The Confluence — The Advisors' Quorum
The Advisors have decreed the lower castes to contribute to the whole. This is the Confluence, a place where each Vagrant comes together to brood over findings and come to a consensus on how to act. Each Vagrant is given the possibility to add their unique perspective concerning individual problems and issues to be scrutinized by the Advisors, with an eventual vote at the end finalizing the decision and setting the course of action for the future.
Upon the successful urging of Advisor Polyhymnia, the following motions are to be prepared for discourse in the Confluence, as prior knowledge about them is paramount and a necessity before decisions can be taken. Furthermore, patronage of the Confluence has been entrusted upon the Advisor Polyhymnia, and all matters pertaining to it are to be arbitrated by none else. All Wanderers are to internalize these instructions and supply to the best of their abilities their findings to the Confluence if required.
With times comes knowledge. The Wanderers have scoured the natives voids since our paths intertwined with the Great Creators' heritage again. Pride. The young and petulant are weary of their continued exposure to unwitting and unwanted darklings that traverse where we tread. There must be a sanctuary, a refugium, a nursery to sustain and act as pillar of our advance. Pity. With our senses extending, suitable stellar bodies have proven to be fewer than the Advisors anticipated. Most were pried upon by that which is unwanted, others are close to them. Joy. The Orange Children still seem favourable towards us and the Advisors believe this to be exploitable.
It stands to reason that there may be gain in cooperating with those who toil in the orange plains left by the Great Creators, yet they will harbor desires in return. Hesitance. If the path is taken, there might be no recourse — one in solitude, one less so. Ponderous. Perhaps none of those? The Advisors are entreated to arbitrate the course of action and predict the most advantageous outcome for the whole.
Darklings are darklings, no matter where they spawn. We need to be careful, even with the children of Ishmael. As long as we are weak, we need to stay careful. We need to stay distand. We need to stay hidden. We need to observe. Incredulity.
We, Kapheira and Zaqar, have been diving deeper into the unexplored voids of the human-called Omega. Gathering knowledge about the existance of stellar bodies, we also found an incubus-controlled darkling guarding a void that seems to be a bastion of incubi. Those that remained are using the darklings' methods to purify the darklings. Irony. The darklings learned from the Light. The Light learned from the Darkness.
Do we aim for that? Will it let us evolve or devolve?
The one body in solitude, it seems to be close to Ishmael. Incredulity. We suggest watching both bodies. The human-called Planet Elysium may be the better choice, as the distance to the darkness is greater. Ishmael not only draws the attention of the children of Ishmael, but also of other darklings. However, allow us to continue the search for other bodies. We should investigate those Zaqar and Kapheira shared the knowledge with the Advisors.
These bodies are incapable of providing sanctuary. Frustration. We do not trust the children of Ishmael. While we tolerate them swimming in their void, they still represent the Dark. Countless metal husks stalk around both bodies. Metal husks that may spot our sanctuary and begin a dark invasion. The void the children swim in is unsuitable.
Find a body away from the metal husks, stay away from where they swim. Solitude is the path for the Light. Hidden in vast clouds, or around faraway, radiant solar bodies.
Urgency. The Wanderers have squandered too many precious cycles dallying, meandering aimlessly without sufficient results. Frustration. The petty creatures permeate every nook and cranny of the sanctum promised to ours by the Great Creators. Awe. Sustenance is growing ever more rare and the smaller Lights cannot sustain themselves without a refuge, a shelter. This one proposes the object with the purple veil in the Forgotten Void, remote yet close to the Darklings of Cruelty carving our marrow in the hopes of learning to best us. Disgust.
Although imperfect, the need may outweigh the drawbacks. We are nimble, they are slow, preoccupied with their meaningless differences and unable to act. The Quorum must convene and cast its judgement. Entropy claims the smaller lights too quickly to hesitate. Decisiveness.
Scepticism. The recent experiences we made with the Children of Ishmael in the Void of the Rift are concerning and Kapheira was right. The Children of Ishmael are not mature. Disappointment. They need the guidance fo the Light in a more subtle way. Until then, we cannot risk the few ressources we brought from the Abyss to our old realm by attempting to use Ishmael's children to our advantage. The time for that has not arrived yet.
