A Cultural Exchange -
Congested Transition Dublin, New London & more Trade, Mining, & Combat event (Part 3) Mollys | Hessians | Coalition | Rogues | BAF | BPA | BIS | BMM | Bowex | Gateway | BHG | IMG | Junkers | Corsairs
DATES
Jul 1 (8 AM) - Jul 12 (4 PM)
OVERVIEW
The republic leadership know that something big is coming over the horizon. Bretonian naval activity, in addition to the cooperation with their previous sworn enemies, paints a grim picture for the continued independence of Dublin. As the blockade continues to slowly choke the lifeblood from existing ventures before the final blow is delivered, the Mollys know that they only have a few more months to stockpile before the inevitable.
In addition to substantial benefits provided to local enterprising captains, the Republic has called in its external favors to get its allies all over Sirius involved in braving the blockade. Any hull able to carry the precious "yellow credits" has been encouraged to do so, exporting gold to offloading points operated by Junker and Hogosha insiders. With only a single stable point of egress being available to date, everyone knows that it's going to get hot out there, but the Molly war chest must be stocked by any means necessary.
While Bretonian authorities are aware of the progress of the closing vise, but not everyone believes that the situation will be resolved definitively after it is all over. The most pessimistic House projections predict the necessity of dealing with the Molly Republic to acquire a steady gold supply with homegrown industries. In order to alleviate investor concerns and counteract Molly interests, the Bretonian government has injected its own stimulus into gold extraction operations. Even the constant rivalry of Bowex and Gateway is expected to be put aside in order to maintain a steady supply to foreign buyers, though the main concern is always on BMM's ability to export the raw materials themselves from Dublin.
Due to the volatile market estimates and supply/demand schedules, both Republic and Bretonian interests have chosen to rely on the smaller but more efficient co-op refineries to deal with the uncertainty. The ability to scale up supplies based on day-to-day, and sometimes even hour-to-hour demand requires smaller, modular, operations that are both easy to set up and modify. While such efforts are often more vulnerable to interdiction efforts of their enemies, both sides have pulled out all the stops to ensure security during extraction and refining operations.
The increased activity in Bretonia and Dublin has not gone unnoticed by the Imperio, who have yet to definitely support a side in the coming conflict. Current predictions place Corsair elements at continuing to disrupt any and all operations in order to draw more forces and investment into the conflict from their enemies. While the Imperio do not currently concern themselves with the actual extraction of local materials in Dublin, insurance rates have skyrocketed even beyond expected wartime rates due to their involvement in blockading and raiding efforts.
The Gold Rush, as has been dubbed by many simpler commentators and participants, may be the last chance for any local entities to acquire supplies of the material. With the political landscape on the verge of being rewritten and no true way of knowing who will come out ahead, everyone is clamoring for a piece of the profits available to those brave enough to claim them before they're locked forever behind the thick walls of bureaucracy.
Story Note: This event is used to play out the ongoing Bretonia-Dublin storyline. Though its outcome has little-to-no effect on what will happen, it may add some flavor to future write-ups.
DETAILS
Trade Bonuses:
To receive a bonus, Gold must be purchased from one of the participating player-owned bases. Reply in the thread or pm @Barrier with you base's name to be added to the config before event start. Must be located in Dublin or New London.
New salepoints at Kreuzberg, Kabukicho, and Rochester depots have been added and received a moderate profit boost
Existing salepoints at Denver, Hamburg, Honshu, and Crete have been equated and received a small profit boost
Gold shipments to the depots increase the size of the Molly war chest before the invasion
Gold shipments to the House planets reflect Bretonia's ability to export existing gold supplies
Gold shipments to Crete reflect the benefits Corsairs have reaped from the ongoing conflict
Only the following ids are eligible to receive the trade event bonus and score points: Mollys, Hessians, Coalition, Rogues; BMM, Bowex, Gateway; Corsairs; IMG, Junkers, Hogosha
Lawfuls and unlawfuls are eligible for bonuses on House Planets and Depots, respectively. IMG are eligible for either bonus. Corsairs are only eligible for the Crete bonus. Junkers and Hogosha are eligible for all bonuses.
