12-31-2007, 01:50 AM
All right, it seem like there's a couple of people who might be interested in roleplaying the LPI. This will be an unofficial squadron of police pilots following the same rules as the NPC faction. If you want to join our cause, feel free to post here!
Members:
LPI-Barney.Calhoun (Praetyre)
LPI-Cesar_Fezini (Jinx)
LPI-Doughnut.Shop (zapp_evn)
LPI-Howard.Boone (Ichtan)
LPI-Jack.Marshall (Skorp)
LPI-James.Pearson (Spear)
LPI-Jason.MacMillan (Etaphreven)
LPI-Jeff.Goodson (chopper)
LPI-John.Baxter (bus)
LPI-Karl.Agathon (mb52)
LPI-Matt.Myers (zapp_evn)
LPI-Max.Immelmann (Fuzz)
LPI-Mike.Arenson (Ascendancy)
LPI-Paul.Dennis (Simon Black)
LPI-Roger.Williams (Niezck)
LPI-Tim.Horton (Dieter Schprokets)
LPI-Tom_Jonas (Del)
LPI-William.Nicholson (kindred)
Current status:
Stocking up on doughnuts.
Faction summary:
Name: Liberty Police, Inc.
ID: Liberty Police ID
Tag: Liberty Police, Inc.
Area of operations: New York except for Zone 21, Colorado, Texas, California
Player naming convention: LPI-Your.Name
Ships and equipment:
* Patriot - 2x Adv. Stunpulse, 2x Justice Mk III, Hornet Cruise Disruptor, Adv. Countermeasure Dropper, Guardian LF Shield (Class 3), Heavy Thruster, Armor Upgrade Mk II
* Liberator - 2x Adv. Debilitator, 2x Vengeance Mk V, Mosquito Cruise Disruptor, Adv. Countermeasure Dropper, Adv. Sentinel LF Shield (Class 6), Advanced Thruster, Armor Upgrade Mk VIII
Objectives:
- scanning ships for illegal cargo,
- defending allied ships from outlaws,
- preventing and resolving all hostilities near allied bases, trade lanes and jump gates,
- enforcing the server rules in an RP manner,
- helping new players.
Rules:
- To do. This will concern how are we to punish people who break law, what the actual law is, our rules of engagement and so on. Suggestions are welcome.
PC Diplomacy:
Allies: LSF, SA
Friendly: -
Neutral: Angels, CR, DW, IND, JG, *KNF, Mandalores, *QCO, *QCP, RepEx, *SF, TAZ, UKMG
Suspicious: AW, *RM, SU
Not welcome: BD, NLH, UOG
Hostile: 101st, 202nd, Benitez, BLS, Bs, HF, Keepers, LDDLG, LH, NovaPG, Phantom, RHA, RoS, SCRA, TBH, [W]
NPC Diplomacy:
Allies: Liberty Navy, LSF
Friendly: Ageira, Cryer, DSE, Interspace, Synth Foods, Universal, *foreign police
Neutral: Bounty Hunters, Bowex, Planetform, Samura, Spa and Cruise, *foreign militaries
Suspicious: Junkers
Not welcome: Corsairs, Red Hessians, Unioners
Hostile: Hackers, Nomads, Rogues, Order, Outcasts, Xenos
Allies - Offer as much help as possible.
Friendly - Be nice and friendly. Protect in most circumstances. All Liberty corporations should belong here.
Neutral - No special attention.
Suspicious - Be careful. Potential pirates, smugglers or militants. Protect them as long as they behave nicely.
Not welcome - These factions are not welcome in Liberty. All ships should be escorted to the nearest jump gate out of Liberty space. Engage if they do not comply. Unlawful factions that are not openly hostile to Liberty belong here.
Hostile - Kill on Sight. These are the enemies of Liberty and should not be allowed to escape. Only factions openly hostile to Liberty belong here.
