' Wrote:the game was designed on borked balance anyways... Trent taking out rheinland battleships in a fighter, yarly?
The problem lies in the fact that these values have never been adjusted. That's why I keep saying... buff fighter guns up to 1000m/s speed, and remove gun hardpoints from bombers. This lets the fighters kill each other faster, it lets the fighters kill the bombers faster, and it prevents bombers from remaining too powerful against fighters.
Bombers, as I said, are too similar to fighters right now - they need to be moved to a pure anti-cap role.
EDIT:
Besides, if fighter weapon projectile speeds were increased, we'd also see an increase in usage of light fighters and heavy fighters - which are currently pretty bunk as far as balance goes. Higher projectile speed weapons means these LF's and such are now the only craft capable of effectively dodging high volumes of incoming fire, and it would also make it easier for the LF's to stand up in combat.
Personally, I love light fighters... I like flying them more than VHF's, but only because I'm good at dodging and horrible at shooting =P
Thank you Tenacity,exactly my opinion.
There is so much discussion what to do with bombers.
This solution is is simple and good.