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Difference between revisions of "Repair Ship"

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m (Availability: BS York, Etna Base, Monterrey, Thunder Bay, Planet Denver & Holstein, FP11 removed. BS MacDuff, Matsue Base, Planet Hamburg & Kyushu, Valletta, Norfolk, Garvagh added.)
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{{Version|4.86}}
+
{{Version|4.89.2}}
 
{{Ship Infobox
 
{{Ship Infobox
 
| name = Repair Ship
 
| name = Repair Ship
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| shipowner = [[Civilian]]
 
| shipowner = [[Civilian]]
 
| turrets = 3
 
| turrets = 3
| hull = 18800
+
| hull = 24800
 
| cargo = 350
 
| cargo = 350
| maxregens = 4000
+
| maxregens = 300
 
| optwepclass = 4
 
| optwepclass = 4
 
| maxwepclass = 4
 
| maxwepclass = 4
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}}
 
}}
 
With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.
 
With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.
 +
 
==Handling==
 
==Handling==
 
{{Review|[[Chad Jones]]|The Repair Ship is a specifically pigeon holed ship. Once you've bought this ship there is only one thing you can do that’s within reason and logic; Repair and Service. This ship is very good accessory for factions willing to give up the time and money to use them as an alternative site of repair. The repair ship only has one factor that allows it to even be considered to be used for it's purpose. It has single highest capacity for nanobots and shield batteries ever recorded on a single vessel in Sirius. An enormous 4000 of each can be traded between pilots for the person in need of repairs to use.  
 
{{Review|[[Chad Jones]]|The Repair Ship is a specifically pigeon holed ship. Once you've bought this ship there is only one thing you can do that’s within reason and logic; Repair and Service. This ship is very good accessory for factions willing to give up the time and money to use them as an alternative site of repair. The repair ship only has one factor that allows it to even be considered to be used for it's purpose. It has single highest capacity for nanobots and shield batteries ever recorded on a single vessel in Sirius. An enormous 4000 of each can be traded between pilots for the person in need of repairs to use.  
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!Base!!Owner!!System!!Location
 
!Base!!Owner!!System!!Location
 
|-
 
|-
|[[Battleship York]]||[[Bretonia Armed Forces]]||[[Leeds]]||[[Bretonia]]
+
|[[Battleship Macduff]]||[[Bretonia Armed Forces]]||[[Newcastle]]||[[Bretonia]]
|-
 
|[[Etna Base]]||[[Corsairs]]||[[Omicron Eta]]||[[Edge Worlds]]
 
 
|-
 
|-
|[[Monterrey Base]]||[[Hellfire Legion]]||[[Vespucci]]||[[Independent Systems]]
+
|[[Garvagh Base]]||[[Mollys]]||[[Omega-49]]||[[Border Worlds]]
 
|-
 
|-
|[[Planet New Tokyo]]||[[Kusari State Police]]||[[New Tokyo]]||[[Kusari]]
+
|[[Matsue Base]]||[[Kusari Naval Forces]]||[[Hiroshima]]||[[Kusari]]
 
|-
 
|-
|[[Planet Denver]]||[[Liberty Police, Inc.]]||[[Colorado]]||[[Liberty]]
+
|[[Norfolk Shipyard]]||[[Liberty Navy]]||[[New York]]||[[Liberty]]
 
|-
 
|-
|[[Thunder Bay Depot]]||[[Junkers]]||[[Ontario]]||[[Liberty]]
+
|[[Planet Hamburg]]||[[Rheinland Police]]||[[Hamburg]]||[[Rheinland]]
 
|-
 
|-
|[[Planet Holstein]]||[[Daumann Heavy Construction|Daumann]]||[[Frankfurt]]||[[Rheinland]]
+
|[[Planet Kyushu]]||[[Imperial Kusari Navy]]||[[Kyushu]]||[[Kusari]]
 
|-
 
|-
|[[Freeport 11]]||[[Zoners]]||[[Omicron Delta]]||[[Nomad]]
+
|[[Valetta Shipyard]]||[[Outcasts]]||[[Omicron Alpha]]||[[Outcasts]]
 
|}
 
|}
 
|}
 
|}
 
[[Category: Civilian]]
 
[[Category: Civilian]]
 
[[Category: Discovery content]]
 
[[Category: Discovery content]]

Revision as of 04:11, 20 November 2017

Warning.png
Article possibly outdated (
v4.89.2
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 20.11.2017 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Repair Ship
Repair.png
Ship Class Freighter
Built by Civilian
Technical information
Guns/Turrets 0 / 3
Opt. weapon class 4
Max. weapon class 4
Other equipment None
Hull strength 24,800
Max. shield class 7
Cargo space 350 units
Nanobots/Batteries 300/300
Max. impulse speed 80 m/s
Max. thrust speed 169 m/s
Max. cruise speed 350 m/s
Power output 15,000 u
Power recharge 2,000 u/s
Additional information
Ship price $2,745,000
Package price $3,031,750

With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.

Handling



Hardpoints

Purchase Includes

Availability