(02-22-2016, 11:17 AM)Findarato Veneanar Wrote: I hate getting the amount of credits companion says i need for a ship, only to find out i need millions extra because someone thought it was a good idea to force a loadout on it, it's been a problem for years.
Remove ship packages, literally all they do is be annoying.
As far as I know, FLStat deffiantely shows the ship package price, dunno about companion, but that can't show anything else either, cause that is what's set to the ship. So the extra you have top spend on are weapons, top shield and so on. However, someone who is around since 2012 Sept. should know that ...
(02-22-2016, 02:04 PM)Maddox Wrote: I you buy a car, it doesn't come with all the optional extras - you have to get them separately.
Same with ships.
I love replies that try to make connections with life abnd a video game .. realy ... it's so realistic ..
Never mind, I realized myself that I mixed the price set in goods.ini and shiparch.ini. The thing is, FLStat and FLComp uses the cost set in Shiparch.ini, while the game uses Goods.ini to set the actual price of the ship. The only thing that makes me wonder is why, cause goods.ini is linked to the ship "model" and shiparch entry just as much.
Never the less, it's still not a valid point for not having packages , that a third party program doesn't use the right file to access prices.