The governments of Kusari, Liberty, and Rheinland were given a chance to bid in order to boost the sale bonus at their respective planets
Bidding was active until Friday, Jul 5, 3PM UTC. Anyone could submit a bit
Bids were submitted to Kusari.Bid, Liberty.Bid, and Rheinland.Bid via the /gc command, with comments alongside the bid.
Kusari won the bidding, earning a triple sale bonus at Honshu for the remainder of the event, with their corporations (Hogosha, Kishiro, Samura) added to the config and able to benefit from this bonus
Discovery 5.1 Hotfix 4, released approximately today at 5:00 PM UTC.
BALANCE
- Added: Added Gunboat Lawful & Unlawful Equipment to Bruchsal Base.
- Added: Scorchers and Neutralizer ammo can be purchased while docked on a player ship
- Changed: Docking Module dock delay reduced from 12 to 10 seconds.
- Changed: Gunboat Ravager Mine / Nomad Gunboat Mine: refire delay reduced from 8 to 7 seconds; power usage reduced from 25,000 to 20,000.
- Changed: Gunboat Riposte Mine: hull damage increased from 3,280 to 9,020; power usage increased from 12,500 to 20,000.
- Changed: (Cruiser) Marauder & Devastator Torpedoes (and Nomad variants): power usage reduced by 10%.
- Changed: Cruiser Battle Razor: hull damage increased from 7820 to 8408; shield damage increased from 5865 to 6306; power usage increased from 45600 to 49028 (efficiency unchanged).
- Changed: Bomber Special Weapon Torpedoes: Seeker FOVs increased to 60 for Quality of Life
- Changed: Increased cruise speed of class 5 freighter engines (Small Transports, up to 3600 cargo) from 350 to 500
- Changed: Swatter mines explosion resistance: 0.01 -> 0.20
- Changed: Colada Del Cid 700ms -> 650ms to put them in line with rest of Corsair Guns, efficiency adjusted to compensate.
- Changed: Escopeta Dispersion Cannons have been reverted to multi projectile weapons
- Changed: Moonblast hull damage increased by 20
- Changed: Orthrus cruiser turret changed from a cruiser heavy to a cruiser defense turret.
- Fixed: Nomad Gunboat Mine linear drag changed from 4 to 2 to match Gunboat Ravager Mine.
- Fixed: 750ms 2.0 Debilitators price increased to 1421
- Fixed: Blood Dragon BC guns now red again
- Fixed: Added thrusters to missing random mission NPCs and ambient NPCs
FLHOOK
- Added: Events: Events will be able to have a defined start and end time
- Added: Events: Events will be able to have economy overrides that are active only during the event.
- Added: JumpDrives: Added jump points to Omega-41 and Tau-23
- Added: Mark: /marktarget and associated keybind now properly marks the target, highlighting it and causing the "Closest Enemy" keybind (default R) to always select that ship, assuming it's of hostile IFF. You can only have one marked ship at a time.
- Added: POB: Added an explicit '/shop unpin' command for clarity
- Fixed: JumpDrive: Infinite jump tunnels/incorrect exit points should be permanently fixed
- Fixed: POB: Certain POB models not being dockable
- Fixed: Cloak: Shields are no longer possible to reactivate while cloaked
- Fixed: Cloak: Shield battery use blocked while cloaked
- Fixed: Autobuy: will no longer buy ammo for unmounted weapons/equipment
- Fixed: Mining: Fixed a bug causing output material to be put into both the miner and target player
- Fixed: Core: Fixed tractoring of ammo for which you have multiple launchers attached
- Changed: Removed Thuringia from list of valid Earhart return systems
ART
- Fixed: Gallic Battleship Flaks not loading in properly
- Fixed: Missing effect for Omega-58 pulsar's warning fields not showing up.
SYSTEMS
- Added: Cordova ship dealer.
- Added: Gallic ships added to Wildau (owned by EFL). Minor New Berlin ship sellpoint re-shuffling.
- Added: Rheinland treasure hunt.
- Changed: Hegemon sellpoint added on Foyle, Dublin. Molly GB moved to Arranmore, Wolfhound removed.
- Fixed: Removed a duplicate Thuringia patrol path causing a crash in SP.
