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4.86 System and NPC Bugs

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4.86 System and NPC Bugs
Offline Syrus
01-29-2012, 02:49 AM,
#101
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

' Wrote:Is it possible to do a search and replace on mooring posts? Some of the newer ones do not have "mooring post" as name but instead have name like "System, G-5"

I did not catalog these when I saw them and just remembered about them

Aet: Bad infocards. You'll have to point us to the instances. I'm not checking every planet.
Maybe it would even be good to check every gallic planet.

I found the following mooring fixtures to be named wrong :
Planet New Paris (all 3)
Planet Lyon (both)
Planet Blouis
Planet Bourges
Planet Orleans
Planet Marseille
I'll keep a look out if I can find more planets with such mooring fixtures. Btw it'd be helpfull to have them named after the specific planet port for the planets with more than one docking port (like New Paris).
Aet: Fixed.

Also I found the following trade lane bugs / annoyances:
The trade lane from Rambouilette Shipyard, Ile-de-France to the Anjou jump gate, Ile-de-France misses some trade lane rings.
Aet: By design.

On vertical lanes (Gallia) it seems that the upper end / entry has its lights switched around. You will have to enter using the "red"-side. This seems to be the case on all (? confirmed for Vierzon>Bourges, Fleury-Merogis>New Paris) vertical lanes.
Aet: They all have that. Can't be helped - bug caused by the damn lane being vertical.

The Sarcelles>Lyonnais, Ile-de-France entry / Burgundy>Sarcelles, Ile-de-France exit is blocked by scrap from the debris field.
Aet: Fixed

++EDIT
Planets Orleans & Marseille added.

Planet Le Mans' Mooring Fixture is called "Planet Le Mans Docking Ring".

[Image: 7tAtSZe.png]
Offline Mercarryn
01-29-2012, 02:08 PM,
#102
Member
Posts: 980
Threads: 55
Joined: Jul 2011

' Wrote:Maybe it would even be good to check every gallic planet.

I found the following mooring fixtures to be named wrong :
Planet New Paris (all 3)
Planet Lyon (both)
Planet Blouis
Planet Bourges
I'll keep a look out if I can find more planets with such mooring fixtures. Btw it'd be helpfull to have them named after the specific planet port for the planets with more than one docking port (like New Paris).

Also I found the following trade lane bugs / annoyances:
The trade lane from Rambouilette Shipyard, Ile-de-France to the Anjou jump gate, Ile-de-France misses some trade lane rings.
On vertical lanes (Gallia) it seems that the upper end / entry has its lights switched around. You will have to enter using the "red"-side. This seems to be the case on all (? confirmed for Vierzon>Bourges, Fleury-Merogis>New Paris) vertical lanes.
The Sarcelles>Lyonnais, Ile-de-France entry / Burgundy>Sarcelles, Ile-de-France exit is blocked by scrap from the debris field.

Further to this point, you can also still dock at the morring points on those Gallia planets in the core systems if you are repped hostile to GRN or GRP. See these pics:
* * *

And this happens at most planets within the new Gallia Core systems.
Aet: Fixed

Another point I just saw today when I returned from the Gallia systems into Bretonia and Rheinland:
Some graphical bugs with the trade lanes:
* *
Aet: Known problem
Offline AeternusDoleo
02-01-2012, 11:06 PM,
#103
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Interesting. That suggests the reputation of those things isn't set. I need to retouch most of them anyway as some are physically out of place, so I'll check for this while at it.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Helo
02-11-2012, 09:39 PM,
#104
Member
Posts: 476
Threads: 26
Joined: Mar 2010

NPCs in Dabadoru offer Hogosha, KSP and even Hessian bribes.
Some rumors are ones from Deshima station in Shikoku.

Aet: Adjusted bribes and removed some of the factions present on that station. Also set the main faction to BHG Core rather then BHG.

Remember the ICMG
 
Offline Hone
02-12-2012, 08:45 PM,
#105
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

the npcs in monte carlo freeport have the huge fleshy neck tumours. Also the fat barmans head on the thin barmans body doesnt work, and causes clipping isues where you can see through it.

Aet: Need the names of these NPCs...

User was banned for: Griefing others
Time left: (Permanent)
Offline Helo
02-16-2012, 03:38 PM,
#106
Member
Posts: 476
Threads: 26
Joined: Mar 2010

Ile-De-France
Beauvais production facility
EFL Base is selling Crow, Collector and CSV. Kinda weird since two of these ships are junker origin.

Aet: Fixed.

Remember the ICMG
 
Offline Ursus
02-17-2012, 05:02 AM,
#107
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

None of the bases in Roussillon offer any missions.

Aet: By design. There are no enemies of theirs in the system. Missions won't work in that case.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Zukeenee
02-17-2012, 05:52 AM,
#108
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

An NPC on Planet New London (Don't have the name of the NPC, but from the screenshot I'm guessing it's a female OSC employee) offers to sell information on Luxury Liner Shetland. Obviously, there's no Shetland anymore, and taking this deal gives you information on Battleship Castres. [Screenshot]


The Equipment dealer on Luxury Liner Mackinac has a broken name... thing. Instead of line breaks in between company, occupation, and name, he has backslashes. [Screenshot]

Aet: Fixed, update 4

[Image: Zukeenee2.gif]
 
Offline Ursus
02-17-2012, 06:08 AM,
#109
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Here is the mooring post from planet Toulouse in Roussillon. Note the mouse-over text and item labels. Also the rings are repped, the post isn't.

[Image: th_Toulouse-mooring-fixture-1.png] [Image: th_Toulouse-docking-ring-1.png]

Aet: Double report, already fixed.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Ursus
02-20-2012, 08:00 AM,
#110
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Dunno if this is related to the Gallic NPC model problems, but I've noticed that when I really exercise the game I start getting NPC model problems in other areas. Here are a couple of examples but I have seen it in a lot of places, sometimes even with Trent. Maybe this lends some evidence to your theory of a naming collision

[Image: th_model-deformation-2.png] [Image: th_model-deformation-3.png]

The difference between these and the Gallic models is that the ones in Gallia are bugged from the moment the game loads up, while the problems above only happen after exploring several systems and bases.

It's an issue with the gallic police female body - something I've not been able to solve. Known issue. Hoping we'll get a modeler who can do NPC bodies.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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