You might remember this feature from 88flak. I looked over it and decided to implement it for disco, with some extras and better efficency.
This feature is intended for group fights. There usually is a player that will be tasked with calling targets, but it can be a tedious task as players can be very focused and miss the message or calling the target might get you killed.
What this feature does is add the objective brackets used in missions to the ship you are targeting and inform your group members with a mission-like message of the target you called. It also dumps an flhook user message to know who called the target in the event someone starts spamming the command.
There are two keyboard shortcuts available for this, so it's very efficent to use in group fights. You can find them in the Multiplayer Tab.
The commands are:
/marktarget - Marks the target for the group
/unmarktarget - Unmarks the target for the group
/unmarkall - Clears all marks for yourself.
/ignoregroupmarks <on,off> - Display or not group marks, useful to turn off the feature if someone goes nuts with it.
/igm <on,off> - Shortcut for the above.
NB: Sometimes the mission message can screw up on people with really bad latency and display gibberish instead of the target. Check the FLHook Command result if that happens to you.
Next month, the following update will hit the game and change the POB siege system. It is the first part of a more global event system and first step of the POB rework. This was all supposed to land at the same time but recent events prompted myself and Blodo to finish this chunk of the new plugin first so it could be deployed.
The event status page is currently being polished and therefore we decided to give you some time to get acquainted with the new rules below before they are live.
Steps to declare a siege:
- Head ingame with a character belonging to the sieging faction. Declare your siege with /basesiege basename. Eg.: /basesiege Long Island Station. The command will then inform you whether or not the siege request is valid. There can only be one siege active at any time on a POB.
- Fill the form in the declaration thread here. Do not forget to mention additional factions taking part in the siege if there are any.
- Wait for your siege to appear on the Event Status page. It can take up to five minutes.
- Once your siege is listed on the Event Status page, the 24h warmup phase begins. It will then be followed by a 48h attack phase for a total duration of 72h.
- Admins have the ability to cancel abusive sieges. While we certainly hope nobody will waste our time with fake sieges, the punishment for abusing the command will be ship deletion.
Warmup Phase Rules:
- The warmup is the first phase of the siege. The attackers cannot damage the base or the shield for the duration of the warmup.
- Attackers are allowed to raise the POB's shield to prevent a supplier from docking, raise does not equate to continuous fire.
Attack Phase Rules:
- The attack phase is the second phase of the seige. The attackers can now damage the base and shield.
- If the base is destroyed, a universe message will announce victory.
- If the base is not destroyed, a universe message will announce defeat. The attackers must cease the attack as soon as the message is displayed, no matter how much health is left. If the attackers wish to continue the siege, they must announce a new siege using the command and respect the new warmup phase.
Ships supplying the sieged POB can be treated as combat targets by the attackers. This applies only in the system in which the POB resides.
Good evening Disco. After a productive period of time we present the following changes. We hope they will make your game easier and more interesting.
Independent Nomad ID changes:
To give the Borderworlds more of a Wild West feeling and stimulate Nomad, Wilde, local pirate and lawful activity, the Independent Nomad ID is now allowed to go to and engage in Tau-37, Omicron-Gamma, Omicron-Alpha*, and all of the Omegas except Omega-3, Omega-7 and Omega-11. Let the terror and activity spread.
* reminder - Nomads and Outcasts are allied. You are not to shoot OC as indie nomads - you can help defend Alpha against raids though.
Shiplock for everyone:
Individual players and unofficial factions can now request their ships to be locked, just like officials could. What does it do? It secures your shareds - they no longer can be stolen. A Level 1 lock means ships can't be renamed, moved or deleted. A Level 2 lock has all the features of Level 1, but additonally prevents ID and armor unmounting. The cost is 50 Millions per ship. Submit requests in the appropriate Player Requests thread here: http://discoverygc.com/forums/showthread.php?tid=133136
Changes to the SRP check system:
We've decided that instead of checking in after your first and third month, the Administation team merely reserves the right to request a summary of events during the SRPs creation to be written up within 2 weeks of asking. This should hopefully reduce any worry players may have.
As you have certainly noticed, two smuggling satellites belonging to the Kusari update arrived early. We'll work with that!
Blood Dragon players (BD|, ]bd[, etc), consider starting roleplay leading to your presence on Tomioka.
GMG players (GMG, RG, etc) consider starting roleplay leading your presence on Kurile.
I insist on the starting part, when you reach a point where you'll actually be interacting with the planet/area, don't do it in your corner and get in touch with the other factions involved in these changes so they too can benefit from the roleplay surrounding it.