's all shielded and all that, but... their watered-down alcohol-free ale isn't worth sticking around through a rad-storm for.


  • Part of the crown's recycling and reconstruction effort involves large-scale toxic waste reprocessing at LD-14. What that really means is we get hazard pay to haul around extremely volatile garbage that's one stray shot from smearing you across the system.


Bretonia Mining & Manufacturing
  • Everybody knows what radiation does to people, but it's almost worse to electronics. I can't tell you how many times we've had mining drones just give up the ghost on us, or industrial controllers spin out of control, or docking computers suddenly trying to send mooring requests to the star. Short of layering everything in six inches of lead there's not much we can do about it, other than keep plenty of spare parts around.


  • If you plan on visiting LD-14 often, you might want to invest in a dosimeter. The station has plenty of radiation shielding, but there's still enough of a low-level dose that trickles in. It's why the workers here are only permitted to work for a few months at a time.


  • One of the big downsides of the radiation is that it's hard to get a communication out, or to get a long-range scan of the system for that matter. We can talk to the Ark Royal fairly easily because of the trade lane, but if they send a patrol we can't talk until they've made it through the field. Likewise, Gaians, Mollys or what have you don't show up on our scopes until they're practically on top of us.


  • Because of how dangerous it is to actually get up close to LD-14 - other than through the trade lane corridor, of course - we only end up with the crazy pirates knocking on our hull. The paint had barely dried on the LD-14 rebuild before we had to scrape Molly remains off the reprocessor baffles.


  • Your work stay on LD-14 is based on dosage - there's plenty of folk who make a mistake or spend too long out of shielding and get sent home early. That's why everybody's so careful - you don't make this kind of pay on any other station. Of course, I've heard some people swap out their dosimeters to stay here. It's called taking 'the short time', because once you do it, well... you'll only have a short time to enjoy the extra credits.


  • Corporate did a campaign alongside the reopening of LD-14, basically talking it up to be the revival of the Bretonian economy. They put in place some safety regs, and a lot of our equipment is new, so it definitely is better than it used to be - but it's still a dirty waste and nuke plant. You'd think if they were so worried about their image, they'd at least change the name.


  • I'm glad the Ark Royal is close by, because it seems like we can't go five minutes with someone trying to beat down the front door. I guess that comes with being in a big box of nuclear fuel with a big BMM sign stapled to it.


  • Used to be that LD-14 had its own Armed Forces garrison to keep the facility secure, but after the war everyone's spread so thin that the best we've got is the Ark Royal. Hopefully the new sticks they're training live long enough that we get some dedicated protectors again.


  • If you wish to venture any further into the installation, I would have to first ask that you sign this non-disclosure agreement. It's standard fare for such a sensitive operation as this, I assure you.


NOTE: Page generated on the 07/06/2024 at 15:55:46 UTC