' Wrote:Your roleplay is entirely in-line with the Maquis.
Wrong
Quote:Your writeup lets you keep your caps.
Wrong, needs admin approval with such a change.
Quote:It's a LOT less retcon than fitting the LE into a Brigand faction.
Wrong, a group can't just say "we're using this ID now" it'd have to be approved by the admins. Changing how we RP doesn't such approval.
Quote:I just don't get your point.
It seems to me that you are purposely -fighting- off any kind of perspective other than your own. Your mentality is that of only seeing one solution that you've convinced yourself of in your mind.
It is natural for one to be inable to find the problems in our own reasoning very well. So I wont argue with you anymore. You are stuck on one hardcoded solution you have in your brain, I am offering up multiple simple and viable options, to which your only argument is that "yours is better." This only proves your hardcoded state of mind to which I am tired of presenting loopholes/alternatives to.
Give me Maquis lore that shows me I'm wrong and then I'll believe you. It's all I'm asking. All you've done is telling me "wrong" with no explanation.
All this was proposed under the assumption something was being worked on with the help of the admins, which considering how your first post is about having a Player ID, I assumed was true.
' Wrote:Give me Maquis lore that shows me I'm wrong and then I'll believe you. It's all I'm asking. All you've done is telling me "wrong" with no explanation.
All this was proposed under the assumption something was being worked on with the help of the admins, which considering how your first post is about having a Player ID, I assumed was true.
Darn it ima reply:D
Quote:The Maquis are viewed as terrorists and murderers, guilty of war crimes and atrocities beyond number. The Maquis view this as an entirely accurate portrayal.
Legion is more on line with a deserted military force, striking their former leaders with vengance. Yes the groups may have similar goals, bit they differ in methods.
Quote:outwardly they claim to act in order to free the people from the greater threat of the Monarchy, but inwardly more than a few of their actions serve as vengeance for personal grievances
Maquis are ex-council. And still run with (publicly) the Council's ideals while attempting to enforce those via terrorist actions. The LE are ex-GRN, fighting the Royals not under the flag that's its "for the people" but rather to gain power themselves (along with attempting to gain wealth and power over the people by any means necessary).
Maquis are political terrorists. LE are militaristic criminals.
As I stated earlier, there are ID limits to all three, and in which all parties present have put forward.
Maquis, yes they would have been able to help us on the terms of how we are unified and attack the millitary, but we would be still limited in our technology.
Council, Yes they may feature the capital craft that we can use, however with the multitude of us that pirate, would not be acceptable.
Brigands, They may be able to pirate til death do us part, but they as a whole are not unified, thus leading to disorganization and the limitation on what they can field.
Our former fleet, in our GRN days, consisted of 1 Valor, 2 cruisers, 4 gunboats and assorted snubs. Seby made it clear that for a faction we would never go capital heavy, unlike the Hellfire legion and their assortment and ability to build battleships out of thin air. Right now our goal currently is the fielding of 3 cruisers (currently 2 council are rebuilt inrp and 1 GRN currently being built in secret, though I still need to start putting the RP in motion for it. Damn RL) the possibility of us to use maybe 1 or 2 GRN gunships is possible, but in the terms of what we can use and by whom, all members who wish to use GRN technology would be limited to rank. The higher the rank, the more you can use. And if a member wants to use a GRN ship, such as a gunboat or cruiser, they would have to inRP, work alongside with the GRN/GRP to attempt to steal or disable the ship, then have it rebuilt with supplies shipped from people wanting to do so. We wont accept the term "I have it so it just exists" and "How much for the ship? I have monies" will not fly while I lead the LE.
Unlike the Hellfire Legion, the surviving members and founders are focused on revenge for what happened when the GRN betrayed them. So ultimately, our current goal would be the death of the entire DeFrance family and the GRN higherups.
' Wrote:Maquis are political terrorists. LE are militaristic criminals.
Well said.
I forgot to add though.
If we were at a later time, given the chance to have our own ship models, I think then we would give up a greater part of our GRN and Council tech for such. But right now again. Would not be plausable or possible.
' Wrote:So none of the existing IDs work for you. How will the LE ID work? What would you have on it?
Agreed, what needs to be made is a concise listing of what should be on the ID, and the tech adjustments for it. With this information in hand, go forward and request it to be done.
From there other steps can be taken, whether a yes or no to the ID is given. Focus on that as step one, just a simple ID request.
I'll support a new ID when the LE surrender their official status, adopt a generic ID, bring their game faces and prove they can muster more than weak game hours, power gaming, temper tantrums and requests for moar moar moar.
A second hellfire legion scenario was never supposed to happen. But if it is going to happen you might as well man up and stroll the same road as the later generation factions that want their own ID without a strong foundation of time to rest on.
Because, frankly, unless you do that I feel extremely confidant in stating that your chances of getting a unique ID are beyond slim to none.