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  Discovery Gaming Community Discovery General News and Announcements
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Developer Notice: Player Owned Bases Update

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Developer Notice: Player Owned Bases Update
Offline Zen_Mechanics
03-13-2014, 12:29 PM,
#31
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

Have a good night. And yes it is disturbing, because you send us the indies to hell - at every update you people make, for the sake of others. And you want us your respect? you want us to respect you and to understand you when you are stabbing us at our backs, just to satisfy a handful of people? And you have the guts to stand up against this move and tell me to shove it in a kind way. Sorry, with all due respect to you as a human being, You are doing wrong things and you try to cover them up in a sneaky way, and it is insulting. What did you expect to hear, apart from "Ok time to blow stations up!" -

Were fools to make war on our brothers in arms.

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Offline Ponge
03-13-2014, 12:39 PM, (This post was last modified: 03-13-2014, 12:41 PM by Ponge.)
#32
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Question to Admins: if a PoB gets destroyed without proper attack declaration (either no declaration, ooRP, or inRP invalid declaration), will it be restored from a backup?
If no, and the base was core4, can the owners rebuild it to core4 without waiting the x-month RP period?

Same, if the base gets killed legally, do the owners have to wait the x-month period to get it core 4 if they rebuild the base to the same place, with same IFF and same purpose?

[Image: 2whqqh0.png]
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Offline Sath
03-13-2014, 12:53 PM,
#33
Member
Posts: 1,575
Threads: 62
Joined: Dec 2013

(03-13-2014, 09:25 AM)sathish.wazza Wrote: Any statisitcal data regarding this change?
Like the amount of materials required to build any specific equipment...the necessary storage module building requirements and such?

Also,good work...Even the core 1 bases where hard to take down and even hard to maintain Big Grin

Can I get any data on this please? Big Grin
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Offline t0l
03-13-2014, 01:26 PM, (This post was last modified: 03-13-2014, 01:27 PM by t0l.)
#34
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

Sorry Tel, you can't survive indefinitely anymore with your hole-blocking Core 4 lolwuttery PoBs.

Don't take your anger out iRP on a developer and his faction for something that's ooRP and a gameplay change.

Is only game, why you heff to be med?

Read my sig.

[Image: PFjFVMW.png]
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Offline larzac
03-13-2014, 02:11 PM,
#35
Planetsmith
Posts: 344
Threads: 23
Joined: Aug 2011

Could you post the list of what is needed for each module please?
To see changement before launch them in a base.

[Image: XobDPoA.png]
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Offline Pavel
03-13-2014, 03:16 PM,
#36
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Very good change, very good. Finally lvl 3-4 bases aren't practically invincible anymore. Sieges and easier to build POBs will attract activity, me gusta.

EDIT:

If I get it right, with shield nerf sieging with transport/gb guns, or bomber torpedoes, is now possible, yes?
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Offline Syrus
03-13-2014, 03:20 PM,
#37
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

300 damage PER MINUTE? No more tick based wear?
No matter what level the base has?

[Image: 7tAtSZe.png]
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Offline Dead Reckoning
03-13-2014, 03:25 PM, (This post was last modified: 03-13-2014, 03:52 PM by Dead Reckoning.)
#38
Member
Posts: 137
Threads: 10
Joined: Jan 2013

Well, played in a local test server. Costs of the new modules:
Code:
Shield:
15000 Robotic Hardware
10000 Magnetic Superconductors
15000 Industrial Hardware
10000 Fusion Diodes

Cargo Module:
5000  Robotic Hardware
40000 Hull Segments
10000 Industrial Hardware

Defense Modules:
10000 Optronic Arrays
15000 Robotic Hardware
10000 Hull Segments
10000 Quantum Arrays
10000 Armaments
15000 Industrial Hardware

Core Upgrade:
40000  Optronic Arrays
20000  Plasfoam Conduits
1      Blueprint
40000  Hull Segments
40000  High Performance Alloy
40000  Reinforced Alloy
40000  Heat Sinks
100000 Industrial Hardware
20000  Nanomembrane Filters

JD Factory:
10000 Optronic Arrays
20000 Robotic Hardware
10000 Scientists (Going to get crowded on that 800 person base)
20000 Magnetic Superconductors
10000 Quantum Arrays

Hyperspace Factory:
30000 Optronic Arrays
10000 Robotic Hardware
10000 Scientists
30000 Quantum Arrays
30000 Bio-neural Arrays

Cloak Factory:
20000 Optronic Arrays
10000 Robotic Hardware
1     Derelict Nomad Artifact
50000 Scientists (Going to get crowded on that 800 person base)
20000 Quantum Arrays
10000 Bio-neural Arrays

Code:
Jump Drive Series II:
15000 Robotic Hardware
10000 Argentium Silver
10000 Critical Temperature Alloy
5000  Magnetic Superconductors
75000 Reinforced Alloy
15000 Industrial Hardware
1000  Gravity Field Stabilizers

Jump Drive Series III:
15000 Robotic Hardware
20000 Argentium Silver
15000 Critical Temperature Alloy
15000 Magnetic Superconductors
90000 Reinforced Alloy
21000 Industrial Hardware
5000  Gravity Field Stabilizers

Jump Drive Series IV:
25000  Robotic Hardware
35000  Argentium Silver
10000  Critical Temperature Alloy
15000  Magnetic Superconductors
110000 Reinforced Alloy
30000  Industrial Hardware
5000   Gravity Field Stabilizers

Hyperspace Scanner Mk I:
15000   Optronics Arrays
15000   Robotic Hardware
125000  Reinforced Alloy
5000    Quantum Arrays
15000   Industrial Hardware

Hyperspace Scanner Mk II:
15000  Optronics Arrays
15000  Robotic Hardware
156000 Reinforced Alloy
10000  Quantum Arrays
20000  Industrial Hardware

Hyperspace Scanner Mk III:
20000  Optronics Arrays
20000  Robotic Hardware
185000 Reinforced Alloy
10000  Quantum Arrays
25000  Industrial Hardware

Cloak Mk I:
2     Nomad Gunboat Remains
1     Nomad Battleship Remains
40000 Reinforced Alloy
10000 Industrial Hardware
5     Nomad Fighter Remains

Cloak Mk II:
12000 Plasmonic Metamaterials
4     Nomad Gunboat Remains
2     Nomad Battleship Remains
80000 Reinforced Alloy
20000 Industrial Hardware
10    Nomad Fighter Remains

Cloak Mk II Advanced:
18000  Plasmonic Metamaterials
6      Nomad Gunboat Remains
3      Nomad Battleship Remains
120000 Reinforced Alloy
30000  Industrial Hardware
15     Nomad Fighter Remains

Docking Module:
10000 Plasfoam Conduits
10000 Robotic Hardware
5000  Hull Segments
5000  High Performance Alloy
5000  Reinforced Alloy
20000 Industrial Hardware


Also confirmed that items produced have different costs.

EDIT: Added items
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Offline .Gypsy.
03-13-2014, 03:39 PM,
#39
Member
Posts: 496
Threads: 43
Joined: May 2010

Thanks for posting that information Dead Reckoning

[Image: ShadowTek.gif]
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Offline Dead Reckoning
03-13-2014, 03:46 PM,
#40
Member
Posts: 137
Threads: 10
Joined: Jan 2013

Added new item costs to my above post.
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