(06-01-2014, 11:52 AM)Snake Wrote: Anyhow dude in fact it uses more Nanobots and Shield batts with more armor, try Starflier. Without armor you can regen like over 6 times with armor only 4 - 5.
Starflier is irrelevant as it has far too low amount of armor. A battleship, armored or armorless, will regen the exact same portion of its health bar when it uses all its nanobots. You can try it anytime.
(06-01-2014, 12:09 PM)xhunterx Wrote: Check this picture, Normally all NPC Capital ships have 1.7 armour and corsair dreadnought have 1.000.000 hull
1.000.000x1.7= 1.700.000 -----Click-----
equip = armor_scale_6 = Armour Upgrade II -----Click----- -----Click-----
You are wrong.
--- This is numeric mod I tried on singleplayer.
What you posted shows that NPCs use armor upgrades and that there is a number controlling how efficient is the armor upgrade. It doesn't prove anything wrong.
That said, it doesn't matter much whether the armor multiplies the hull or reduces the damage taken as the effect is exactly the same. In both cases the hypothetical "hull meter" will have to take the armor upgrade in account.
I'm still against adding the "hull meter" for reasons mentioned in some earlier post.
In fact, the mere existence of hull bars for hostile ships is immersion-breaking but I don't think anyone would remove them.