Quote:6.9 The individual ID cards may have restrictions and/or allowance that are not covered by these rules.
In the event of conflict, the ID's override the rules.
6.10 Player reputation and conduct must match player actions. For instance a player may not dock on a
base belonging to the persons whom they are attacking or being attacked by.
You seem to be having a problem with our server rules, this is not the first time one of your ships has
crossed the desk here. Doesn't matter if you think they are stupid, you will follow them.
Consequences: Fined all your credits, and landing anywhere in house space is not an option now.
If you post in this sanction and are not directly involved or a leader of the accused person's faction be advised
that you are consenting to be subjected to the reprisal of my choice which may involve in game repercussions
up to a ban.
Blaming members of your immediate family, neighbours, friends, pets, and assorted Orcs, Trolls and any other
legendary creatures may result in the use of Admin Right #CTE 750AE
Some say he is a proud member of: "The most paranoid group of people in the Community."
first of all it was a private discussion with another player with // in front we both done it so u can't bring that argument in here...well at least u shouldnt...but since i saw some ADMINS are "GODS" and do whatever they want around here as alot of people posted it's oke.... i toled the guy i was /pm with that i think a rulle is stupid...i have the right to say that to a player since we both chated with /pm and // ... anywayz... and if u want zoner guards not to dock on houses why don't you make it imposible to ? or at least give zoners 4500 cargo transports allowance or 5000 even... and yes...you will say "then all will have zoner transports and nobody will play other transport faction" well all the transporters(at least most of them and the ones who have brain and use it to make the best/ profitable routes) are making transport in houses bases they dont care about pirate reputation or stuff like that since nobody with profit thinking makes transports from pirate bases to houses or so.... so i think zoner guard ID = interspace commerce ID (they do same stuff) so why use zoner guard ID then with transporter????? anywayz...gougougou ADMIN . u kick asz gl & hf ~_~
so gues i will make IC tag / ID and do the same transport i am doing atm...dunno why i bothered to be a zoner since IT SUX considering the rulles u put for the zoner ID's. thank you for your time cuz i know u didn't bother to think it and try to understand anything i said...just use "BAM" button...I am ADMIN...pew pew
Your actions were what prompted me to sanction you, not the conversation we had (that was strictly for YOUR benefit). I asked pretty nicely not to do it, and I let you know clearly that it was part of your ID which meant it is not only a server rule but a roleplay suggestion. Zoner Guard ID is there for a specific reason which fits their roleplay.
Perhaps you might remember that this community has been around for a long time and those who set up the rules/guidelines for the ID restrictions put a lot of thought as well as trial and error into them. Being a Zoner has a lot of privileges with it, mainly neutrality. You can go ahead and pick up an Interspace ID if you want, but you should also read up on their roleplay (Interspace Neural-net Department's RP is a great start, post #5) so that you don't get into any sticky situations again.
I do hope things turn out for the best and you become an active part of the RP of Disco.
~Terrance.Cromby (among others)
Edit: In response to newest comment below. (So I don't add more posts to this unnecessarily.)
Just because you do not see the point, doesn't mean there isn't one. This may be the problem with why you've wound up sanctioned twice.
My two points still stand from above:
Trading shouldn't just be about making money, there's a lot of good roleplay involved.
I hope you figure out that this is a place to interact with players, not just to "do nice transports". I hope you join us in this.
doesnt matter if zoners have neutrality if you are doing transports...u will make transports from rheinland to bretonia or bretonia to rheinland or liberty or kusari...so zoner ID doesnt help u with anything so dunno why u say zoner benefit neutrality since u make transports in houses... IC and most of the transporting factions can go those places and are neutral aswel...so no benefit for zoner ID from my point of view...anyway i just realized zoners have worse time on this server...since they have no action at all and can't do nice transports...hehe:)that's why all kids play IC or bretornia/kusari factions....and i will join them and less and less zoners i hope they go extinct:P
yeah it's just my point(s) of view...i dont expect others to think like i do...i know it's more than just transports and profit but standing around and doing mostly nothing with zoners is boring... so i hope they get to do more stuff in 4.86:)Zoners need a bit more action or they go extinct:P and most of the people use transports and do transports for making money to buy ships/weps... only at start it's fun a bit to transport, after that it's boring as hell to raise money for nice ships+cap VIII and stuff:(anywayz HOPING for server to get back soon:Pbest of luck and thanx for puting admin effort in bringing the server up:D