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5.2.1.1 - Printable Version

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5.2.1.1 - Antonio - 11-17-2024


Discovery 5.2.1.1, released approximately 12:05 AM UTC, 18.11.2024. Followup hotfix on the last week's 5.2.1 patch.


- Added: Added: HitCast based reticle: When firing upon a ship you have currently targeted, the reticle should now show up when the ship is actually in weapons range, instead of waiting until the target's center of mass is in range.
- Added: AI IFF restored.
- Added: Restored and added a lot of trade/patrol paths to Texas.
- Added: Billboards in Rheinland/Liberty/Kusari IWs.
- Added: Tau-23 -> Languedoc mine field.
- Added: Alaska and Zone-21 patrol paths.
- Added: Cruiser Heavy Autocannon and Autocannon recipe.
- Added: Minor vanilla story set pieces re-added to New York and Magellan.

- Changed: Galileo Platinum mining changes:
  • Raiden Cloud damage reduced by approximately 66%.
  • Raiden Cloud high-yield platinum pockets logarithmic scaling added. The pockets do very little damage on the edges, scaling to 50% of the pocket radius, at which point full damage is applied. Damage in the center nerfed by 13%.
  • Added exclusion zones and navigation buoys from three directions (Kusari, Liberty, middle) towards the Platinum field, for easier pathing.
  • High-Yield Platinum Pockets are now permanently discoverable on the nav map.
  • Added a flavor wreck that was accidentally left out of 5.2.1.
- Changed: Several weapons got their effects updated:
  • Nomad battleship primary turrets.
  • Heavy Annihilator Impact Effect.
  • Nomad BS Heavy Annihilator Effects.
  • Battleship Mortar projectile effect.
  • Hellbore impact and projectile effect.
  • Battleship Rocket Battery impact effect.
  • Battleship Pulse Projectile effect.
  • Nightmare torpedo visual improvements.
  • Harpoon missile impact effect.
  • Cruiser autocannon improvements.
- Changed: Jumphole changes. Economy-related, story-related, and reducing the amount of unstable jumpholes that served little purpose (we will attempt to place unstable jumpholes only if there's a very good reason: a noticeable shortcut, economy reasons, etc.):
  • Omicron Delta - Omicron Theta jumphole collapsed.
  • Omicron Kappa - Omicron Delta jumphole re-opened.
  • Omicron Alpha - Omicron Theta jumphole is now unstable.
  • Orleanais - Champagne unstable jumphole is now stable.
  • Edinburgh - Roussillon unstable jumphole is now stable.
  • California - Pennsylvania unstable jumphole collapsed.
  • Texas -> Pennsylvania jumphole re-positioned closer to the California jumphole, in Texas.
  • Sigma-17 -> Omicron Theta jumphole re-positioned, in Sigma-17.
  • Omicron Kappa jumpholes re-positioned.
- Changed: Many ship sellpoints adjusted, in light of breaking the 3 ship limit per base. Request additional changes here, it is still WiP:
  • Factions and bases involved: LSF, Blood Dragons, BMM, BAF, Bundschuh, Crayter, FA, Freelancers, Gaians, Brigands, GNI, GMG, GC, Hogosha, IMG, Kishiro, Kruger, Planetform, Corfu, House capitals.
- Changed: Omicron Kappa layout. Patrol and trade paths added. QA pass. Story update.
- Changed: Omicron Zeta story changes.
- Changed: Abilene and Huntsville re-positioned.
- Changed: Avenger, Wyvern, Tachi, Odin mk2, Loki mk2, Archon, Clydesdale camera changes.
- Changed: Clydesdale strafe power usage.
- Changed: Increased snub missile ammo counts by 50%
- Changed: Lowered shuriken missile hull damage. Scaled light missile ammo count nearer to medium missile total potential damage ( hull damage * ammo_count ).
- Changed: Added more information to commodity infocards: base price, container hitpoints (when jettisoned), volume occupied per unit & (optionally) ship class volume overrides.
- Changed: Cruiser Autocannon balance pass with extra armor penetration.
- Changed: Gold Refinery recipes updated: Wildcat is now the default output, Regular Gold is BMM only.
- Changed: Camera ship hull significantly buffed due to percentage damage radiation existing now.
- Changed: Omicron Pi QoL changes.
- Changed: Radiation damage in Omega-11 reduced by 66% in the outskirts, kept the same in the Abstand.
- Changed: Radiation damage in Omega-41 reduced by 66% in the outskirts, kept the same near the Neutron Star. Added a visual indicator when the damage increases.
- Changed: Pennsylvania: Heavy Water mining field and Bethlehem re-positioned to account for piracy.
- Changed: Gale Cannon stats adjusted.
- Changed: Omega-58 drag fields removed.
- Changed: Civilian carrier ship package.
- Changed: Battlecruiser Primary Turret power usage reduced by 10%.
- Changed: Cruiser Primary Turrets' dispersion angle reduced by 10%; power usage reduced by 10%.
- Changed: Increased hitpoints of Heavy Water and Silver Ore lootcrates (used for Heavy Water and Platinum Ore respectively) from 250 to 25,000. Increased hitpoints of gold asteroid lootcrate from 5,000 to 25,000.