* marks a militant faction whose presence in Liberty space should always be questioned. Only allow entry if they have a good reason to be here, otherwise treat them as not welcome. Military or Police escort throughout their stay in Liberty space is recommended.
Members:
LPI-Barney.Calhoun (Praetyre)
LPI-Cesar_Fezini (Jinx)
LPI-Doughnut.Shop (zapp_evn)
LPI-Howard.Boone (Ichtan)
LPI-Jack.Marshall (Skorp)
LPI-James.Pearson (Spear)
LPI-Jason.MacMillan (Etaphreven)
LPI-Jeff.Goodson (chopper)
LPI-John.Baxter (bus)
LPI-Karl.Agathon (mb52)
LPI-Matt.Myers (zapp_evn)
LPI-Max.Immelmann (Fuzz)
LPI-Mike.Arenson (Ascendancy)
LPI-Paul.Dennis (Simon Black)
LPI-Roger.Williams (Niezck)
LPI-Tim.Horton (Dieter Schprokets)
LPI-Tom_Jonas (Del)
LPI-William.Nicholson (kindred)
Current status:
Stocking up on doughnuts.
Faction summary:
Name: Liberty Police, Inc.
ID: Liberty Police ID
Tag: Liberty Police, Inc.
Area of operations: New York except for Zone 21, Colorado, Texas, California
Player naming convention: LPI-Your.Name
Ships and equipment:
* Patriot - 2x Adv. Stunpulse, 2x Justice Mk III, Hornet Cruise Disruptor, Adv. Countermeasure Dropper, Guardian LF Shield (Class 3), Heavy Thruster, Armor Upgrade Mk II
* Liberator - 2x Adv. Debilitator, 2x Vengeance Mk V, Mosquito Cruise Disruptor, Adv. Countermeasure Dropper, Adv. Sentinel LF Shield (Class 6), Advanced Thruster, Armor Upgrade Mk VIII
Objectives:
- scanning ships for illegal cargo,
- defending allied ships from outlaws,
- preventing and resolving all hostilities near allied bases, trade lanes and jump gates,
- enforcing the server rules in an RP manner,
- helping new players.
Rules:
- To do. This will concern how are we to punish people who break law, what the actual law is, our rules of engagement and so on. Suggestions are welcome.
PC Diplomacy:
Allies: LSF, SA
Friendly: -
Neutral: Angels, CR, DW, IND, JG, *KNF, Mandalores, *QCO, *QCP, RepEx, *SF, TAZ, UKMG
Suspicious: AW, *RM, SU
Not welcome: BD, NLH, UOG
Hostile: 101st, 202nd, Benitez, BLS, Bs, HF, Keepers, LDDLG, LH, NovaPG, Phantom, RHA, RoS, SCRA, TBH, [W]
NPC Diplomacy:
Allies: Liberty Navy, LSF
Friendly: Ageira, Cryer, DSE, Interspace, Synth Foods, Universal, *foreign police
Neutral: Bounty Hunters, Bowex, Planetform, Samura, Spa and Cruise, *foreign militaries
Suspicious: Junkers
Not welcome: Corsairs, Red Hessians, Unioners
Hostile: Hackers, Nomads, Rogues, Order, Outcasts, Xenos
Allies - Offer as much help as possible.
Friendly - Be nice and friendly. Protect in most circumstances. All Liberty corporations should belong here.
Neutral - No special attention.
Suspicious - Be careful. Potential pirates, smugglers or militants. Protect them as long as they behave nicely.
Not welcome - These factions are not welcome in Liberty. All ships should be escorted to the nearest jump gate out of Liberty space. Engage if they do not comply. Unlawful factions that are not openly hostile to Liberty belong here.
Hostile - Kill on Sight. These are the enemies of Liberty and should not be allowed to escape. Only factions openly hostile to Liberty belong here.
* marks a militant faction whose presence in Liberty space should always be questioned. Only allow entry if they have a good reason to be here, otherwise treat them as not welcome. Military or Police escort throughout their stay in Liberty space is recommended.