Samarran Raiders

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Tremble in fear, unfaithful of Sirius, for the Children of Samarra gaze upon you, and We find you wanting...

The Samarran Raiders

Samarran Raiders
SamarranRaiders.png
Origin Babylon Sector
Alignment Unlawful
Recruitment Invite Only
Profile
Date of founding Approximately 817 A.S.
Date of dissolution 820 A.S A.S.
Founder(s) Samarran Exiles and Criminals
Current leader(s) Jared Nomak
Base of operations Barrier Gate Station
Secondary Base Temple of Nergal, Location Undisclosed
Identification
IFF None
Tag(s) (SR~
Primary role
Unite humanity into one evolved hive-mind race, inspired by the Nomads.
Secondary role
Follow the guidance of the Nomads and gain a permanent foothold in Sirius.
The Beginnings

Since the beginnings of House settlements, there have always been Zoners. People sought to escape House space, to live freely in the wild and unregulated systems, away from government control. For a long time, these Zoners did not have the funds or abilities to construct ships that would launch them far enough away from house space to give them independence, so they sought isolation in remote and unsettled parts of the House systems. The first purely Zoner base was scheduled for construction in 390 A.S, when those first, until then planet bound Zoner communities from all the House systems assembled on Planet Manhattan.


By combining their recourses and with some outside help, they managed to construct four Transportation Liners, which were state-of-the-art technology at that time. The Liners were christened, "Mesopotamia", "Sumeria", "Assyria" and "Babylon". At the time they were considered lunatics by the majority of the population and by all House governments. Consequently, their expeditions were ignored, and they were able to complete their preparations for the launch with out interference. They finally launched in 394 A.S and were forgotten by everyone, mainly because no one truly cared what happened to them, as they were considered misguided lunatics by the content populations of Sirius. But in the same spirit in which the first human colonists left Earth and settled the worlds beyond, they stocked their ships with ample provisions, and with 4000 emigrants (One thousand on each ship), set course for the Zone, or what is now known as the edge worlds...


They were prepared for a long voyage, first through the reaches of Liberty, then Kusari and finally the unknown reaches at the edge of the green nebula where they had to navigate using various natural anomalies that were found scattered around there, since there was no definitive astronomical data to navigate by. When they reached the furthest edges of the green clouds, the communication systems aboard the "Sumeria" ceased to function. Minutes later there was an explosion in it's engine room of such violence that the entire ship disintegrated. So fast and so violent was the disaster that there was no chance to reach the lifepods and all of the thousand people aboard were lost. The other liners had no choice but to continue, they quickly salvaged what could be saved from the wreckage of the derelict ship and headed further on into the unknown.


Samarra - The Jewel of The Desert

As the story continues, the travellers from the three remaining liners continue deep into unknown space, far beyond the boundaries of the Sirius Sector, beyond what is now known as the Nomad Worlds. They accomplished this by recklessly travelling through a previously unknown and semi-stable wormhole, which later readings revealed was so unstable that there had only been a 12 percent chance to accomplish the transition successfully. What they discovered on arrival at the terminus of the wormhole was a large system, with yellowish fragments and debris of a former planet and a red giant sun scorching them as they drifted throughout the void of space. The system contained two planets, one of which was a desert planet with a single moon and an atmosphere stable enough to support human life. The other one was a barren red tinted rock on the other side of the mysterious system. The liners established orbit around the desert planet, which they christened “Samarra”, translating “A joy for all to see” from the ancient language called Arabic. A small shuttle containing ten people dispatched to investigate the red planet they named “Sur-Marrati” and were never heard from again. It was presumed that it was crippled by the radiation from the red sun and that its crew died from either suffocation, cold or hunger.


When the liners arrived in orbit around Planet Samarra, the passengers saw a number of structures, alien in origin floating around the planet and its small moon “Qamar”, creating something that upon a closer look looked like a fence or artificial satellites of sorts. After closer inspection, it was discovered that the planet was almost entirely covered with dunes and deserts, although it was dotted with numerous oasis’ and contained a single large river that ran from the southern hemisphere to a large desert, where it disappeared in the sands.


Realising that there was little chance that they would ever be able to return from whence they came, the passengers decided to make planet fall on Samarra. All 3000 men, women and children disembarked near the large river, and started a small settlement with technology and materials salvaged from the liners and with the materials that they had brought with them to construct what was originally planned to be a space station. Decent water filtering systems and aqueducts were constructed, while the several plants that were indigenous to the region were discovered to be edible and were cultivated for food, most notably a tree that bore fruits similar to the plum from ancient Earth.


The settlers were forced to work together to survive on this harsh planet, but inevitably such rugged individualists wanted to go their own ways.


The Great Divides
Assyria Megalopolis, Sunset.

Not everyone on Samarra was lucky enough to gather sufficient food, many were enduring great suffering, scratching out a bare existence among its dunes and the ever burning sun. The time Samarra needed to revolve around itself was equal to 100 hours, resulting in long burning days, and long freezing nights. It fell far short of what the initial settlers had been looking for, it was a place where one had to kill in order to survive outside the settlements, and soon enough all Zoner ideologies of isolationist peace and anarchy were lost among the generations.


