I started playing freelancer again, and was looking up various versions to play this one sounded neat. Battleships with shields that anyone with enough credits can buy. The intent was not to have a crazy silly world, which is what mods usually turn into. I am regretfully sorry to inform you Igiss that your vision has failed. I appreciate your efforts but there is still a long way to go to make this mod work. Allow me to explain what I mean.
1. Everything costs more except it often doesn't. Huh? When Rheinland battleships had 3.5k/7k damage missiles I confess to buying a second one so that my Rheinland ship had 4 instead of 2 missile and 2 flak turrets (which I meant to test, but I think they are still crap). I was supposed to have paid 47 million at the time, but I didn't. I popped off every turret (since I had found better ones) both flak turrets and the shield since I already had a 160k shield. Instead of 47, I paid about 12 million. Interestingly enough you must have the list price before you can buy it even if you plan to customize it. With the large transport 12 million was an hour's work. With the large train you make about 5 million in 10 minutes (
2. Weapon power really really needs to be implemented for capital ships. You asked once if they had enough power to keep weapons going. The problem mainly is that none of the battleship weapons require power. The result is that you can do things which start to get out of hand. For example you can place 6 cruiser forward guns on a sabre. Why would anyone do that? to have 5/10k damage on each mount. It fires for free, and has a faster refire rate than your fighter super weapon. This brings up the next issue....
3. Newly implemented weapons need to be designated as turret or gun along with a class rating. This would prevent people from doing things like putting cruiser missile turrets on fighter gun slots. You can use battleship missile turrets but they look funny; curiser missile turrets on a fighter look intimidating. On the other hand, Osiris/battleship missile turrets on a humpback will make you fall out of your chair (it looks like a giant turtle of sorts, and you really can't see the humback, just the turrets).
4. Cruiser forward guns/Gunboat large forward guns are totally out of control at the moment. When a ship intended to have the weapon has its standard turrets and the large guns everything is fine. When you buy a gunboat over and over stripping off the forward gun and mount 3 of them along with the "hardwired" one that comes with the ship you get something utterly silly; silly is only fun for a little while. It's pretty boring that right now the perfect ship design is the Rhenland gunboat with 4 gunboat cannons. With an ounce of effort you can be dealing 20k shield and about 50k hull per shot. While the barrage of fire is incredibly beautiful, I think it starts to ruin things. My suggestion on how to fix this is covered with weapon power. Which reminds me about shields.
5. The shields you implemented should be more restrictive about which ships can equip them. Are you aware that large trains can mount 160k shields? Are you aware gunboats and cruisers can mount 160k shields? personally I see no problem here, the trade off really is the maneuverability for hull strength. Additionally larger vessels have superior firepower which makes them more attractive.
6. Yanagi Depot is incredibly broken in its lucrative trade opportunities to New Berlin. Being More specific you should change the sell price of cardimine at yanagi to 1000 credits up from 500 something. Please do not close the sigma-13 to Berlin wormhole.... changing this one commodity should fix everything. Basically you buy parts from berlin to yanagi. This exchange covers the price of the cardamine you buy, which sells to Berlin for a 5 million profit in the large train. Quite silly really as you can do 2-3 of these runs in the time it takes for 1 diamond run.
7. Talk to a guy named Dark-Cruise; he had some really great ideas about how to make a static alliance-coalition battle based on another existing mod. You blow up stations and take them over.
That's all I can think of this minute, but I'm sure there's more I've overlooked. If you would like to further discuss these issues, you can p/m me for my aim screen name.