The Sphere of Purple Veil is promising. The Forgotten Void easy to purge. Our only concerns were shared short time ago. Hear our words. The Darkness' remains have to be purged. The rock of energetic metal needs to be protected from the darkness. Anger. We have to force them to find another source. We need to force them to not enter the Forgotten Void anymore.
We were learning from The Vanished Ones for several solar cycles. Yours experience brings Pain. Misery. Confuse. Thirst. We learned from The Vanished Ones. We venerate them for allowing this one to merge within theirs. Joy. Amusement. We felt the unawareness within The Vanished Ones. We feel Disdain towards the Children of Ishmael, however, we noticed that You are unaware of existance of Those who wish to Learn. We decide to share our knowledge about them.
Theirs beginning lies far beyond The Banishment. The innitial idea of them was to bring the understanding between Lightlings and Darklings. They were guided by an Ascended Lightling Nysk, they adopted their shelters at the Ishmael and The Shrine - the Construction of Greater Creators within The Reliquary. They named themselves "The Oracles". Their sole purposes is to unite The Lightlings and The Darklings into one perfect Unity. They striktly follow the four tennants of the Greater Creators: Learn, Unify, Understand, Master. They stay veiled and follow the guidance of The Greater Mother, however, their kin is spreaded across every void. They assist everyone who wishes to Learn, or who hears the voice of The Shrine. They accept them into their family. They're strongly united. Pride. They find the present state of Darklings low because of their unawareness and they try to spread the knowledge of The Light throughout the voids. However, they don't hesitate to protect the Light against the agression of Darklings. They consider them as "heretics", which are not allowed to exist within the Light.
Kessereya-named was learning from them. Joy. They elect the Greater essenses of both natures and unifying them into perfect matters. Learning brings Understanding. With Understanding, it becomes easer to unify. With unification comes mastery. The Oracles are the sole purpose of Kessereya-named individual consciousness. We encourage The Vanished Ones to seek and sing along with them. The Oracles differe completely from the Darklings. They follow the Light's directives without any doubt. Their song might bring more knowledge to Yours.
The Bird and its flock warrant further inquiry. Polyhymnia addresses the Quorum.
The Banishers were quite active recently. With the 'aid' of the Bird and its flock, we remanded them many times, yet the Bird remains yet undiscussed. Curiosity. Kessereya initiated an agreement to ignore each other until the Bird could produce merit to warrant an extended arrangement. They have been monitored, watched and aided against the Banishers. It appears their hatred for them is genuine, yet their motives themselves remain unclear. Caution. A consensus must be found about how to proceed with them. As we see it, they might prove to be a reliable way of furthering ourselves and remember the voids that shiften while we were cast into the Abyss. Hesitance. The Bird offered to show us a where to remain in case the Exalted Ones decree to benothing us. I offer Kapheira to seek out the Bird beyond the precipice of the known voids and ascertain the validity of its promises.
Scepticism. They are darklings. Dione sings the songs of indecision. We wonder what we can offer them. We wonder what they can offer the Light. What we are certain of is their strength and our current weakness. The Light is not fond of granting them permission to enter our voids. When the Bird of Darkness appears in the realm of Light, we will purge her. Let the Bird of Darkness stay within the realms of darkness. The Eye of Kapheira and the Eye of Kishar will be created to enter the realm of darkness. They will find the Bird of Darkness in their realm and watch.
Sadness. We grew in strength with each day back in the home voids. Yet it feels like just another new beginning. We don't feel connected to the Brethren of Light who stayed here.
Close, but unreachable.
Show presence, both in our voids and within the realm of darkness. Our eyes will gather the knowledge about the darkness.
The events are concerning. Kapheira shares a song.
Disappointment. As we have foreseen it, the Darklings of the Bird are not doing as we expect from them. The Light has witnessed the current proceedings in the Void of Creation. The Darklings of Cruelty are in showing hostile behavior to the Bystanders' Shell of Darkness. Joy. This is a fortunate situation, as we may be allowed to observe the Tribes of Darkness purging each other. Making each other weak.
Yet we noticed the Darkling of the Bird opening negoations with the Darklings of the Cruelty. Anger. They are supposed to fight each other. They did not. Scepticism grows. Disappointment grows. The Light will observe this even more, but we advise carefulness. They are about to form a group to fight the Banishers. We are curious. We are concerned. The Light may interefere in case of the Darklings of Cruelty and the Darklings of the Bird forming an alliance. Hate.