Whislt I wholeheartedly appreciate the effort put into the anomaly mini-events, I have to raise an eyebrow at the bubble-like nature of them.
Just a while ago, an anomaly event happened in Omicron Delta and myself and several other Core ships went to go investigate. When we got there, we saw a couple Order ships, and the area was quickly filling up with third parties. I don't need to go into depth on our RP, but anomalies that could be alien in nature or hold significant scientific, economical or military potential are basically our MO. If we then see a couple of our mortal enemies hovering around it in front of us, this rings alarm bells. Especially if it's all happening in our backyard. So as you can imagine, the approach we would take would be to flush the zone of hostiles before trying to establish control of the situation.
So to be told by the console that we're prohibited from doing that and have to sit and watch just feels very immersion breaking. Maybe the intent is to raise maximum participation and ensure everyone gets a piece of the pie and so the event follows a structure; but isn't the point of roleplay interactions to be spontaneous and dynamic? Overriding RP in a live roleplay environment for something like this just feels weird.
Say Wild/Nomads turned up, would they just be expected to sit idly by whilst a bunch of humans mess with what could potentially be a remnant of DK?
Granted, I don't know if things changed later on as I had to log off. But for these kinds of events do we just have to forgo our RP or what? The concept of that feels a little weird.