(01-26-2015, 10:58 AM)Mímir Wrote: The guy in the example in the OP was talking about ganks and capital ships, I don't see how ZOI and bounty hunting relates to that specifically.
Thank you for the comment. I edited it.
It is about bounties, as the 2 snubs were logging for the bounty and a random OC BS joined in to make it the hopeless overkill it was in the end. It felt shitty. Happened repeatedly (60+ mils makes it worth logging for a solo target) and drove the player off. So, yes, it is linked.
Quote:To the guy above: There's plenty of risk involved. I can't count the amount of times I've tracked down a target, engaged, and suddenly 5 of his mates come online.
Beginners and indies do not have 5 friends. They are alone until someone picks them up. Until then, their game experience is shaped by being targetted for reasons they do not know, and killed by mechanisms they have no way to understand. Therefore, some sort of limitation is needed, imo, to protect especially the new players from being overly frustrated. Ye, I know, carebear etc... still: I think what is happening is bad for the server, bad for gameplay and I even know that the bountying parties also do not want that.