Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev
A little progress picture for you all, since it's been a while since I've shown anything here. This picture is of my local tree, not the one on Github, but the changes should be pushed soon enough.
The render engine is starting to have most of the features of the regular Freelancer one. This screenshot showcases some of the Asteroid Fields work, as well as the (very very broken) ALE engine.
Other things being worked on that aren't quite visible:
DirectX 9 Backend - for you people with potatoes that can't get OpenGL 3.2. Given that the (much faster) OpenGL backend still has slowdowns in certain scenes, don't expect this one to be usable any time soon.