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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Mining, ore, metal and High value cargo

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Poll: Do you like the proposed changes to high value commodities?
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Mining, ore, metal and High value cargo
Offline lIceColon
01-17-2014, 06:08 PM, (This post was last modified: 01-17-2014, 06:11 PM by lIceColon.)
#1
Member
Posts: 878
Threads: 89
Joined: Feb 2013

Dear reader: Pls read everything before responding.

Could all high value/high profit cargo receive a large value buff?

Considering startup costs, it is unrealistic for a guy with $25000 in his pocket to be able to buy a crap load of gold for 500 a piece at point A and sell it for profit at point B. This guy may be able to trade house alcohol with his scrawny startup cash, but he has too long a way to go in terms of being able to afford it if he wants to later trade something like platinum or slaves.

I propose --> Give certain ridiculously high value cargo ridiculous high worth
eg. buy price 36000 sell 40000, and (obviously) remove the cargo from spawning in NPCs unless in small quantities (otherwise ppl will abuse npc cargo piracy).

It will definitely improve trader-pirate interaction, I may give up 500k worth of crap easily but if I as a silent powertrader paid 15mil for my cargo, I would at least try to save it by having my char talk for the first time in his life.

Then the problem will arise since pirates would prefer to kill for that kinda high value cargo which will net a decent profit sold anywhere, which would prompt the trader to consider forms of protection such as escorts or tradecorvo. .

But since pirates will be aiming for the high value cargo, they will much less likely be d***s towards newbies and low level traders who will trade their cargo for less profit (perhaps a $3000 profit for lowest level cargo and $4000 profit for high level cargo, biggest difference is their worth as low level can be bought for $500 while high level costs $36000)

I also propose to make the whole metal ore thing more realistic while still being gameplay-wise balanced at the same time: Ore processing modules for miners ships and POBs. Ore itself is not too worthwhile with its impurities etc thus selling only for $2000 a piece at market rate, but once it is processed in actual pure metal (perhaps at a conversion rate of 5 ore -to-1 metal), it will be worth the market value of the aforementioned $40000 at the sell point (npc Bases will only be buying @ low rates at places near the minefield so a trade run is still required for a decent profit).

And when you think about it, this could make sense because
1) it creates the ore processing module moneysink for ore traders, (which could eat shield batteries for power?)
2) it is still balanced since you still earn around $8000 per ore assuming you mine it yourself, just that it takes 5x the time for you to fill up a transport, keeping in mind the minefield regen rates and availability of miners etc
3) since the metal is so precious, people may be more encouraged to use smaller ships such as small transports or freighters to avoid becoming easy fat target of pirates.
4) No more of that ore-is-more-precious-than-puremetal nonsense
5) Convoys just became that much more exciting with much higher stakes since 1 trade run will have been the result of the preparation of 5 mining effort's work, pirate trader miner encounters just got more serious
6) Since pirate trader miner encounters just got more serious, more investment will be made into protection and settling the conflict
7) miners can sell ore to POBs, or they could process the ore into puremetal themselves (the processing has to be conducted in open space, and may paralyze the ship for perhaps 45 seconds with a system message opening windows for pirates)

I have a good feeling about this idea, Discuss.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Offline Highland Laddie
01-17-2014, 08:04 PM,
#2
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

I like it. Something like this was proposed in a previous PoB thread, about making a Refinery/Processing Module that converts Ores into finished products = Uncut Diamonds > Diamonds, Cobat Ore > Cobalt, etc.

As for mining ships converting the ore themselves, I don't like this idea. The bonus and purpose of the mining ship is to be good at extracting the ore from the fields, not at processing them. That is the entire purpose of refineries.
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Offline Vulkhard Muller
01-17-2014, 09:01 PM,
#3
Junker Congress
Posts: 2,301
Threads: 400
Joined: Feb 2012

Wont Lie I considered this a possibility when I first heard about POB's it could create more fun with them maybe needing Robotics to work on it or something could be cool.


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
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