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Thanks to the hard work of @Aingar (praised be the glory of his name), stations are no longer capped to 3 ships for sale per station. I've already been doing some pilot work on this in Liberty, by merging shipyard drydocks and placing all of the relevant ships for sale on the core module. I've then set up those old drydocks as moors that take you to that core module, so you can still use them as quickdocks.
Now, this is primarily going to be used to allow us to set the full range of faction ships on bases where it is appropriate. For example, all Liberty fighters are now sold on every Liberty battleship. Norfolk sells the full range of Liberty capital ships. Baltimore sells the full Liberty transport range, plus the transport range, train range and several other misc ships and liners.
Where we need your help is identifying ships that groups need / would like to have local access to, but the local options for are currently sparse. The hard rule for placement is that any ship sold on a base must be 100% tech compatible with the faction owning the base. Current plans are to heavily use Freeport style stations (Zoner, Freelancer, Pirate) and shipping platforms as hubs for generic ship types, preferably reflecting local flavour.
I would love to see basically the whole CTE transport line to be sold in every house. Right now, Gull, Albatross, Grouse and the like are often only sold on 2-3 bases in Liberty.
Yeah, this is a generic suggestion but I will compile a list of "here they make sense to place" and the exact ships later today if that's ok :]
The first ships that come to mind are the free use civilian tech transports: The Pelican, Grouse, Albatross, and Heron. These are usable by every non-Gallic non-Nomad ID in the game, but have in some cases extremely restricted sellpoints. (Edit: Technically also the Gull, although since it is strictly worse than the Grouse in literally every measurable way it currently might as well not be sold at all)
I would put them on every civilian house shipyard - Baltimore, Yukawa, Alster, Scarborough - and a selection of neutrals, maybe Freeports 1, 6, 8, 10, 11, Noshima, Bristol Bay.
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(11-01-2024, 11:05 AM)Emperor Tekagi Wrote: I would love to see basically the whole CTE transport line to be sold in every house. Right now, Gull, Albatross, Grouse and the like are often only sold on 2-3 bases in Liberty.
Yeah, this is a generic suggestion but I will compile a list of "here they make sense to place" and the exact ships later today if that's ok :]
That's the plan, yup! I'm currently sticking the entire Star + CTE line on Harrisburg for example.
EDIT: Because I am capricious and changeable I'm putting all the civilian fighters on Valley Forge, and starter transports on Harrisburg.
Will these extra ships being sold on stations be represented by even more 'ship for sale' solars outside stations, I wonder. If so, proper freeports with dozens of ships would look surreal.
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(11-01-2024, 11:14 AM)Spectre Wrote: Praise be to Lord Aingar!
Will these extra ships being sold on stations be represented by even more 'ship for sale' solars outside stations, I wonder. If so, proper freeports with dozens of ships would look surreal.
Maybe, but not necessarily. Maybe a few examples, but probably not all of them.
The Scraper and Locust are also Sirius Civilian VHFs that could have mainstream distribution, but currently only have very limited lawful sellpoints and in the case of the latter, Xenos.
Edit: Oh, and *please* give the IMG shipline generous distribution. IMG is notoriously nightmarish to set up for since their ships are split between the Taus and Omegas.
As for the locations, the only thing I could think of is all those bases that have a separation of base + shipyard, such as Arranmore, or the Order bases. Would this change mean that the separate shipyards will be move into the main base itself? Another location would be the Corsair shipyards, both Tripoli and Rhodes. Would they be merged or share all cap ships on both?
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(11-01-2024, 11:23 AM)Seapanda Wrote: All hail Aingar!
As for the locations, the only thing I could think of is all those bases that have a separation of base + shipyard, such as Arranmore, or the Order bases. Would this change mean that the separate shipyards will be move into the main base itself? Another location would be the Corsair shipyards, both Tripoli and Rhodes. Would they be merged or share all cap ships on both?
Places that currently have drydocks will be merged into the core station, which will sell all ships and equipment as a single point.
In cases where the drydock has its own name and lore, those will still be retained as separately selectable objects. They will instead dock you onto the main base, and will act like mooring / quickdock points.
Rhodes and Tripoli will basically be unaffected, although we will still accentuate the distinction between transport/utility production (Tripoli) and capital production (Rhodes).