- Fixed: Planet Hartford slightly repositioned and the atmosphere range reduced.
- Fixed: Wildau equipment is now Gallic instead of Rheinland.
- Fixed: Wildau mooring error fixed, and incorrect loadouts removed.
- Fixed: Thuringia deadly radiation zones' text made more clear.
- Fixed: Frankfurt-Dresden jumphole asteroid field exclusion zone.
- Fixed: Ontario military debris parts now with hitboxes again.
- Fixed: New Tokyo noodle ship has regained lights.
- Fixed: Bars for Cordova and Schatten have a matching background now.
When Omega-58 was sealed away by the collapse of its star, many assumed the Wild there had been exterminated. When the Jump Holes recently phase aligned again, these assumptions proved to be woefully unfounded. The survivors had sheltered aboard Kaarst Shipyard, which provided a miraculous safe-haven from the cataclysm. Many of the Nomads entered low-energy hibernation states to avoid withering away, however a select few remained awake, maintaining a vigil over the station and system.
Over almost a decade and a half, Kaarst was forced to cannibalize much of its machinery and ships to develop the pulsar harvesting arrays needed to sustain themselves. This done, the wakeful sentinels occupied themselves with foul experiments - tinkering with the forms of the remaining human hosts, or finding novel ways to blend Nomad and human technologies. Many of these experiments were dead ends, resulting in nothing more than needless suffering and malformed abominations. Some however, bore twisted fruit.
Kaarst’s Infiltrators now aim to return this Wild Experimental Research to Altair, while picking up Hybridized Equipment to restore Kaarst’s productive capacity. Local factions have already noticed the uptick in Wild activity. The Order sees this cargo as a dire threat that needs to be annihilated, while the Core see enormous potential for commercial exploitation. Regardless, Wild raiders have already begun to pour from Omega-58 as ships are reactivated -- these latest plans coming to completion would dump gasoline on an already smoldering flame.
DETAILS
Convoy Details:
The Wild convoy will consist of a reinforced bustard, four reinforced frigates, and various supporting forces
The convoy will depart from Altair, and proceed through Zeta, Delta, Theta, and Thuringia to get to its final destination at Kaarst
The convoy will stop along the way at the Nomad Lair in Zeta, Lichtenfelde Complex in Delta, and Battlecruiser Trier in Theta
Bounties:
Event IDs will earn a 500k SC bonus for each kill of the opposing "team" (SRP ids with clear allegiance are included!)
Each Wild event frigate kill is worth 3 mil SC, evenly shared among all characters displayed in the kill message
The Wild event bustard kill is worth 12 mil SC, evenly shared among all characters displayed in the kill message
Rule Changes:
Infinite respawns are allowed for all players in event systems
Alien capital ships of any class above Cruisers can only be flown by K'Hara or Wilde -tagged players for the event
Repair ships are not allowed near the convoy
Event Restarts:
Auxo: eventAuxesia, starting on Freeport 11
BHG: eventBHG, starting on Freeport 11
Order: eventOrder, starting on Cairo Station
Wild: eventWild, starting on Altair Research Complex
Possible Outcomes:
The alien bustard and frigates will be placed near Kaarst as undockable NPCs if they successfully reach it
Destroyed event ships will be converted into wrecks near the place of their destruction
The amount of ships reaching Kaarst and the overall scores will partly determine Wild strength in Omega-58
If all alien event ships are destroyed, the human faction (indie + OF ID) with the most alien kills in this convoy event only will get two undockable gunboat solars in an appropriate location relative to the event's story. The exact location will depend on the winning faction.
If all alien event ships are destroyed there will be minor story changes that will reflect on the Wild's defeat.
Rewards: (I've decided to have the same rewards for multi-part events to keep things simpler) Forum Titles
at least 5 player kills: Dread Spirit / Game Over
at least 20 player kills: The Terror / Xenomorph
Special Commodities
Top scorers may choose from the following Encounter Rewards
Discovery 5.1 Hotfix 3, released approximately today at 6:20 am UTC.
BALANCE
- Added: YELLOWJACKET ammo sellpoints.
