I dislike posting these kinds of things. It ends up being messy usually. I'd quite like to avoid that, but I have some feedback for Rascal that i'd like to share yet I do not know who they are. So, here we are
The rather brief version of events:
CR Nyx crosses path with two freelancers.
One Freelancer has derelict Nomad Artifact.
Nyx demands both freelancers stand by without explanation.
Concerned, two freelancers move to safety of nearby Curacaoan docking ring.
CR Nyx follows, and unsurprisingly a CR Waran uncloaks next to them.
CR Nyx demands cargo.
Freelancer, who is next to mooring ring, docks.
After docking, I receive PM's of disappointment and "//i'm leaving, but still. it's not really nice to dock while i'm trying to protext the universe xD." The PM's weren't aggressive or harsh, and as such I'd like to offer what I would consider constructive feedback to read if you wish.
From my perspective, there seems to be a bit of a disconnect between character and actions here and it comes down to (in my opinion) a lack of perceiving what the other character would do. If you are demanding an object or cargo or money or even a conversation from someone and they do not want to give it to you, the character is going to find a way to not give it to you - regardless of your authoratar. Whilst I would like you to enjoy your time on this mod, and am willing to make the occasional stunt to facilitate that, any character sitting next to a docking moor and is fearful for their life or cargo is going to dock.
In this situation, perhaps some clever conversation could lure your mark to a more vulnerable state where the character would have to hand it over. perhaps only begin the hostile undertones and 'authoratar'ing after the back up has arrived and cut off escape routes. There can be a surprising amount of subtlety to a Military character if you wish there to be. If the situation is unattainable, note down the character and make an MD - alerting others in your faction and perhaps create a situation where in the next time you are successful. Whilst there is joy to be found in the short-term "oh look what i just did"; believe me that the slow-game can be just as sweet and really builds your character as they show what methods they are and are not willing to use.
My two cents, and naturally if you have feedback the otherway Rascal please feel free to share. Always willing to learn about players and how they see this subjective sandbox of a game.