02-22-2018, 02:06 PM
It's time to stop.
Examples such as this and this need to stop.
The Omicrons aren't conn where you can bring any random capital ships you like to mindlessly mingle. It makes no sense no matter what angle you look at it from. Why is a Council capital ship moving so far away from Council space to the Omicrons? How would Council High Command react, let alone approve this in the first place? Swap Council with any other non-Omicron faction and it's still unjustifiable.
This kind of thing keeps happening and it's really tiresome. Whether it be a Council cap, a RM BS, a Lib Dread etc it's stupid. These factions can't even use their IDs there. And it just looks so horribly out of place. Why can't these people just do the sensible thing and buy a Capital+ID combo of a faction that can actually interact and contribute conductively to regional activity?
People will tell me "oh but you can just shoot them!" It's beyond the point and doesn't make it any less wrong.
The Core indie ID has a line that locks it's capitals to ZoI and it works splendidly. Gone are the days of indie Makos rolling into New York under the excuse of "exploring" or whatever nonsense. There's no reason why such a change wouldn't be just as effective with every other ID. Foreign caps are illegal in all the 5 Houses anyway. Let Official factions still have the privilege of taking their caps everywhere.
I'm really tired of people using the Omicrons as a cooking basin for their half-baked cookie-cutter defection SRPs that expand no further than beyond "we r here to fight teh nomads XD". Contribute to the region positively instead. If you don't want to do that, at least keep your foreign caps where they should be, and contribute to activity there instead.
EDIT: Okay, perhaps allow Intelligence factions to take Cruisers out of their ZoI at most still.
Also, this change wouldn't affect IDs like Zoners and Order who already have specific lines to control their Cap usage as they don't have ZoI.
EDIT:
This is now more relevant than ever now with the issue of every flavour of cap under the rainbow coming to Omicron Delta to farm Nomads out of their ZoI. Quite clearly, people are seeing the lack of restriction and using it as an excuse to justify ridiculous ship/ID/zoi combinations in ways that break the roleplay environment.
To recap the proposals in this thread:
My proposal: add a line to all IDs, like the Core/Coalition/Order IDs, where caps cannot be taken out of ZoI with an exception for official factions and perhaps intelligence groups.
Thyrzul's proposal:
And lastly Alex suggested on Discord that a rule be added to not allow missions being taken outside of ZoI.
Examples such as this and this need to stop.
The Omicrons aren't conn where you can bring any random capital ships you like to mindlessly mingle. It makes no sense no matter what angle you look at it from. Why is a Council capital ship moving so far away from Council space to the Omicrons? How would Council High Command react, let alone approve this in the first place? Swap Council with any other non-Omicron faction and it's still unjustifiable.
This kind of thing keeps happening and it's really tiresome. Whether it be a Council cap, a RM BS, a Lib Dread etc it's stupid. These factions can't even use their IDs there. And it just looks so horribly out of place. Why can't these people just do the sensible thing and buy a Capital+ID combo of a faction that can actually interact and contribute conductively to regional activity?
People will tell me "oh but you can just shoot them!" It's beyond the point and doesn't make it any less wrong.
The Core indie ID has a line that locks it's capitals to ZoI and it works splendidly. Gone are the days of indie Makos rolling into New York under the excuse of "exploring" or whatever nonsense. There's no reason why such a change wouldn't be just as effective with every other ID. Foreign caps are illegal in all the 5 Houses anyway. Let Official factions still have the privilege of taking their caps everywhere.
I'm really tired of people using the Omicrons as a cooking basin for their half-baked cookie-cutter defection SRPs that expand no further than beyond "we r here to fight teh nomads XD". Contribute to the region positively instead. If you don't want to do that, at least keep your foreign caps where they should be, and contribute to activity there instead.
EDIT: Okay, perhaps allow Intelligence factions to take Cruisers out of their ZoI at most still.
Also, this change wouldn't affect IDs like Zoners and Order who already have specific lines to control their Cap usage as they don't have ZoI.
(02-23-2018, 01:32 AM)Lythrilux Wrote: [ -> ]Look, everyone. This suggested change has solid proof that it works without pushing away newbies (the poor helpless newbies!), killing the mod or destroying all that is good and reducing activity. It's not going to create a million new sanctions as if post-change all our new members will suddenly be unable to read. People need to stop being so emotional and hysterical and look at the facts. If it works with The Core and Order IDs, and has lead to the creation of many SRPs where players have proven they can be trusted to use those Capitals outside of ZoI, then it can work for all IDs. The end result can only be beneficial.
And to reiterate this because people don't read: this change won't affect the Zoner ID, or any ID that doesn't have a stated ZoI. This change is also about IDs, not the ships themselves. It would be represented as an ID line, not a rule.
EDIT:
This is now more relevant than ever now with the issue of every flavour of cap under the rainbow coming to Omicron Delta to farm Nomads out of their ZoI. Quite clearly, people are seeing the lack of restriction and using it as an excuse to justify ridiculous ship/ID/zoi combinations in ways that break the roleplay environment.
To recap the proposals in this thread:
My proposal: add a line to all IDs, like the Core/Coalition/Order IDs, where caps cannot be taken out of ZoI with an exception for official factions and perhaps intelligence groups.
Thyrzul's proposal:
(03-02-2018, 02:10 PM)Thyrzul Wrote: [ -> ]We already have conditional PvP Death penalties, if you die in a contested system on a non-generic character with ZoI in the system, the penalty is only 30 minutes, not 2 hours. There is a notification of such in green every time you enter one of those systems. This is to the detriment of local groups, as well as roleplay in the region.
Two days for an ooZoI PvP Death penalty sounds good, and regional application sounds interesting as well, though I'll keep staying away from discussing specific cases, like Order caps. (Maybe except Zoner caps in house space, but that's for an other thread...)
And lastly Alex suggested on Discord that a rule be added to not allow missions being taken outside of ZoI.