Later today, Cloak Disruptors will become available ingame, but with a twist. A small experiment will be run at the same time.
For the time being, only Core 5 bases will be allowed to build the Cloak Disruptor factory. Core 4 bases will be allowed to build it in two weeks and Core 3 bases in four weeks. We do not plan to allow Core 1 and 2 bases to build this factory. Groups and Factions that worked together and spent a lot of time expanding these bases had little reward until now and our intention is to integrate something akin to progression/unlocks/perks with POBs in different ways.
Unlike for Cloaks, Cloak Disruptors will all require the same amount of materials.
The requirements to build Cloak Disruptors will be the following:
- 20,000 units of Iridium
- 20,000 units of Reinforced Alloys
- 10,000 units of Energy Field Equipment
- 10,000 units of Super Alloys
- 10,000 units of Tungsten
- 10,000 units of Plasmonic Metamaterials
- 10,000 units of Magnetic Superconductors
- 5,000 units of Cobalt Ore
- 5,000 units of Platinum Ore
The requirements to build the Cloak Disruptors Factory will be:
Howdy folks, the Administration team has been all over the place. People on leave, people terrorizing the moderators, things have started to get a little dull.
How do you fix this problem? You drag Moderators by the scruff of the neck to the Administrator status of course to remind us all to sit down and actually get some work done!
Welcome Pavel, and Marburg as new additions to the Administration team!