We included part of the evidence in the post exactly for this reason - there is a difference between attacking a weapon platform to destroy it and glitching it. Essentially, when the plugin respawns a platform, it has a chance to assign the wrong defense model to its npc (the platform is basically an npc without an engine) and the exploit is described as an attempt to keep destroying the platform over and over until it glitches out. This is, as I hope people understand, not an intended mechanic for the POB plugin. This issue was documented and was to be fixed with POB 3.0, but that was delayed. Sadly, it seems as though it was more widespread than we hoped and was used to completely remove any sort of defense a player spent hours of building simply by - for the lack of a better word - cheating.
EDIT: The exploits rule 5.0 is a rule in by itself. The sub-section of the rule is a collection of game mechanics as examples. This does not by any means imply that those are the -only- exploits that are forbidden. Exploits as a THING is forbidden.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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