Please ignore Jack's comment. The lack of implementation thus far has nothing to do with balance and everything to do with laziness. This is one of the few meshes I've received that I don't have to quality check and simply need to dump in the game, and I will do so when I tackle the Scary Model Backlog(™) after I'm settled in in Taos. I'd give the whole thing an ETA of late May or early June, hopefully with a proper gameplay update following an actual roadmap.