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Tinker and Transport Information

Tinker and Transport is a community which originated as a cooperation among Junker scrap miners and Freelance traders.
After the first Base built in System Hudson near Cold Bay Depot was destroyed due to military intervention the group formed a legalized cooperation called Tinker&Transport soon to develop into a fully operating trade network.




  1. Faction primary goal : Trade with PremScrap,
    legalizing the trade and freeing it from "Junkers are dirty and untrustworthy" stigmata
  2. Faction secondary goal : A better life for all.
    Humanitarian aid to those unfortunates in need of this, regardless of affiliation or historic background.
  3. Faction tertiary goal : To aid against tyrrany and oppression, currently seen as royalist Gallia.
    Not liberty from tax or rules... Freedom to do the right thing on a personal bias.




There are three layers of this civilian organization:
- junior and senior members
( pilots or captains representing whole crew groups )
- cooperative officers
( Foreman of the base , security officer , secretary of the Board of Trustees )
- The Board of Trustees
( Investors and Supporters not involved in day-to day buisness )



Rights and Priviledges :


Junior members are entitled to full docking rights at the Haven and are part of the everyday live of the scrap rig.
Also they may request startup help (section 2.1 and 2. 2 )
After at least 1 month of junior membership they can call a vote on their recieving senior status.
Vote is decided by the senior members.

Senior members have full voting right on decisions concerning docking rights and day to day buisness.



Cooperation offices and structure :


The Shareholders and Investors form a Board of Trustees not involved in the day - to day buisness of the Faction.
There are several Offices set up by the Cooperative Bord of Trustees.

There is no monthly fee or membership payment involved, the funds for these salarys and the Base itself stem from the accounts of the Investors. The board of Trustees itself is not a closed Institution and full Membership here is possible .



Current Offices and Officials :


- FynnMcScrap : Foreman of the Base

- Phileas O. Tukker : Prime Secretary for the Board of Trustees.

- John Kurt : Chief of Logistics , Coordinator of T&T trade fleet

< currently being reassingned > : Chief of Security , Coordinator of T&T defense squadrons

- Sturm Winger : Chief of Engineering, Coordinator of the T&T/ mechanics.

- Doctor Doreen Nagger : Chief Resident of the Haven Memorial Clinic



Income for the Board of Trustees and the group of Investors stems from scrapping or Trading. There is no difference between a not affiliated Guest with docking clearance, a affiliated Member of T&T/ or a Member of the Board of Trustees as far as availability of the Havens resources is concerned, although the Foreman may reserve a minnimum availability of any commodity traded at the Base for the use of a Board Member.


Cooperation Regulations :

1 ) After joining T&T/ a junior Member has a trial period of 1 Month, followed by a vote from all senior Members.
A tie in this Vote can be decided by the Foreman of the Base. If approved , the junior member is awarded full ( senior ) membership.

2.1 ) A junior member has the right to request one of following ships from the Foreman of the Base or the Chief of Security. He will either be issued a ship with standardized equipment or may ask to be issued a one time payment of 10.000.000 credits for outfitting his personal ship.

* Junker CSF
* Rhino Freighter
* Kingfisher Heavy Fighter

2.2 ) A certain Ship or ship type is not required to gain the Bonus and the Bonus must not be repayd if leaving T&T, but leaving T&T without repaying the Bonus or checking out the T&T/Bonus Ship without at first gaining senior membership revokes any docking rights at T&T installations. ( This is to prevent misuse )

3.1 ) Gaining junior or senior membership entitles to docking rights at all T&T Installations.

3.2 ) Docking rights can be obtained without membership, but this may be changed in the future.

4.1 ) The Foreman of the Base may revoke all granted docking rights if the code of conduct set by the Board of Trustees is broken or intentionally misused.

4.2) Any senior member has the right to call a vote on docking rights concerning any single ship ID.

4.3) The Board of Trustees has the right to call a vote on docking rights concerning any corporate or group Transponder ID.

5 ) Senior membership entitles to full voting right and to a Veto right against any decisions made by a Cooperation Official. If a Veto right is used a vote of all members is held to decide the issue. The Board of Trustees may set a time limit to such voting, but the minimal time limit allowed is 1 week.

6 ) If a Senior member decides to gain the status of a Member of the Board of Trustees he may be asked to contribute to the Cooperation Holding . All such buisness is private and confidential. Members of the Board of Trustees are known to the Prime Secretary and must not be named publically.

7 ) The Board of Trustees withholds all rights to modify or change these regulations in Future. Any editing of this Text must be protocolled with full Date and content in this Thread.

8 ) By applying to junior or senior membership a member aknowledges and chooses willingly to support these Regulations.



Recruitement :


( VI )

Recruitement :

To join Tinker & Transport we ecpect a player to submit proof of 2 of these 3 options:
1) Send at least 2 forum posts interacting with Tinker & Transport members in forum RP
2) Find a senior member at Tinker & Transport willing to act as a mentor for you.
3) Interact with T&T/ members inGame at least 2 times ( escorting, convoy ect. )

Also we expect members to read the faction info and understand T&T/ code of conduct far enough to be able to explain it in own words and be able to answer a few questions about T&T/ diplomacy and history of Sirius in ooc chat.

