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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Another moneysink - fee for using Conn commands

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Another moneysink - fee for using Conn commands
Offline Pavel
08-08-2013, 11:47 AM,
#1
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Inspired by Blodo's mention of some sort of death cash penalty I thought it'd give people another reason to trade, thus enhancing trader-pirate-bunter/navy activity circle, if /conn and /return commands costed some money. Not much, 2 M per use let's say. People would be forced to spend some time in an RP environment contributing to it and to the activity food chain before going to Conn.


Except usual "muh, Cannon would be needed to write that", what do you think?
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Offline Anaximander
08-08-2013, 11:49 AM, (This post was last modified: 08-08-2013, 11:55 AM by Anaximander.)
#2
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Nah people would just have dedicated ships in Conn and log them, or adversely just stay there and never leave Big Grin


EDIT: Also rather than hamper the fun of conn, we should learn from it and try to make other systems on the RP server as enjoyable an experience as conn.
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Offline Syrus
08-08-2013, 11:50 AM,
#3
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Posts: 1,583
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No.

Conn is for learning, training, etc.
The admins already get enough money.
Why not implement taxes which need to be paid each week or so?

[Image: 7tAtSZe.png]
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Offline Duvelske
08-08-2013, 11:50 AM,
#4
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Still i like the idea, as item transfer might be more inRP then. and well we all have too much creds anyways so i would vote YES.

(please make a poll on this)

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Offline Omicron
08-08-2013, 11:53 AM,
#5
The Order
Posts: 4,745
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Joined: Nov 2009

Conn fee? This might be the best idea I've heard in disco as of recent.

[Image: E9d8RnV.jpg?1]
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Offline SeaFalcon
08-08-2013, 11:54 AM, (This post was last modified: 08-08-2013, 11:54 AM by SeaFalcon.)
#6
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I don't see how money should reduce the willingness of RP.
People RP because they consider it fun,
People who don't RP generally don't like like it,
If they are forced to RP, they will just go and do something else, away from discovery.

It's not like the server has been full over the last year, so I don't see how conn is an issue either.
If the server was full most time of the day, this might be an idea to reduce the amount of people in conn.

Again, owning a billion of credits shouldn't keep you from RPing.
Having barely nothing however would, so credits are really not the problem here.
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Offline Karst
08-08-2013, 11:57 AM,
#7
Chariot of Light
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Joined: Sep 2009

No, no, oh god no.

Why would you punish people just for wanting to practice pvp?

Yes, I am a connwhore.

[Image: jWv1kDa.png]
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Offline Duvelske
08-08-2013, 11:59 AM,
#8
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or well remove conn. and use the bhg core, order and nomads to make huge pewfests within the omicrons. and guess what you don't need to rp there even Wink

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Offline SeaFalcon
08-08-2013, 12:01 PM,
#9
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(08-08-2013, 11:59 AM)Duvelske Wrote: or well remove conn. and use the bhg core, order and nomads to make huge pewfests within the omicrons. and guess what you don't need to rp there even Wink

I will just sit at a random base with a group of people like in vanilla to shoot.
Consider I do it for practice and I'll just RP it as being simulations, no one should care, even when this is in front of Manhattan :3
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Offline Mercarryn
08-08-2013, 12:03 PM,
#10
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Posts: 980
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Joined: Jul 2011

A nice idea, indeed, but as Anaximander already mentioned, people will just leave dedicated ship in Conn that they log in there without having to pay a fee for using the commands.

Right now, I`d rather say, that there should be a limited time for an account within Conn, but then again, I suppose this is really hard to implement.
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