- Fixed: Nomad lair flipped upside down.
- Fixed: POB ship recipes: assignment to lists, OCs added 75% bonus on exotics.
- Fixed: Planet Kyushu no longer pops in and out of existence randomly.
- Fixed: Junker gunboat turrets now sell on Invergordon properly.
- Fixed: Omicron Iota encounter spawn and health issues.
- Fixed: Serenity sellpoint.
- Fixed: Starfliers' ammoless anomaly scanner now actually doesn't use ammo.
- Fixed: Tractor/trade window behavior for ships with cargo compartments (Bulwark, Archon)
- Fixed: Explosion handling against ships with collision groups now deals damage to collision groups witin range of the explosion instead of spreading it across all collision groups.


CREDITS
@Aingar - Coding, FLHook
@Alex. - Keeping It All Running
@Antonio - Systems, Infocards, NPCs
@Enko - Economy
@Haste - Art: NuMining Rocks, Balance, Economy
@HonourWolf - Balance
@jammi - Economy, Infocards, Systems
@Skorak - Systems
@Titan* - Effects



RE: 5.2.1.1 - Petitioner - 11-17-2024

Wow, this looks great, good job Antonio!


RE: 5.2.1.1 - Emperor Tekagi - 11-17-2024

Wow, this looks kinda great. Good job, Haste.


RE: 5.2.1.1 - Sombs - 11-17-2024

It's no true patch without a Omicron Kappa layout change


RE: 5.2.1.1 - Lolipop12 - 11-17-2024

LET'S GO AI IFF IS BACK!

Nice change and nice to have Kappa linked to Delta, it is very well received!


RE: 5.2.1.1 - Eternal.Journey - 11-17-2024

Where Hege regular minables cargo increase please? I would reaaaaly like to haul 10k water from base to PoB.


RE: 5.2.1.1 - TheSauron - 11-17-2024

Is the next patch going to be called 5.2.1.1.1?


RE: 5.2.1.1 - IahimD - 11-17-2024

(11-17-2024, 06:07 PM)Antonio Wrote: - Changed: Jumphole changes. Economy-related, story-related, and reducing the amount of unstable jumpholes that served little purpose (we will attempt to place unstable jumpholes only if there's a very good reason: a noticeable shortcut, economy reasons, etc.):
  • Omicron Delta - Omicron Theta jumphole collapsed.
  • Omicron Kappa - Omicron Delta jumphole re-opened.
  • Omicron Alpha - Omicron Theta jumphole is now unstable.
  • Orleanais - Champagne unstable jumphole is now stable.
  • Edinburgh - Roussillon unstable jumphole is now stable.
  • California - Pennsylvania unstable jumphole collapsed.
  • Texas -> Pennsylvania jumphole re-positioned closer to the California jumphole, in Texas.
  • Sigma-17 -> Omicron Theta jumphole re-positioned, in Sigma-17.
  • Omicron Kappa jumpholes re-positioned.
Are prices of commodities also being recalculated accordingly? Routes to Mu or even to Delta will take longer now, I would assume. And the same for mats going from Delta / Minor.


RE: 5.2.1.1 - Skorak - 11-17-2024

Exactly that is why that was done.


RE: 5.2.1.1 - Antonio - 11-17-2024

(11-17-2024, 09:13 PM)IahimD Wrote: Are prices of commodities also being recalculated accordingly? Routes to Mu or even to Delta will take longer now, I would assume. And the same for mats going from Delta / Minor.

Every time a base, jumphole, or system moves, economy is automatically re-calculated to account for the new changes. Everything will sell for more in the Omicrons now, and the CSU (credits per second per unit) rate should go quite a bit up for some commodities like Niobium.