(08-29-2018, 03:20 PM)Anton Okunev Wrote: Imo that too hightech style. Much better than what we have now, but why not make more freel ar-deco space dieselpunk stylysed with whole, non-sectioned rails? But, that just my opinion, never loved that type of sci-fi railguns design.
(08-29-2018, 07:41 PM)Kazinsal Wrote: I like the models but I'm not 100% sure how well they'll fit with the generally dieselpunk-in-space style of Freelancer. The aesthetic of the universe is more "you can smell the lubricating oil through your screen" than clean modern sci-fi.
It can look quite greasy with the right textures (that's just a quick mockup, not the actual intended look). Vanilla textures do wonders for making anything look like salvaged junk, so no need to worry, it'll look consistent with rest of the weapons once the textures are done.
(08-29-2018, 07:44 PM)Durandal Wrote: How are these intended to rotate? I don't understand how these are going to work without some very ugly clipping.
(08-29-2018, 07:50 PM)Durandal Wrote: What I'm looking at is a piece of geometry that can't move, not one with a limited arc.
The rotation is still TBD. I already have a few options that I have to test out ingame, and the models will be adjusted depending on whichever works best. Though, I don't know what you mean by "piece of geometry that can't move", even the current "hinge-less" models can easily rotate 30° vertically without any clipping (including hull of the ship). So it's not gonna be an issue, just a matter of figuring out the best visual option for its rotation style.