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Full Version: Discovery Mod: Ideas and Feature Requests
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(07-23-2013, 05:25 PM)Croft Wrote: [ -> ]Would it be possible to tone down the NPC cargo scans a bit? Speaking as a smuggler/fence there is nothing more irritating and RP breaking than having neutral NPC pirates demand your cargo, even more so when it's outside your intended drop off point and the entire thing turns red. Granted it isn't a common thing but it does throw your entire RP out the window the moment the starving folk of Crete start trying to blow you and your cargo full of food into smithereens.


I think npc cargo piracy is great, I think it should be increased and improved, but the number of red pirates should be decreased to balance. It makes more sense for a a pirate to try to pirate you, than just try to kill you on sight. This would mean youd be ablle to smuggle to more pirate factions, but run the risk of being pirated more. It seems perfectly INRP to me, the corsairs decided to double cross you, and take the food without paying!

(07-23-2013, 05:52 PM)Highland Laddie Wrote: [ -> ]This may seem like a little thing, but could you make it so that when you click on the info page (F9) of a base, it would display the owner/IFF of the base in the description?

Not that I mind reading some of the base description and histories, but when I'm trying to quickly figure out who owns a base, I'd like it if it would actually say who the owner is up from, like in the same text lines where it states the population, class, etc. instead of having to read several paragraphs down in the history to find it.

Yes
Being pirated by NPC's I don't mind, it's the fact that they turn all the bases in range hostile, try having that happen after completing a tediously long smuggling run and I guarantee you won't be in the best of moods.
I'd honestly say there is more to be gained by shutting it off than leaving it as an irritation to an already rare style of player.
(07-23-2013, 09:04 PM)Croft Wrote: [ -> ]Being pirated by NPC's I don't mind, it's the fact that they turn all the bases in range hostile, try having that happen after completing a tediously long smuggling run and I guarantee you won't be in the best of moods.
I'd honestly say there is more to be gained by shutting it off than leaving it as an irritation to an already rare style of player.

If you make them friendly they wont pirate you.
(07-23-2013, 09:04 PM)Croft Wrote: [ -> ]Being pirated by NPC's I don't mind, it's the fact that they turn all the bases in range hostile, try having that happen after completing a tediously long smuggling run and I guarantee you won't be in the best of moods.
I'd honestly say there is more to be gained by shutting it off than leaving it as an irritation to an already rare style of player.

Neutral pirates are starving pirates. They are white when you come, but will turn red pretty fast. They must eat. Same thing with players. Only green pirates will stay green. Even Jabba Hutt has some enemies and some friends.

It's even worst with police. If you have pilots or contrabands, they will try to "rob" you. They will take your pilots even if they are green and have same ID like you.

I like your business idea and I already supported it. We need more creative people like you. I'm sure you will solve your NPC issue by picking other routes and meeting points. But, I think we need more non-PvP player interaction too, with all levels of RP. My suggestion to devs would be:

- put even more NPCs to systems with just one player in. Let him shoot someone. Let him have adrenaline rush when losing some hull. No sleep while trading/supplying in night shift.
- low down NPC number if there are 2 players in (to let them RP, fight or escort eachother).
- eliminate NPCs if system gets populated by players.

How many players populate one system? Depends of the system.
I think the core idea is to make npcs the same id as you not pirate you. Its pretty stupid when you as a police confiscate something and then friendlies start shooting you because you have contraband
As a compromise would it be possible to stop said NPC from turning bases hostile, keeping the NPC piracy but stopping the smugglers ire?

Having good rep with factions does stop the piracy but severely limits variety which is the death knell for any form of character.

Basically it's down to what NPC piracy offers in comparison to the annoyance that it causes. While I respect the opinions given on the subject I'd tend to disagree, the frustrations of having a base turn red in front of me after a long haul has lead me to simply leave the server on a number of occasions. It's not common enough to be a huge pain in the neck but it's still really annoying.
(07-26-2013, 05:35 PM)Croft Wrote: [ -> ]the frustrations of having a base turn red in front of me after a long haul has lead me to simply leave the server on a number of occasions.

Hey, an idea! How about owners of Hacker ID could exclusively hack a base from orbit? Press F9, hack a base, stay alive until it starts to work and than dock like a boss! If base hates you a little, it would not cost a lot, like 100-200k.

