Difference between revisions of "Oil"

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m (Updated)
(1 Unit of Oil no longer takes up 2 units of cargo space)
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[[Image:Oil.jpg|frame|right|Oil]]
 
[[Image:Oil.jpg|frame|right|Oil]]
 
Gallic Industrial economies rely heavily on the abundance of natural fuel oil to power engines, produce electricity, and manufacture a wide variety of products. Due to its non-polarity, oil does not easily adhere to other substances. This makes oil useful as a lubricant for various engineering purposes. Gallic engines use a form of fusion known as the CNO cycle, a process that occurs naturally inside stars. Unlike stars, Gallic technology cannot recycle the carbon, it is converted to nitrogen in the fusion process.
 
Gallic Industrial economies rely heavily on the abundance of natural fuel oil to power engines, produce electricity, and manufacture a wide variety of products. Due to its non-polarity, oil does not easily adhere to other substances. This makes oil useful as a lubricant for various engineering purposes. Gallic engines use a form of fusion known as the CNO cycle, a process that occurs naturally inside stars. Unlike stars, Gallic technology cannot recycle the carbon, it is converted to nitrogen in the fusion process.
==Notes==
 
* 1 unit of Oil takes up 2 units of space in your cargo hold.
 
 
==Availability==
 
==Availability==
 
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{| class="wikitable collapsible collapsed"

Revision as of 10:36, 12 March 2012

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Oil

Gallic Industrial economies rely heavily on the abundance of natural fuel oil to power engines, produce electricity, and manufacture a wide variety of products. Due to its non-polarity, oil does not easily adhere to other substances. This makes oil useful as a lubricant for various engineering purposes. Gallic engines use a form of fusion known as the CNO cycle, a process that occurs naturally inside stars. Unlike stars, Gallic technology cannot recycle the carbon, it is converted to nitrogen in the fusion process.

Availability

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The data listed on this page was generated from the default server configuration files on 12/03/2012. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.