05-05-2012, 11:36 PM
Jack: The gunboat will have a harder time pirating traders solo if the trader has higher thrust speed than it. You won't even need a CAU then, as testing on the test server proved it takes at least 5 minutes for a gunboat to go through for example bretonian train, and you'll be out of his range in about 1. Also there's the aspect of gunboats generally taking longer to kill traders that have armour and are running toward a base to speed dock, than it takes heavy bombers with their SN/nova/cd combo, or simply bombers with cd/nova/pulse guns.
Temporary OPness of certain gunboats notwithstanding.
And if all else fails anyway, we can always boost trader shield.
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All in all I understand the grievances of a player who's main char is a trader. You have to deal with a lot of sillyness from pirates and whatnot, and to try and say that pirate griefers don't exist would be just an outright lie. However from the other perspective the privileges that traders currently enjoy allow them to simply carry on with the tidal wave of OORPness that is the constant coming back, the "kill me I don't care" behaviour, the unbelievably ridiculous "I will try until I dock to the base" behaviour and at the very end of it the downright unreasonable idea that a capital ship is somehow prohibited from shooting a trader. And this goes both ways. The ptrans hanging around manhattan lolling at LNS who are prohibited by rules from shooting him while he pirates a noob? Smugglers docking on manhattan because there are no LN fighters in the vicinity and going "lololo" at the LNS there? Or if we want to hit closer to home, the hessian/RR/whatever ptransner in berlin that can't be shot by RNC while he pirates whoever he wants. Yea, same issue.
Remember, this rule change isn't about buffing pirates. The pirates are fine as they are right now, possibly even a bit too "fine". No, this is about the lack of straight forwardness of the rules. We want to simplify the rules and at the same time clear up the stupidity that results from traders being crucial to supporting player bases, but at the same time shooting them being really restricted for completely different reasons. It's just sanctionbait whichever way you put it. It, and the spirit of "revenge by admin" that it brings, has to end.
This thread in a nutshell: remove arbitrary rule protection for traders and compensate it with balance changes to accomplish a similar thing to the current status quo. It's in the same spirit as the tech nerf and the removal of faction tech permission was. I supported that too as it was a vastly better way of doing things.
Temporary OPness of certain gunboats notwithstanding.
And if all else fails anyway, we can always boost trader shield.
---
All in all I understand the grievances of a player who's main char is a trader. You have to deal with a lot of sillyness from pirates and whatnot, and to try and say that pirate griefers don't exist would be just an outright lie. However from the other perspective the privileges that traders currently enjoy allow them to simply carry on with the tidal wave of OORPness that is the constant coming back, the "kill me I don't care" behaviour, the unbelievably ridiculous "I will try until I dock to the base" behaviour and at the very end of it the downright unreasonable idea that a capital ship is somehow prohibited from shooting a trader. And this goes both ways. The ptrans hanging around manhattan lolling at LNS who are prohibited by rules from shooting him while he pirates a noob? Smugglers docking on manhattan because there are no LN fighters in the vicinity and going "lololo" at the LNS there? Or if we want to hit closer to home, the hessian/RR/whatever ptransner in berlin that can't be shot by RNC while he pirates whoever he wants. Yea, same issue.
Remember, this rule change isn't about buffing pirates. The pirates are fine as they are right now, possibly even a bit too "fine". No, this is about the lack of straight forwardness of the rules. We want to simplify the rules and at the same time clear up the stupidity that results from traders being crucial to supporting player bases, but at the same time shooting them being really restricted for completely different reasons. It's just sanctionbait whichever way you put it. It, and the spirit of "revenge by admin" that it brings, has to end.
This thread in a nutshell: remove arbitrary rule protection for traders and compensate it with balance changes to accomplish a similar thing to the current status quo. It's in the same spirit as the tech nerf and the removal of faction tech permission was. I supported that too as it was a vastly better way of doing things.