• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 2 3 4 5 … 778 Next »
Ship sales uncapped - your help needed

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Ship sales uncapped - your help needed
Offline jammi
11-01-2024, 10:55 AM,
#1
Badger Pilot
Posts: 6,535
Threads: 359
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Thanks to the hard work of @Aingar (praised be the glory of his name), stations are no longer capped to 3 ships for sale per station. I've already been doing some pilot work on this in Liberty, by merging shipyard drydocks and placing all of the relevant ships for sale on the core module. I've then set up those old drydocks as moors that take you to that core module, so you can still use them as quickdocks.

Now, this is primarily going to be used to allow us to set the full range of faction ships on bases where it is appropriate. For example, all Liberty fighters are now sold on every Liberty battleship. Norfolk sells the full range of Liberty capital ships. Baltimore sells the full Liberty transport range, plus the transport range, train range and several other misc ships and liners.

[Image: 8hni7ur.gif]

Where we need your help is identifying ships that groups need / would like to have local access to, but the local options for are currently sparse. The hard rule for placement is that any ship sold on a base must be 100% tech compatible with the faction owning the base. Current plans are to heavily use Freeport style stations (Zoner, Freelancer, Pirate) and shipping platforms as hubs for generic ship types, preferably reflecting local flavour.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Emperor Tekagi
11-01-2024, 11:05 AM,
#2
Niemann's legacy
Posts: 2,829
Threads: 267
Joined: Jun 2015

I would love to see basically the whole CTE transport line to be sold in every house. Right now, Gull, Albatross, Grouse and the like are often only sold on 2-3 bases in Liberty.
Yeah, this is a generic suggestion but I will compile a list of "here they make sense to place" and the exact ships later today if that's ok :]
Reply  
Offline Karst
11-01-2024, 11:10 AM,
#3
Chariot of Light
Posts: 2,983
Threads: 214
Joined: Sep 2009

That's amazing, praise Egg.

The first ships that come to mind are the free use civilian tech transports: The Pelican, Grouse, Albatross, and Heron. These are usable by every non-Gallic non-Nomad ID in the game, but have in some cases extremely restricted sellpoints. (Edit: Technically also the Gull, although since it is strictly worse than the Grouse in literally every measurable way it currently might as well not be sold at all)
I would put them on every civilian house shipyard - Baltimore, Yukawa, Alster, Scarborough - and a selection of neutrals, maybe Freeports 1, 6, 8, 10, 11, Noshima, Bristol Bay.

[Image: jWv1kDa.png]
Reply  
Offline jammi
11-01-2024, 11:10 AM,
#4
Badger Pilot
Posts: 6,535
Threads: 359
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(11-01-2024, 11:05 AM)Emperor Tekagi Wrote: I would love to see basically the whole CTE transport line to be sold in every house. Right now, Gull, Albatross, Grouse and the like are often only sold on 2-3 bases in Liberty.
Yeah, this is a generic suggestion but I will compile a list of "here they make sense to place" and the exact ships later today if that's ok :]

That's the plan, yup! I'm currently sticking the entire Star + CTE line on Harrisburg for example.

EDIT: Because I am capricious and changeable I'm putting all the civilian fighters on Valley Forge, and starter transports on Harrisburg.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Spectre
11-01-2024, 11:14 AM,
#5
CR
Posts: 2,305
Threads: 345
Joined: Jul 2013

Praise be to Lord Aingar!

Will these extra ships being sold on stations be represented by even more 'ship for sale' solars outside stations, I wonder. If so, proper freeports with dozens of ships would look surreal.

#BringBackTheCommonwealth
[Image: mHWFxPI.png]
=CR=------*L|------TFP)
[Image: UuJsIzJ.png]--.--[Image: JBFuYKi.png]---.-[Image: PdU2YZD.png]

A plurality is not a majority, and a majority is not everybody.

Spec's RP Consortium
V-3X | CV-Montu | Fort Murray
Unum pro Omnibus, Omnes pro Uno

Your signature grew too big, I helped downscale it. ~Vex
Your adjustment grew too big, I helped downscale it. ~Spectre
Reply  
Offline TheKusari
11-01-2024, 11:15 AM,
#6
Resident Editor
Posts: 2,611
Threads: 441
Joined: May 2020
Staff roles: Server admin

Aingar, our resident master of black magic does it again!



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



Reply  
Offline jammi
11-01-2024, 11:17 AM,
#7
Badger Pilot
Posts: 6,535
Threads: 359
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(11-01-2024, 11:14 AM)Spectre Wrote: Praise be to Lord Aingar!

Will these extra ships being sold on stations be represented by even more 'ship for sale' solars outside stations, I wonder. If so, proper freeports with dozens of ships would look surreal.

Maybe, but not necessarily. Maybe a few examples, but probably not all of them.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline Karst
11-01-2024, 11:19 AM,
#8
Chariot of Light
Posts: 2,983
Threads: 214
Joined: Sep 2009

The Scraper and Locust are also Sirius Civilian VHFs that could have mainstream distribution, but currently only have very limited lawful sellpoints and in the case of the latter, Xenos.

Edit: Oh, and *please* give the IMG shipline generous distribution. IMG is notoriously nightmarish to set up for since their ships are split between the Taus and Omegas.

[Image: jWv1kDa.png]
Reply  
Offline Seapanda
11-01-2024, 11:23 AM,
#9
God-Emperor
Posts: 413
Threads: 15
Joined: Sep 2016

All hail Aingar!

As for the locations, the only thing I could think of is all those bases that have a separation of base + shipyard, such as Arranmore, or the Order bases. Would this change mean that the separate shipyards will be move into the main base itself? Another location would be the Corsair shipyards, both Tripoli and Rhodes. Would they be merged or share all cap ships on both?
Reply  
Offline jammi
11-01-2024, 11:45 AM,
#10
Badger Pilot
Posts: 6,535
Threads: 359
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

(11-01-2024, 11:23 AM)Seapanda Wrote: All hail Aingar!

As for the locations, the only thing I could think of is all those bases that have a separation of base + shipyard, such as Arranmore, or the Order bases. Would this change mean that the separate shipyards will be move into the main base itself? Another location would be the Corsair shipyards, both Tripoli and Rhodes. Would they be merged or share all cap ships on both?

Places that currently have drydocks will be merged into the core station, which will sell all ships and equipment as a single point.

In cases where the drydock has its own name and lore, those will still be retained as separately selectable objects. They will instead dock you onto the main base, and will act like mooring / quickdock points.

Rhodes and Tripoli will basically be unaffected, although we will still accentuate the distinction between transport/utility production (Tripoli) and capital production (Rhodes).

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode