So lets be real the current Wild Pawn ID is terrible. Bad map, tech and restarts so it's been decided to take a look at the ID and redo them. Everything has been redone from the ground up. Instead of just a single ID we will be splitting the IDs into 3 new IDs. Now you might be wondering but why has it changed to 3 IDs? This is far more complicated? It's simple. We've decided to give each 3 IDs complete access to their house tech and having this all under a single ID would be a complete disaster. One ID with compelte access too 3 houses worth of tech isn't exactly a great idea. We hope this brings new opportunities to the ID.
Gallic Wild ID sold on the Kusari Battlecruiser in Tau 53 Lausanne Complex in Zurich and Gold Station in conn
Kusari Wild ID sold on Heaven's Gate in Tohoku and Gold Station in conn
Rheinland Wild ID sold on Kaarst Drydock in Omega 55 and Gold Station in conn
The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.
This Alien ID is used by the Rhheinland Wild, who:
- Can assist Nomads and Wild anywhere
- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units
Within Zone of Influence: Rheinland, Systems directly bordering Rheinland, Omegas, Systems directly bordering Omegas, Omicrons
- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.
This Alien ID is used by the Kusari Wild, who:
- Can assist Nomads and Wild anywhere
- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units
Within Zone of Influence: Kusari, Systems directly bordering Kusari, Sigmas, Systems directly bordering Sigmas, Omicrons
- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
100% Tech Cells: Gallia Civilian, Gallia Military, Gallia Pirate / Black Market, Gallia Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment
The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.
This Alien ID is used by the Gallic Wild, who:
- Can assist Nomads and Wild anywhere
- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units
Within Zone of Influence: Gallia, Systems directly bordering Gallia, Taus, Systems directly bordering Taus, Omicrons
- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
We will of course keep an eye on these IDs are somewhat strong so that means they can change at any time if we deem fit. Any existing Wild Pawn IDed ship will not have a Rheinland Wild ID on it instead so please double check your ships. Open to constructive feedback!
Updates / Fixes
Moved Gallic Wild restart to Zurich
Fixed nWildGa respawn ID spawning with wrong ID
Fixed Gallic Wild not having 100% tech on Gallic Lawful
Moved Gallic Wild restart to Champagne, Battlecruiser Nice
Are they as useful as they could be?
What do we expect of our factions, official? unofficial?
Are they pointless?
Checks and perks?
Just a few questions that may spring to mind when you see the word factions.
Now is a chance to help design a faction system that improves what we have, what are the best bits, what needs changing?
Putting together a small group (6ish) to try and rework this aspect of Discovery, a couple of "staff" plus community players who would like to get involved. If interested pm, and/or post below.
If you would like to provide suggestions/discussion use this thread, but give rationales and try and be constructive.
You may have noticed forum warnings are back, if not then anything abusive, trolling, not discursive etc, will disappear and remind you of this system. Keep it on track and lets try and avoid some of the less positive traits that parts of the community are often wont to display..
Discovery's second Story jam is now underway! The theme for the event is "Perseverance". Bring your creative minds alive and let your thoughts run free as you compete for some nice and hefty prizes. Don't forget you may interpret the theme as you wish as long as it's Discovery related. Please don't forget to read the rules of the event located on the first thread and most importantly have fun. We're all looking forward to reading your pieces of work. When you are ready to post use the template below and post in this thread.
Once the submissions come to a close this thread will be turned into a poll so that the community can vote on their top two favourite stories who will receive the rewards for the community vote. You will have 4 days to vote but this may change depending on the amount of entries we have. You'll be notified of any changes. Winners of the Judges vote will be announced when the community vote comes to a close.
[indent][font=Cinzel][size=medium]Name all users who participated in making this story:[/size][/font][/indent]
[font=Montserrat][color=#d9d9d9][indent][indent]TEXT HERE[/indent][/indent][/color][/font]
[indent][font=Cinzel][size=medium]Story Title and link to Story:[/size][/font][/indent]
[font=Montserrat][color=#d9d9d9][indent][indent]TEXT HERE[/indent][/indent][/color][/font]
[indent][font=Cinzel][size=medium]A brief summary about your story:[/size][/font][/indent]
[font=Montserrat][color=#d9d9d9][indent][indent]TEXT HERE[/indent][/indent][/color][/font]
[indent][font=Cinzel][size=medium]How does your story fit in with the theme?:[/size][/font][/indent]
[font=Montserrat][color=#d9d9d9][indent][indent]TEXT HERE[/indent][/indent][/color][/font]
Rewards:
There will be two sets of rewards. The Judges Reward and the Community Reward. There will also be a unique user title for all who participated.
As some of you might have guessed by the cancelled feature showcase stream a few days ago, the upcoming patch is not quite finished yet. Since the announcement of the patch earlier this month all of us have been hard and work and progress has been good. The amount of work we put in over the last few weeks could probably have qualified as a fully fledged patch back in the day, but that's not what we're trying to do. We announced one of the most extensive new feature lists in the history of Discovery Freelancer and we don't intend to take shortcuts or cross anything off that list.
What this means however, is that we won't be able to finish everything by the 1st of September. Now that we worked on the planned additions to the game for a while, many of us got a more realistic view of the work that still has to be done in order to bring you a complete patch. Based on that we sat down a few days ago and came up with a date that everything can be finished by, and which also provides us some leeway, to avoid having to postpone the release again when that date approaches.
The new release date is the 29th of September.
In order to bridge the gap until then, we prepared some small teasers of things the team is working on:
Preview image (click for larger version) -- Model by @Treewyrm
An ancient weapon designed to keep out unwelcome guests. Do you dare delve this deep?
Preview image (click for larger version)
Doing away with the old system of a flash of light magically teleporting a fleet, our new Kishiro Jumpdrives™ now grant you the ability to tunnel through space using artificial jumpholes. Two minutes remaining until jumphole collapse!
We thank you for your understanding and your patience. See you in space!