Difference between revisions of ""Bull Dog" Junker Heavy Fighter"

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{{Version|4.85}}
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{{Version|4.88.0.0}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = "Bull Dog" Junker Heavy Fighter
 
| name = "Bull Dog" Junker Heavy Fighter
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| shipclass = H_FIGHTER
 
| shipclass = H_FIGHTER
 
| shipowner = [[Junkers]]
 
| shipowner = [[Junkers]]
| shiptechcategory = Junkers
 
 
| guns = 6
 
| guns = 6
 
| torpedoes_nocd = 1
 
| torpedoes_nocd = 1
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| cargo = 50
 
| cargo = 50
 
| maxregens = 66
 
| maxregens = 66
| optwepclass = 8
+
| optwepclass = 10
| maxwepclass = 9
+
| maxwepclass = 10
 
| maxshieldclass = 9
 
| maxshieldclass = 9
 
| maxspeed = 80
 
| maxspeed = 80
 
| maxthrust = 199
 
| maxthrust = 199
| maxpower = 9000
+
| maxpower = 8000
| recharge = 900
+
| recharge = 1200
 
| hullcost = 1418000
 
| hullcost = 1418000
 
| fullcost = 1553800
 
| fullcost = 1553800
| maxturn = 67.08
 
| techmix = Junkers - Ships
 
 
}}{{PTOC}}
 
}}{{PTOC}}
Occasionally a Junker, crawling about the cramped confines of ship hulls with hastily penned and rarely consulted plans donning coveralls soaked in all manner of hydraulic fluids and other chemicals meets, well, an early end due to asphyxiation.
+
Occasionally a [[Junker]], crawling about the cramped confines of ship hulls with hastily penned and rarely consulted plans donning coveralls soaked in all manner of hydraulic fluids and other chemicals meets, well, an early end due to asphyxiation.
  
 
The maddening cocktail of heady chemicals and single minded focus on the task at hand occasionally leads to the sort of mechanical genius that only a Junker, and those facing them, could appreciate in the form of a ship seemingly designed under the philosophy of 'more power'.
 
The maddening cocktail of heady chemicals and single minded focus on the task at hand occasionally leads to the sort of mechanical genius that only a Junker, and those facing them, could appreciate in the form of a ship seemingly designed under the philosophy of 'more power'.
  
While slow to the turn, these ships feature a unique [[Fighter Torpedoes|torpedo hardpoint]] and slightly increased combat performance over their smaller counterparts. Disdained by many Junkers as 'flying bombs' they nevertheless find a small following in the madmen who conceive of their construction.
+
While slow to the turn, these ships feature a unique torpedo hardpoint and slightly increased combat performance over their smaller counterparts. Disdained by many Junkers as 'flying bombs' they nevertheless find a small following in the madmen who conceive of their construction.
 
==Handling==
 
==Handling==
 
 
{{Review|[[User:Sindroms|Sindroms]]| Many players who have flown most of the ships in-game will tell you this, that there aren't too many ships, which are multi-purpose. Well this ship is indeed an exception. Crappy power-core, paper armor, but one of the most versatile heavy fighters in the game. The ability to mount a [["Mini Razor" Tachyon-Antimatter Cannon]] as well as a [[Cruise disruptor]] makes this ship the ideal one to hunt bounties in. Well...not really, special request from the Junkers should be received before you do so. The ship's shape is another great plus if you use vertical strafe. If you do not wish to be hit in this ship, you will not be.|4.86}}
 
{{Review|[[User:Sindroms|Sindroms]]| Many players who have flown most of the ships in-game will tell you this, that there aren't too many ships, which are multi-purpose. Well this ship is indeed an exception. Crappy power-core, paper armor, but one of the most versatile heavy fighters in the game. The ability to mount a [["Mini Razor" Tachyon-Antimatter Cannon]] as well as a [[Cruise disruptor]] makes this ship the ideal one to hunt bounties in. Well...not really, special request from the Junkers should be received before you do so. The ship's shape is another great plus if you use vertical strafe. If you do not wish to be hit in this ship, you will not be.|4.86}}
 
 
 
