(07-30-2020, 09:02 PM)Wesker Wrote: Did you know discovery’s activity was derived from player roleplay and interaction and not from trading?
I am of the belief Discovery's activity has always correlated to traders. For as long as I've been playing since 2009 at least.
(07-30-2020, 09:02 PM)Wesker Wrote: Did you know that discovery’s activity used to not be measured in the number of players online; but instead, the types of players and the quality of interaction?
Similar response to above. We had rubbish interactions since forever. Furry Navy captains is a classic. Millions more I can't be bothered to go into.
(07-30-2020, 09:02 PM)Wesker Wrote: Did you know the story of discovery used to be far more compelling than it is currently? Attracting over 200 players even a decade after the mod was made?
The mod had 200+ players on at a time because the video gaming and media entertainment industry was different back then. The current population level is due to a large variety of reasons before we even start to touch on storyline alone.
(07-30-2020, 09:02 PM)Wesker Wrote: Did you know that getting OF status used to be a responsibility and not an entitlememt?
Eh. Questionable. I got probably the most factions official out of anyone and most of those were just fun side projects rather than real detailed investments I saw as a true responsibility.
(07-30-2020, 09:02 PM)Wesker Wrote: Did you know that tau-23, omega-11, and sigma 13 used to be massive activity hubs; but were destroyed by current economy “standards” and minority complaints?
I agree. I miss activity hubs more than anything.
(07-30-2020, 09:02 PM)Wesker Wrote: Did you know that piracy used to be an experience that would attract players, and not one that discourage them with a dictionary-long-list of rules?
Again, not sure this is totally accurate. I've cried about and have players cry about pirates to me ever since I can remember.