It would be awesome seeing some non lawful faction convoys smuggling all around!

Traffic conttrol alert: LH-Smuggler has requested to dock Manhattan

Pepe
If they wanted to see more folks smuggling, prices for contraband goods need buffed to keep up with mining.
(07-28-2013, 10:53 AM)Pepe Wrote: [ -> ]
(07-26-2013, 05:35 PM)Croft Wrote: [ -> ]the frustrations of having a base turn red in front of me after a long haul has lead me to simply leave the server on a number of occasions.

Hey, an idea! How about owners of Hacker ID could exclusively hack a base from orbit? Press F9, hack a base, stay alive until it starts to work and than dock like a boss! If base hates you a little, it would not cost a lot, like 100-200k.

It would be awesome seeing some non lawful faction convoys smuggling all around!

Traffic conttrol alert: LH-Smuggler has requested to dock Manhattan

Pepe

This is a fantastic idea. That way hackers will be hired to let smugglers in and stuff
So I doubt this will be added into Discovery, but I thought I would request it anyways, and give reasons re-enforcing my thoughts of it needing to be added.

I am not asking for new NPC patrols, bases, ships, or equipment. I find that using the current gear in-game fits better anyways.

So I served in the Marines for quite awhile, ive been in and out of many war zones, and in-general hostile environments. And I noticed as I played discovery that I can't even really play in the RP style that befits me. What I am talking about is Private Military Organizations (Mercenaries). If you go to any country in a war, Civil War, or in general a stage of conflict and keep your eyes open, you will always run into PMCs. They have been around since the times of sword and shield combat, and have always been utilized by governments, and corporations. Now you might be wondering "What about freelancers"? Well there are some things about the Freelancer ID that does not mix with a PMC character. First off the ability to use Freighters and Transports, and to trade. These are small and can be ignored, but on the other hand the inability to use certain weapons, or fly Military vessels cannot. If you look at modern day PMC organizations you will notice that they use their own Military grade gear (As they Prefer). Wether it be weapons or body armor, they have access to Military grade hardware, and can legally buy and use it.

With that said I request a PMC ID. Bellow I have also wrote a restrictions section, as well as faction history.

Throughout history mercenaries have fought for money, and have been used by factions and governments in times of war. The Private Military Contractors of Serius are no different, tho their backgrounds and equipment have evolved with the times. PMCs are Soldiers of fortune that all have extensive Special Forces backgrounds and training. The modern PMC factions were formed by high ranking officials from the Bounty Hunter Guilds Core, Rheinland Intelligence, and Liberty Security Forces. These three unlikely allies found that the wars that plague Serius, and each faction’s manpower limitations made it easy to acquire vast amount of money selling their skills on the open market.
Upon entering into agreements to work with one another Valroth (Rheinland Intelligence), Thompson (LSF), and Yates (BHGC) used their influence, and access to politicians within Rheinland, Liberty and the Bounty Hunter Guilds Core to form contracts with the two houses, and BHGC. The contracts dictated free movement of the organization, access to ships and equipment. Since the forming of the Security Company, they have been utilized by Rheinland, Liberty, and Bretonia to help in multiple operations. Due to their political connection, they have also been known to work for any organization with enough money to pay for their services. After assassinating members of the Navy, the group used political ties to “Clean” there reputation; insuring they do not become known as a Pirate organization or treated as such. Recently the groups have also entered into agreements with the Junkers and Zoners to help retrieve requested hardware.

PMC ID:
-Unable to attack vessels without a contract, unless in defense.
-Able to actively Hunt any factions pilots under contract.
-Able to Operate within warzones, helping any faction under contract.
-Able to fine any Corporate, and Liberty or Rheinland Military Vessel impeding movement.
-Able to open fire on any ship refusing to pay Fines.
-Unable to be hunted by Liberty or Rheinland Corporations, and Liberty or Rheinland Military after 2 hours of a contract resulting in such action.
-Unable to trade.
SHIPS: Able to use Rheinland, Liberty, and Civilian vessels. FIGHTERS, GUN BOATS, BOUNT HUNTERS GUILD BATTLE CRUISER.
WEAPONS: Free use of any weapon.
TAG: PMC
FRIENDLY: Junkers, Zoners.
HOSTILE : XENOS, NOMADS, THE WILD.