As unlawfuls, you should really be pirating along the lanes (which had their guns removed) instead of the Solar objects (Gates/bases/Planets), If they reach these then those are the places where they have the advantage. While for Piracy it is a disadvantage, you shouldn't feel safe in continuing or instigating piracy at these objects.
Someone at a base and refusing to leave it (hugging it) aren't obligated to come out and fight you. you shouldn't even be around these objects as unlawfuls. Just because its a disadvantage for one side, doesn't mean it needs to be removed or nerfed.
(01-26-2015, 12:46 PM)Lythrilux Wrote:
(01-26-2015, 12:44 PM)sindroms Wrote: I'd say remove regular guns but pulses should stay.
Otherwise I would have troubles hiding behind Westpoint from 4 Scyllas and two OC BSs.
You can always just run down the tradelane, or make distance since they're capital ships?
The pulses just encourage immense base/gate hugging, and are also counter-productive to piracy (at the gates). The standard turrets can still whittle down a ship, but the pulses are overkill.
Why should 4 scyllas and 2 OC BS's feel safe in sitting on top of westpoint?