(12-09-2016, 04:40 PM)Wesker Wrote: Seriously putting more range on dread prims with more damage is dumb. Dreads should have more damage but should'nt be made for fighting at longer ranges. As pointed out by gagadug they'll have more effiency too. Not a good idea but w/e more eking fun with my valor.
Rip dunkirks overlords and jorms lmao
Unless Dunkirks, overlords and jorms have more impulse speed. would make more sense then
Not just Dunkirks, Overlords, Jorms but all the other caps within that "Class" such as Zephyr, Sarissa I think goes into that class and the Murmillo I think. and why just impulse speed, why not turn speed a little more, so it has the ability to turn that one step faster to save it getting tanked to 0m before dying.
To be honest there is a easy way of balancing things.
Light
Light/Medium
Medium
Medium/Heavy
Heavy
Depending on the ship class, depends on which category it comes under. So carriers would be a mixture of Medium/Heavy while a Valor and Ranseur, The Turtle and Legate will come under Heavy, while the Jorm, Overlord, Dunkirk and them come as Medium, while you still go the Murmillo and a few others which can go as a Light/Medium while the Osiris and Togo are at the bottom with a Light.
Could work for Cruisers, Battlecruisers, Gunboats, Bombers, Fighters it could work throughout all classes. Just 5 simple categories with the same stats throughout so you can't have this "Oh that is OP please nerf" or "Oh no it is bad it needs buff please buff" constantly. It will just be voted on within the community itself to go inside one of the five categories. Just to keep things simple and balanced.