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Changing Metals and Ores -- Pricing

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Changing Metals and Ores -- Pricing
Offline TLI-Inferno
02-02-2013, 03:36 AM,
#1
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Alright, so this thread's idea would benefit in both areas: RP, and Balance.

At the moment, Gold is worth significantly less than Gold Ore. Niobium is worth less than Niobium Ore. From an RP standpoint, Refined metal should be worth more than natural ore.

Here's what I would like to see: Remove commodities such as Niobium and Gold from NPC bases. Instead, give player bases the ability to build a "Refinery" which would refine ore, for example turning Niobium Ore into Niobium. This process would cost oxygen and fuel for each ore, and would take time. These refined metals would be worth more slightly more than the regular ore, say for example the Copper being worth 12,000 on Planet Denver, higher than the Copper Ore. This would be interesting from an RP standpoint, as well as encourage more interaction between players and use of player bases in mining operations.
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Offline ryoken
02-02-2013, 03:38 AM,
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NO!
All this would do is give players with bases an advantage over all the rest. They can make more cash then all the reg players. so agaoin. NO!

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Offline TLI-Inferno
02-02-2013, 03:42 AM,
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(02-02-2013, 03:38 AM)ryoken Wrote: NO!
All this would do is give players with bases an advantage over all the rest. They can make more cash then all the reg players. so agaoin. NO!

This would barely increase the value, would take time and materials to process the ore, and would in the end not have a significant effect on the amount of profit based on time spent working. It would simply make things more interesting.

Regular players can still gain access to mining bases, or even build their own bases. For example, Platinum Incorporated in Alberta grants access to everyone, so anyone can drop ore onto it or buy ore to haul from it. Regular players would not be punished by allowing the refining of ore on such bases.
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Offline John Churchill
02-02-2013, 05:52 AM,
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I like the idea, it would be nice to have refineries, if they are technically possible to implement. In this case ores should probably be worth less than they are now, and the refined products could take the place ores currently hold.

I agree, every additional activity that players can engage in provides further opportunity for interaction between players, and more diverse ways of earning money would increase the variety of the game.
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Offline Hone
02-02-2013, 08:02 AM,
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(02-02-2013, 03:42 AM)TLI-Inferno Wrote:
(02-02-2013, 03:38 AM)ryoken Wrote: NO!
All this would do is give players with bases an advantage over all the rest. They can make more cash then all the reg players. so agaoin. NO!

This would barely increase the value, would take time and materials to process the ore, and would in the end not have a significant effect on the amount of profit based on time spent working. It would simply make things more interesting.

Then it would be useless as no-one would use it.


Regular players can still gain access to mining bases, or even build their own bases. For example, Platinum Incorporated in Alberta grants access to everyone, so anyone can drop ore onto it or buy ore to haul from it. Regular players would not be punished by allowing the refining of ore on such bases.

I like the idea... but I dont like the fact that we're suddenly taking refining, and metal selling away from all the NPC bases. RP explanation for that?

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Offline Savvy ?
02-02-2013, 08:21 AM,
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With only 2k/unit price difference between ore and their refined product, I think it will be a good idea, more than that definitely unbalanced

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Offline TLI-Inferno
02-02-2013, 03:13 PM,
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(02-02-2013, 08:02 AM)Hone Wrote: I like the idea... but I dont like the fact that we're suddenly taking refining, and metal selling away from all the NPC bases. RP explanation for that?

At the moment, refined Gold is worth about 20% as much as Gold Ore and is created on its own in infinite amounts without anyone ever selling Gold Ore on the stations such as Graves Station which sell the refined Gold. RP explanation for that?

Fight RP explanations with RP explanations. This would have better roleplay behind it than what is currently behind ore, and at the same time also make the gameplay itself more fun. What's so wrong with that?

(02-02-2013, 08:21 AM)Savvy ? Wrote: With only 2k/unit price difference between ore and their refined product, I think it will be a good idea, more than that definitely unbalanced

As I stated in my original post, it would take time, as well as oxygen and some sort of fuel to refine the ore. The time and money it would take to keep the base stocked on enough to actively refine loads of ore would be worth far more than 2,000 per cargo space. Especially considering that most people usually bring things worth 2-3k on the way back to the site as a backtrade, but would instead have to bring things like oxygen or fuel so that the base could make more refined metal.

I proposed 2,000, but depending on how difficult the process is made if and when it is implemented, it could be justified for even larger increases, because the refined ore would cost more from the base than regular ore would be bought for at the base, due to the process of refining it.
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Offline Pavel
02-02-2013, 03:29 PM, (This post was last modified: 02-02-2013, 03:39 PM by Pavel.)
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(02-02-2013, 03:38 AM)ryoken Wrote: NO!
All this would do is give players with bases an advantage over all the rest. They can make more cash then all the reg players. so agaoin. NO!


I know such ideas were discussed in the devteam, but Ryoken is absolutely right here, we already have situation when big factions are big because they are big, and dead factions are dead because they are dead, that'd screw balance even more, and give unbelievably bigger advantage to factions/player groups which have manpower/possibilities to build, defend and maintain such POB over the rest of the server, regardless are they indies or officials. And I'm saying this as a leader of mining faction and administrator of lvl 4 POB.

However, and I think that was Tanker's idea, selling ore at NPC stations in exchange for valuable refined metals' units, would be way more better to achieve that, for example 3 units of ore are exchanged for 1 unit of refined commodity, which can be sold for 10k or more, as it is now.
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Offline Jansen
02-04-2013, 11:11 PM, (This post was last modified: 02-04-2013, 11:12 PM by Jansen.)
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(02-02-2013, 03:38 AM)ryoken Wrote: NO!
All this would do is give players with bases an advantage over all the rest. They can make more cash then all the reg players. so agaoin. NO!
You do realize that those players have to spend cash and time to keep that base running? From what I know they arent exactly cheap.

(02-02-2013, 03:29 PM)Pavel Wrote: However, and I think that was Tanker's idea, selling ore at NPC stations in exchange for valuable refined metals' units, would be way more better to achieve that, for example 3 units of ore are exchanged for 1 unit of refined commodity, which can be sold for 10k or more, as it is now.

Thats a pretty cool idea, especially since it wouldnt involve POBs and all the trouble involved in having one. I as a lazy person would prefer it, but would it be doable that easily?
And wouldnt it actually be a nice way to give POBs another reason to exist except of cloak and Jump-thing production?

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Offline Rudo
02-04-2013, 11:53 PM, (This post was last modified: 02-04-2013, 11:57 PM by Rudo.)
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As a Gateway player who sticks to the RP of trading raw materials between Planetform, IMG and ALG bases, where does this leave me?

Especially as most of Planetform's bases tend to be in the middle of tattered war-torn systems that in roleplay should probably not be accessed by any sane transport captain.

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