Warring factions formed, between the former Zoner settlers as strong individuals, looking to control the main supply of food, mineral and fuel sources in order to feed their people and power their fuel hungry terrain vessels. A significat portion of the planet’s population was decimated in the battles between what were rapidly becoming separate warring tribes. These battles eventually ceased when a charismatic leader arose, a great sheik from the largest city of Samarra. He told the people of supreme beings that had established their reign in the system, he referred to them as Anunnaki, and of how they had come to him in a vision and that they had been the ones who had established the fence around the planet in order to mark a place for the settlers which was destined to become a paradise.


Most of the surviving population was swayed by his words and tired by the ceaseless wars they gratefully accepted his leadership and his vision. Having finally unified under one leader, prosperity could at last be achieved as the population worked together the achieve the promised paradise that they so desperately wanted.



The Prosperity

In the ensuing centuries of peace, the planet flourished despite individual regions eventually being ruled by overlords and self proclaimed kings that had attained control of the liquor and fuel trades. An orbital skyhook was constructed to boost shuttles into planetary orbit. An asteroid field rich in water ice was discovered just at the edge of the system, that when mined provided water for most of the planet. Samarra’s population rapidly reached about 2 million who inhabited three major cities and many other smaller settlements.


Over the years, explorers foolish enough and lucky enough to stumble upon the system, made their way to the planet from various parts of Sirius, bringing their ships to the planet looking upon it as a safe haven. Among them were criminals, smugglers and freelancers of all sorts that found that Samarra offered them asylum from the authorities or whoever else was after them. These visitors provided insight into advanced ship technology that had been developed elsewhere that the Samarrans were able to replicate. Soon the perimeter of the planet was crawling with private shuttles that sought to explore the system, searching for some rumoured pockets of gold and diamonds, that were supposedly to be found in the asteroid fragments that covered the system. Some even dared to leave through that highly unstable wormhole that was the only known exit from the system.



The Samarran Raiders

Overview

Soon, those who successfully negotiated the wormhole, started to plague the Omicron systems with sporadic attacks and raids on their supply convoys. Managing to loot the convoys and run back to Samarra with the goods, earning themselves fame and glory, thus pleasing the Anunnaki. A small, but rather organized group, for reasons known only to them left Samarra for good to seek their fame and fortune in this, to them, new world. As they reached the more populated Tau systems in their shuttles, they encountered a lone Slave Liner and by deceiving the Junker captain into believing them to be injured travellers in crippled ships, they persuaded the captain to allow them aboard his ship. Having accomplished their goal, the hostile Samarrans immediately attacked and slaughtered most of the Liner’s resisting crew, taking the rest as slaves.


With the subsequent exploration of the surrounding systems, the Raiders encountered the people of Malta, and using a special liquor fermented on Samarra as a gift, they engaged in negotiations and eventually formed a solid partnership. They took it upon themselves to smuggle cardamine to liberty, and return with "less-than-willing" workforce.


Mostly clinging to the shadows, the Raiders soon gained the trust of the Outcasts and some other Sirius' unlawful and "lawful" factions alike, while slowly building their powerbase all over the sector and actively worked to please their Gods. Today, the Raiders are a vastly different organization than what they were in the beginning. Having amassed great ammounts of wealth through slavery, drug traficking and extortion, the Raiders now fancy themselves to be the "Blade of the Slomon K'hara", their human devotees and eternal allies. They still however, ocassionaly engage in their previous activities, but this is mostly reserved for the lower ranking Raiders, that are thrown into the meat grinder at the behest of the organization's Core members who in turn focus exclusively on more profitable and personal endeavours.

Raider Dossiers

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Jared Nomak
Overlord, MIA
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Adrian Thrax
Reaver (Deceased)
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Bassam Hussaini
Reaver- Subterfuge and Deceit, MIA
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Enzo Cadiz
Reaver- War and Strife, MIA
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Jediah Bayne
Reaver, MIA
Jaden.jpg
Jaden Wexler
Inquisitor- Researching Projects Leader, MIA
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Heinrich Schmid
Acolyte- Researcher, MIA
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Carlos Chavez
Assailant, MIA
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David Haydari
Raider, MIA
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Adorra Vigil
Raider, MIA
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Kai Braun
Raider, MIA

Diplomacy

Faction Relationship
Nomads
Allied
The Wild
Allied
Nomad affiliated individuals
Allied
Outcasts
Friendly
Liberty Rogues
Friendly
Golden Chrysanthemums
Friendly
Temporary Autonomous Zoners
Neutral
Zoners
Neutral
Junkers
Neutral
Lane Hackers
Neutral
Corsairs
Unfriendly
Mollys
Unfriendly
Xenos
Unfriendly
Bounty Hunters
Unfriendly
Council
Unfriendly
Gallic Brigands
Unfriendly
Faction Relationship
Unione Corse
Unfriendly
Maquis
Unfriendly
Blood Dragons
Unfriendly
Hogosha
Unfriendly
Red Hessians
Unfriendly
Bundschuh
Unfriendly
Landwirtrechtbewegung
Unfriendly
Unioners
Unfriendly
Reapers of Sirius
Unfriendly
The Order
At War
Colonial Republic
At War
Sirius Coalition Revolutionary Army
At War
Independent Miners Guild
At War
Gas Miners Guild
At War
House Corporations
At War
House Law Enforcement
At War