(01-05-2018, 11:58 PM)Antonio Wrote: [ -> ]Systems alone aren't the only issue, there's also an even bigger factor which is activity hubs.
The thing with activity hubs is that each and every time there was (and is) an activity hub (generated by various things), people deliberately try to destroy it for one reason or another, in one way or another. And they've always been successful except in New York, although god knows they tried to destroy New York as an activity hub too. Here are some more or less prominent examples:
1. Omicron Minor 4.85: Activity created mainly by new players grinding Order missions to rep up for the best Battleship in the Mod (Osiris) or helping other players do tough missions for fun. There are also many nearby PvP adversaries only 1 or 2 bases away (Nomads from Iota, BHG in Delta, LN in Alaska). Why people wanted to destroy it: Allegedly a playground for "lolwhuts" who need to be run off the server because they dont RP and fight the way official factions (Order, Keepers, LN) want them to. How hub was destroyed: Omicron Minor completely destroyed, Alaska/Minor jump removed, large distances and buffer systems added, need for mission grinding removed through restarts.
2. Omicron Alpha and Gamma 4.84 (also 4.85 but already a bit less: Activity created by having the higher end weaponry available (therefore mission repping and visitors to buy weps) and high yield cardamine and artifact smuggling routes, nearby enemies like =CR= and Hessians, piracy targets like IMG and Krueger, and ALpha/Gamma raids. Why people wanted to destroy it: Drama because of "unfair" and "unwanted" Alpha/Gamma raids, inter-faction rivalries and "drop everything" demands for IRP unethical smuggling cargo. How it was destroyed: Buffer systems, Gallic invasion, re-balancing of gear, removal of mission repping grind.
3. Mining POBS 4.86-now Activity created by increased security and profit in mining and the feeling of building something. Why people wanted to destroy them: Pirates find it easier to pirate without those bases, and/or they don't like the people running the bases, and/or just think POBs are bad and should all be destroyed, and/or want to be in complete control of their turf and destroy it because its a way of exerting the power they have. How they were destroyed: Find a reason to destroy them, or create a reason to destroy them, using merciless ganksquads or finding other ways to shaft the owners.
4. PvP-Active factions Activity created by attractive action-laden gameplay without too much concern about whether the other players enjoy the encounter too. Why they end up being destroyed: They will always create drama because in discovery PvP always creates accusations of ganking and unfairness. How they are destroyed: If they're run or protected by influential people, they'll end up being absolutely loathed, avoided, and covered in scorn because of double standards in gear, rights, and sanctions, until they fade away (phantoms, keepers, reavers). If they aren't run by influential people, the leaders who are highly motivated and drivers of the activity will end up getting banned indefinitely because they annoyed influential people.
The overall pattern is that there is no consensus, and no common ground, that the community can establish:
-Is using numbers to win always ok, never ok, ok in certain situations, or do we use double standards depending on who it is?
-Should the rep grind really be removed out of convenience, even if it kills PvE and activity hubs?
-Should players really be able to heavily affect other players game play, such as building POBs in certain locations, or destroying months of work?
-Should vets be privileged over new people because their fun is really more important in the end, should players who have trouble integrating be driven off, or should we concentrate on gaining population?
-Are long bans of highly active people really a good way to solve problems, or arent there many other tools at the disposal to punish and defuse (gear deletion, restraining orders to attack certain factions or stay out of certain systems)
There is no consensus and constant squabbling about these things, and in my opinion the mod/community leadership is partly to blame for it by not being able to build a consensus and clear position on this either, which it could use to shape the environment and guide players into more tolerance of each other.