It's refreshing to see Disco from a newer player's perspective, but your point of view on PvP related matters is disappointing, particularly when it comes to balancing fights.
Most of the time (believe it or not) people don't PvP here to create a nice ambiance to enhance the roleplay environment, or however else you want to swing it. I know of other roleplaying games (hello NWN) where PvP, if it happens at all, is just something to add to the more 'wordy' forms of roleplay, but you would be hard pressed to argue that the same is true here. PvP is still roleplay, in my book - it's very often the most valid, accurate, and iRP response to a character encountering another character he or she is diplomatically hostile to - but at the end of the day, it's the mechanics of the fight and the ooRP gameplay involved that keeps people doing it. We are very fortunate on Discovery to have a surprisingly robust and functional combat system, with a reasonable level of balance being present across the board.
Quote:But seriously, don't expect me to not shoot snubs when you come to me and shoot at the snubs that are with me. They are allied with me. It doesn't make any sense to just stay around and see how my little snub friends get smacked by hostile snubs just because I'm a Mako and are, in your point of view, not allowed to react to hostile snubs? I mean, why then did I buy Solaris Gattlings and Flaks? Those things are especially to kill snubs. I agree, battles should always be balanced. 10 vs 1 is unfair. But when you do roleplay and enter the enemies domain, also roleplaying, don't expect a mysterious force to shut down all capital weapons in all of a sudden. If your battle group is about to loose, retreat or take it. You should be able to handle PvP within a roleplay behavior that makes sense.
This paragraph in particular is actually annoying, to say the least. I don't know if you fly snubs at all (although I do know your primary - and perhaps only? - character is a Mako, which goes some way towards explaining this attitude IMO) but generally, players are not in the habit of logging tiny little fragile ships that die to a moment's inattention just to feed into your roleplay as you spew Solaris over their screen. That might be fun for you, but it's not for the players on the other end. At the end of the day, not taking a dump on someone else's day should always trump the sanctity of your roleplay. In fact, to be perfectly blunt about it - although it's just an opinion - if you're ever playing with standards that elevate your personal (or group's) roleplay over basic decencies like minding fair play and/or respecting the enjoyment of others, then it's my personal view that you have your priorities seriously out of joint. The person on the other end of the screen doesn't care if you have to gainsay your roleplay a little to allow him/her to get something out of bothering to log his combat ship.