{{Review|[[User:korn101|Naturalist Fouche]]| Small, Agile, and multi-purpose. Although it's weak, and has a very limited core. You can sure as hell fly circles around any other ship in this. Don't expect to take down bombers or gunships in this. It's hard enough to take down a trader. One fire of the mini-razor and BOOM, all your energy is gone. Don't expect to be able to mount [[Liberty Rogue "Sammael" Laser Cannon]]'s and get away with the immense ammount of power drain.|4.86}}
 
{{Review|[[User:korn101|Naturalist Fouche]]| Small, Agile, and multi-purpose. Although it's weak, and has a very limited core. You can sure as hell fly circles around any other ship in this. Don't expect to take down bombers or gunships in this. It's hard enough to take down a trader. One fire of the mini-razor and BOOM, all your energy is gone. Don't expect to be able to mount [[Liberty Rogue "Sammael" Laser Cannon]]'s and get away with the immense ammount of power drain.|4.86}}
 
 
{{Review|[[User:Ingenious|Ingenious]]|This ship has a huge shield hitbox in 4.85. It has a fat profile from the side and even worse from the top. It doesn't turn that well. The firepower isn't good. Use a Falcon or Kingfisher instead.|4.85}}
 
{{Review|[[User:Ingenious|Ingenious]]|This ship has a huge shield hitbox in 4.85. It has a fat profile from the side and even worse from the top. It doesn't turn that well. The firepower isn't good. Use a Falcon or Kingfisher instead.|4.85}}
 
 
==Hardpoints==
 
==Hardpoints==
*2 [[Class 9 Guns]]
+
*1 [[Class 10 Guns|Class 10 Gun]]
*4 [[Class 8 Guns]]
+
*5 [[Class 7 Guns]]
 
*1 [[Fighter Torpedoes|Fighter Torpedo]]
 
*1 [[Fighter Torpedoes|Fighter Torpedo]]
 
*1 [[Cruise Disruptors|Cruise Disruptor]]
 
*1 [[Cruise Disruptors|Cruise Disruptor]]
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Yanagi Depot]]||[[Junkers]]||[[Sigma-13]]||[[Border Worlds]]
+
|[[Lixheim Base]]||[[Gallic Junkers]]||[[Lorraine]]||[[Gallia]]
 +
|-
 +
|[[Monte Carlo Freeport]]||[[Gallic Junkers]]||[[Provence]]||[[Gallia]]
 +
|-
 +
|[[Rochester Base]]||[[Junkers]]||[[New York]]||[[Liberty]]
 +
|-
 +
|[[Arecibo Base]]||[[Junkers|Junker Guard]]||[[Puerto Rico]]||[[Liberty]]
 
|}
 
|}
 
|}
 
|}
 
 
[[Category: Junkers]]
 
[[Category: Junkers]]
[[Category: Discovery content]]
 

Revision as of 17:22, 13 February 2015

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Article possibly outdated (
v4.88.0.0
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
"Bull Dog" Junker Heavy Fighter
Bulldog.png
Ship Class Heavy Fighter
Built by Junkers
Technical information
Guns/Turrets 6 / 0
Opt. weapon class 10
Max. weapon class 10
Other equipment
Hull strength 9,400
Max. shield class 9
Cargo space 50 units
Nanobots/Batteries 66/66
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 8,000 u
Power recharge 1,200 u/s
Additional information
Ship price $1,418,000
Package price $1,553,800

Occasionally a Junker, crawling about the cramped confines of ship hulls with hastily penned and rarely consulted plans donning coveralls soaked in all manner of hydraulic fluids and other chemicals meets, well, an early end due to asphyxiation.

The maddening cocktail of heady chemicals and single minded focus on the task at hand occasionally leads to the sort of mechanical genius that only a Junker, and those facing them, could appreciate in the form of a ship seemingly designed under the philosophy of 'more power'.

While slow to the turn, these ships feature a unique torpedo hardpoint and slightly increased combat performance over their smaller counterparts. Disdained by many Junkers as 'flying bombs' they nevertheless find a small following in the madmen who conceive of their construction.

Handling

Hardpoints

Purchase Includes

Availability