(10-23-2014, 02:11 PM)Highland Laddie Wrote: [ -> ]Let's not forget that if Rheinland allies itself with Gallia and attacks Liberty, it would also be vulnerable to attacks from Hessians or even Bretonia (yes...this House is still alive, people). Rheinland doesn't have the resources to fight a war on multiple fronts any more than Kusari or Bretonia would.
IMO, the most logical course of action would be a cease-fire and joint cooperation betweenALL Houses and independent factions to counter and end the Gallic threat first, and then resume their own agendas afterward.
That's if it'd be clear that Liberty would fall, alone. Given the long war between both entities and extreme level of hostilities, the likely outcome would be Rheinland wanting Liberty to weaken as much as possible during the conflict.
(10-23-2014, 02:20 PM)Tal Wrote: [ -> ]stuff
Okay, I'll answer this as one of their FCs. (Gepard wasn't the only one).
Quote:Competant Russian pubstompers
Half of which were newbies bound together into some form of an organized force through the sheer power of TeamSpeak. Then, as expected, we had all types of **** ups, especially when those guys went somewhere alone, which ultimately put the whole group in a bastille a pair of times, I think - regardless of how rule-obeying certain core players were.
Quote: with voice chat using spammy loadouts vs 12 year old American kids who don't know how to use the right version of there/their/they're.
Cruisers that can thrust and move faster while missiling snubs compared to a dreadnought that goes 90 m/s and has a handful of weapons.
Unfortunately, given Freelancer/Discovery in-game mechanics, a single pro in a snub can survive near indefinite amount of time, speaking in relative terms compared to the lenght of the battle, against a horde of noobfighters. The stats under which in-game environment operates, i.e. the comparison of ship stats (size, speed, agility, etc) and weapon stats (speed, dps, damage, etc), as well as targeting mechanic allow for such things to happen.
More than that, so-called snubcrafts are given the capability to stay impervious to the fleet firepower while going "full evasive" unless they have other snubcraft-classes on their tail with sufficient targeting skill.
I've seen enough trollsnubs, like, say, Sabres in 4.85 trolling the **** out of IMG\=CR= & allies battle-fleets. Or, like, a single light fighter coming in and aggroing whole combined-arms fleet. And staying alive.
Then we have, again, game engine mechanic where amount of guns installed on NPC stations increases proportionally to amount of players present on the field.
Now tell me, how do you counter a bunch of nova bombers hugging a Mississippi? Well, suicidal MSP attacks excluding, where a plair of battleships are tasked with shutting down it's defenses. Not sure if still possible.
The only reasonable and realistic way to combat such ships without having own medium-high skilled pilots (or in case of base hugging - even with own such pilots) was the use of instakilling mechanic in general, and missiles in particular. Missiles were the only realistic way to give better odds to "quantity" approach in those conditions.
You yourself know how broken Agility vs Armor balance is in this game, as well as quality (skill) vs quantity when it came to snubcraft. It's rather hard to take on 2 pretty newbie players on a battleship/cruiser with them being in same shipclass, it's much easier to do so in snubcraft, from what I saw.
Next:
Quote:Rheinland Jumpturtles who can jump out, restock, and reenter the fight again later with a full storage of B/B for feeding fleet members compared to a decloaking Lib Dread that can provide support for a few seconds before being gunned down because no shields.
First of all, Cloak is a counter for a Jumpdrive, if you didn't know.
Now, those "Russian pubstompers" did not have Jumpturtles at their disposal, if I remember correctly. My KuBS was the only ship of that class, because we made a focus on cloaking mechanics - again due to Heavy Battleship vs Light Battleship balance, where combat was always starting in the most favorable conditions for Lights (at high distance), and Jumpdrive was not helping that particular issue.
I also died a few times to SFC cloakers proving just a little teamwork can take down a Jumper. And we also killed quite a few Jumpers with cloakers of our own. I also wasn't spotted in neverending supply of nanobots - nor it was possible in fleet combat that lasts and is being decided mere minutes, unlike snub brawls.
Jumpturtle is something other player did later on. I have one now too, though I stopped playing much after changes to technerf system.
Quote:<...>. It also says that Liberty is a force twice the size of Rheinland, which means that they're benefitting the Corsair cause by weakening the Rheinland fleet.
Kusari never lost a battleship in vanilla, Rheinland lost one or two, but had far less to begin with while Liberty lost 3 with the most to begin with and a booming economy. Liberty's president, Jacobi, never succombed to the Nomads, while Tekagi and most Rheinlandic officials were infected.
Erm, I think you're confusing the losses that were shown to us to actual losses in a war.
Quote:From what I heard, Kusari/Bretonia war was more or less a struggle over Tau-31, until Gallia arrived. No clear winner, just pew.
Afaik, KuNavy made a breakthrough back then, and the fight was going on in Leeds. But I'm not sure here, simply do not remember.