-w runs the game in 32 bit and this tends to make it sluggish for my poor old PC in some systems.
So i was wondering...
' Wrote:Screen Support
The widescreen support remains similar to the most recent DSAce.dll. Specifically you need to either specify a resolution using the -dWxH where W is the screen width and H the screen height or by using the -dx option.
Pressing alt-enter will change you from full screen to windowed mode and back.
Also note that the Freelancer screen will continue to run if you are using it in windowed mode. This differs from the vanilla Freelancer where the screen would not update.
Obviously Cannon already figured out how to tinker with it, perhaps there's a way to make it run in 16 bit, or implement that feature later?
For a windowed mode, performance>quality is the key imo.
-w runs the game in 32 bit and this tends to make it sluggish for my poor old PC in some systems.
So i was wondering...
Obviously Cannon already figured out how to tinker with it, perhaps there's a way to make it run in 16 bit, or implement that feature later?
For a windowed mode, performance>quality is the key imo.
It would surprise me, I also need 16-bit, my computer is too old to handle the 32 perfectly like everyone elses.
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