Use of Skype as text chat is mandatory. Voice chat or TS is not currently used.




Code of Conduct :

- We transport and trade no Contraband. We cherish our reputation, even if we do not condem those who trade in these commoditys.

- We are family. We care for and defend each other.

- We will use weaponry to defend our family, or interests and ourselves,
but we choose willingly to solve any issue through negotiation or with peaceful means if possible.


- We aknowledge territorial or official Law in the systems we inhabitate or visit even if we chose to live in cooperative Consent.

- We cherish integrity over lawful conduct.

- We confirm that we follow this code of conduct to our best ability.


Your Word is your breath. You stand tall and fall with it.
Cherish it. It is precious. It is ... your reputation.

Allowed is what pleases , without harming yourselve or others.



Transponder Code



Tag: T&T/
ID: Freelancer ID
( Junker ID is commonly used as Indi trader till we manage to request a singular ID)
IFF: Freelancer
( same here : we are trying to gain official status and will request a specific IFF to fit Tinkers )

Restart: /restart freelancerli
( or /restart fcjunker for scrapping crews )



Ship lines used:


T&T/ Freelancer trade fleet : Sirius Civilian ships
Transport vessles with a cargo up to 3600 ( Serenity ect. ) according to Freelancer ID

T&T/ Ambulance vehicles : CSF with Freelance ID ( Technology transfer from Junker Congress )

Junker scrapping crews : Junker shipline and all other ships accoording to Junker ID regulations.

Please remember :
Even though some ships may be allowed by ID, other restrictions according to local laws or regulations may apply.
(Junker ID may fly the Pirate Transport, but the ship is prohibited in Liberty House.)
Tinker & Transport expects its members to know about such regulations and avoid breaking local laws.
Or at least avoid getting caught.



Current membership roll call can be found here


Diplomacy


<<< link to diplomacy list >>





**********************************************
( // by the way : typo smuggling is not illegal, but we offer a bounty of 1 thx per typo )
Quote:( Junker ID or Freelancer ID appreciated, Zoner or Miner ID welcome )
You sorry what? 4 ID faction? Sounds ooRP for me.
(07-13-2014, 09:28 PM)Zayne Carrick Wrote: [ -> ]
Quote:( Junker ID or Freelancer ID appreciated, Zoner or Miner ID welcome )
You sorry what? 4 ID faction? Sounds ooRP for me.

Yes, Junker and Freelancer would be enough (one faction + one general ID is allowed together, right?).
Quote:(one faction + one general ID is allowed together, right?).
Nope. Only if one successfully requested subfaction ID 2 IDs per faction are allowed

Quote:Identification, affiliation and tag Rules

When a faction is created, the leader must select an ID and a corresponding IFF for use on every ship within the faction, based on the group's primary role and identity. Factions must also choose one unified tag for their ships upon requesting official status.

Each faction or group can only use one ID. Official factions may request their own ID based on the original ID of their NPC faction, to allow for a more specialized line of roleplay or to remove certain restrictions applied to their original ID, which would require admin approval before implementation. The faction ID can only be requested if the official faction's roleplay as a whole, or the roleplay of a sub-group of the faction can no longer be played out within the allowances of their original ID.

In case of the Player Faction IDs granted to the faction as a whole, the approved ID will become the faction's primary ID and every ship belonging to the faction should be switched to the new ID, and in case of the Player Faction IDs approved to a sub-group within a faction, the ID must only be used within the approved sub-group. In both cases, the official faction will maintain their faction rights over the NPC faction of their IFF.

It is possible for any faction or any group to choose any ID that they like. Including even IDs that already have official faction(s) representing them, however, not all IDs or NPC affiliation will grant full faction rights.
[Image: 022636880_prevstill_zps0c9ae0bb.jpg.html?sort=3&o=0]
- Faction ID : Junker or Freelancer.

- Miner or Zoner ID no Problem for the Faction, but not Faction ID

Quote:It is possible for any faction or any group to choose any ID that they like. Including even IDs that already have official faction(s) representing them, however, not all IDs or NPC affiliation will grant full faction rights.

Also *sounds ooRP* Er... Why ?
When a Bunch of misfits and underdogs meets, why should other misfits and underdogs be ooRP ?


Guess you don't understand. Yes, you can use different IDs, but under tag "T&T" only ships with one certain ID can fly. Others won't be counted part of faction, kinda "free contractors" - perhaps.
Hm, I guess Faction ID is Freelance, then.

I´ll fix the description, thx for the Feedback
What is your tag? Do you have one yet?
Tag for Tinker&Transport is set to :

T&T/

No further naming convention set. I do hope that players who opt to fly with a trading RP Faction dont except their ship to be called T&T/Tittys_90_30_90 or such... oh well, perhaps I will be surprised.

However, as a full faction Vote decided by the Foreman in the case of a tie is required to gain Senior Membership I hope to get exaggerated individualism checked.
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