- Added: Adapted Nomad guns to Akabat, Battleship Thebes, Battleship Atum, Battleship Amenta, Fort Carthage, and Cairo Station.
- Added: Bluebell Chain Gun to New Haven Station.
- Added: Debilitator pulse re-added to the game, 750m/s 2.00.
- Changed: Adv. Stunpulse refire rate 3.03 -> 8.33. Stats adjusted.
- Changed: Nomad light fighter package.
- Changed: Increased Triplette dispersion_angle.
- Changed: Decreased GEKOKUJOU dispersion_angle.
- Changed: Toned down WILD FIRE DPS from 1225 to 1050.
- Changed: MOONLIGHTs changed to Class 1.
- Changed: Rage Torpedo Launcher: turn rate increased from 12.5 to 20.8 degrees/s.
- Changed: Nova Torpedo / Incapacitator Torpedo (& Nomad versions): turn rate increased from 30 degrees/s to 50 degrees/s. Arming time reduced from 6.5 seconds to 6 seconds.
- Fixed: Battleship Essex ship dealer: Changed 0.5 min rep to 0 min rep due to a bug. - Fixed: Several crashes caused by mass. All instances of equipment having a mass of 0 changed to 0.01.
- Fixed: Nomad Gunboats thrusting at 160 instead of 180.
- Fixed: Challenger now has two thrusters.
- Fixed: STORMBREAKER ale nodes renamed to be unique to itself.
- Fixed: Gave the Plover a mining array and added it to the Newport Station vendor list.
- Fixed: Loadouts for NPCs: Changed shield types to correspond to current shield implementations.
FLHOOK - Fixed: Crashes related to directplay8.dll.
- Fixed: FLDLLParser includes resource.dll.
INFOCARDS - Added: More news articles.
- Added: New Harmony (unique ship) infocard & ID changes.
- Fixed: EFL gate/lane parts infocard grammar.
- Fixed: Vespucci infocards.
- Fixed: Liner Hausbruch infocard.
- Fixed: Removed -100% Fighter Weaponry Resistance from all bomber infocards.
- Fixed: Removed "This weapon can only be mounted on a Bomber Special Weapon hardpoint." text from all weapons that had it.
ENCOUNTERS
- Changed: Upped random mission payouts.
ART
- Fixed: Batrachotoxin FX no longer invisible.
SYSTEMS
- Added: Pennsylvania trade lane smoke loadout.
- Added: Asteroid Miner sellpoint added to Tripoli.
- Added: Bretonian cap weaponry added to Thames.
- Added: Neural Net voices. WIP.
- Changed: Suhl lights made clearer for one of the entrance paths.
- Changed: Made the Omega-58 maze more forgiving.
- Changed: Minor inverness changes and fixes.
- Changed: Nairobi loot slightly changed.
- Fixed: Adjusted the Suhl buffer zone slightly.
- Fixed: Vespucci-O55 JH changed from fighter to notransport, meaning it is properly an unstable jumphole now.
- Fixed: Duplicate asteroid fields causing no collision in Bering msal field.
- Fixed: Knossos atmospheric entry is now freighter only. Exit is universal.
- Fixed: Fix: Omicron Zeta encounter now spawns on plane.
- Fixed: Prophylaxtically removed one problematic Thuringia patrol path which can cause potential issues.
- Fixed: Veracruz spin.
- Fixed: Added Rheinland GB equipment and GB mines to Kaarst.
- Fixed: Nansei now sells anomaly scanner batteries.
- Fixed: Removed the Outcast IFF from the invisible base in Newcastle.
- Fixed: Vanquisher bomber gun added to Roussillon Battleship Resurgent.
- Fixed: Kansas wreck.
- Fixed: Pennsylvania badlands visibility.
- Fixed: Corsair Gunboat Psili wreck in Theta no longer has active IFF.
- Fixed: Dublin and Omega-5 minefields causing desync in multiplayer only.
- Fixed: New Berlin mooring fixtures' invalid entries.
- Fixed: Leeds - Newcastle jump gate rotation.
- Fixed: Equip rep requirement capped at 0.3.
- Fixed: Dublin Molly Pirate Transport NPCs will no longer be murdering BMM Hegemons. - Fixed: Frankfurt patrol path crash.