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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Should we remove shipcompat?

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Poll: Should we remove Shipcompat
You do not have permission to vote in this poll.
Yes remove it
56.72%
38 56.72%
No dont remove it
43.28%
29 43.28%
Total 67 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Should we remove shipcompat?
Offline Freeroamer
02-22-2014, 04:13 AM,
#41
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

Lets do that

[Image: freeroamer.gif]
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Offline Freeroamer
02-25-2014, 06:49 PM,
#42
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

Bumping

[Image: freeroamer.gif]
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Offline Tabris
02-25-2014, 09:36 PM,
#43
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

I voted to keep it because it's been VERY helpful in keeping Coalition Technology out of the hands of every Pirate and organization who would want to use it without consequences.
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Offline nOmnomnOm
02-25-2014, 10:39 PM,
#44
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

I vote against. It gives problems when using ships that should be civilian and not being allowed to mix with faction tech

[Image: zBEqQfl.jpg?1]
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Offline Freeroamer
02-26-2014, 04:54 AM,
#45
Member
Posts: 1,126
Threads: 90
Joined: Jul 2013

Mostly With Using Gallic Tech on Hessian Fighters in the Reavers case

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Offline Papa Oomaumau
02-26-2014, 05:07 AM,
#46
Member
Posts: 227
Threads: 5
Joined: Dec 2012

Fix it - Don't Nix it
Let official factions steer the technerf with admin oversight at some level, but otherwise things should be stable and relatively immobile.
We all have to couch our egos and realize that the RP we do is temporary but the canon is forever - it needs to be.
- People are fickle, picking up and dropping active factions on whims, but the political landscape needs to remain relatively stable.
Can you imagine the mess that Disco would be if every official faction had gotten to change the lore, the allies/enemies, shared tech and such, and then got bored and went inactive?
This place would be a total cluster.

And honestly, no one wants to babysit 'permissions' - literally no one.
The sanction report section would freeze admins in their tracks.

[Image: 45PXH3X.png]
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Offline Karst
02-26-2014, 04:33 PM,
#47
Chariot of Light
Posts: 2,984
Threads: 214
Joined: Sep 2009

(02-25-2014, 09:36 PM)Tabris Wrote: I voted to keep it because it's been VERY helpful in keeping Coalition Technology out of the hands of every Pirate and organization who would want to use it without consequences.

Unless I'm misreading this majorly, the question here is to remove ship-based tech compatibility, not tech nerfs in general. ID-based compatibility would still prevent almost everyone from using Coalition tech.

I have a feeling a number of voters here weren't clear on that, due to a lack of explanation in the OP.
Edit: I guess it says enough that a majority voted Yes, despite a number of no-votes that quite likely would have been reversed if it had been stated clearly that this wasn't about removing technerfs overall.

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Offline Tabris
02-26-2014, 07:48 PM,
#48
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

I know Karst, however making it ship-based also helps because if you for example equip Kalashnikovs on an Eagle, You get a MASSIVE nerf than if it were on an Insurgent or Partisan. :3 With that in mind people are not really willing to give up the ship they fly all the time for a very Overt Coalition ship that would get them shot at by a majority of Sirius than having the Kalashnikovs which they can keep at least somewhat secret from far away until it's too late for their prey. (In most instances those who would take Coalition tech like guns would be pirates without any shipnerfs, they prefer having their Sabres, Cutlasses and such because they're already USED to them.). X_X

And yes perhaps the OP could've gone into more detail but some people who can make connections CAN understand what he's trying to say. It just requires alot more thought into it first.
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Offline Veygaar
02-27-2014, 05:07 AM,
#49
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

Just cap tech nerf to at the lowest 75% efficiency. Nothing is going to be much better than anything else like that.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Flash™
02-27-2014, 06:14 AM,
#50
Member
Posts: 1,701
Threads: 144
Joined: Jul 2012

(02-26-2014, 04:54 AM)Freeroamer Wrote: Mostly With Using Gallic Tech on Hessian Fighters in the Reavers case


Are you still stuck on that?

[Image: r2ArfxY.png]

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