In Disco Freelancer, caps do not win solely on their own. So your statement that snubs don't win is not true. At all sorry to say. A skilled bomber pilot can take multiple caps down with relative ease. I know so cause I have done it and seen it. Maybe in EVE or other games is that logic different. Here? Not so.
Also, most if not all faction that apply for official status have had MONTHS of server activity as an indie faction in order to prove themselves worthy of holding an official status. You yourself said you only thought of this hours ago. That isn't going to fly with getting accepted as an official faction.
The very small amount of info you provided about your faction can be done with an Outcast ID and can be done as an indie group/faction. Take a look at the official factions and even indie faction lore/info pages. They are generally very extensive and a lot of thought behind it from multiple people.
My suggestion, is to review the Outcast lore, from both sides extensively, read other factions info page, read the official faction creation rules, and post in Unofficial Factions thread your idea and feedback, and how people can help you create a faction you want. Having an air of superiority and a know-it-all attitude that you are starting to show in some of your response to feedback doesn't help your case.
(11-21-2013, 08:02 PM)Sokol Wrote: Could it be that this is in fact a troll thread by some vet? If not...
Anyway, stubbornly resisting and forming a negative opinion about the community is doubtlessly the road to hell.
And call me an idiot, but I don't understand how you were right about the flak thing. You used an in-game example to disprove my warning that deals with negative feedback from the community? Or shouldn't I read that literally?
Not a troll. I am not a vet.
I asked another argument why a capital ship fleet is not good. I did NOT gave the flak example. It was brought up in discussion, just not by me.
Alright, mister Reco, lets get down with this step by step in an unsorted order...
Your "idea" so far,... we've a word for that, it's -Secondary Fleet- and basically covers all random outcast-tagged capital ships that're not part of one of the two official factions or of one of the longstanding independent groups like the Mosquitos (LF-squadron) or the XTF (pvp-noobs-peeps xD). Your group covers what Secondary Fleet does, rolling into battles on caps mostly, defending Alpha-space and surrounding territories. Your faction-idea is random and generic, does not sport anything unique nor individual, nor does it in any way provide something more usefully organized as we have right now. And believe me when I say, Outcast-Indies can indeed be pretty good organized when they want.
You said you're thinking "outside the box" ... for that you'd need to understand the box first. What's inside the box, what's on the boxes edge and what's outside of the box. For anything inside the box, there's the Contari Lance, which is on its track to actually find the niche they're doing really well in. For anything on the boxes edge or outside the box, there's the 101st. Not accounting various independent players here who do indeed provide their own fair share of atmosphere to the overall environment.
As for your idea of capital ships winning wars... I proposed to you to actually stay around with us ingame for quite some time to see and learn how combat is done and fights are won by the Outcasts. Caps don't play a major role in that.
If you want to gain some knowledge about Outcast lore, I'd highly suggest to filter through the Corsica-Achives on the 101st subforum, both the faction-status of the Contari Lance and the Ghosts, as well as checking on most RP-posts done by said groups, to be found mostly under the forum-accounts of Casta, MiniStryke, Syren and Safe Haven (and that'd be just the recent ones). I'm not going to link you to the topics and threads you'll need to read,... just because.
With putting up the fee on your char, you basically made this an official faction request, which is going to fail for reasons that have been lined out before.
(11-21-2013, 08:05 PM)Drrobe Wrote: In Disco Freelancer, caps do not win solely on their own. So your statement that snubs don't win is not true. At all sorry to say. A skilled bomber pilot can take multiple caps down with relative ease. I know so cause I have done it and seen it. Maybe in EVE or other games is that logic different. Here? Not so.
Also, most if not all faction that apply for official status have had MONTHS of server activity as an indie faction in order to prove themselves worthy of holding an official status. You yourself said you only thought of this hours ago. That isn't going to fly with getting accepted as an official faction.
The very small amount of info you provided about your faction can be done with an Outcast ID and can be done as an indie group/faction. Take a look at the official factions and even indie faction lore/info pages. They are generally very extensive and a lot of thought behind it from multiple people.
My suggestion, is to review the Outcast lore, from both sides extensively, read other factions info page, read the official faction creation rules, and post in Unofficial Factions thread your idea and feedback, and how people can help you create a faction you want. Having an air of superiority and a know-it-all attitude that you are starting to show in some of your response to feedback doesn't help your case.
Thank you for the reply.
All was received positively until you said I have an air of superiority.
You are the first person who said that. Nobody else. If I would had an air of superiority, other people would had already said it.
But I will 100% consider everything else in your cooments.
(11-21-2013, 08:10 PM)Don Reco Wrote: All was received positively until you said I have an air of superiority.
You are the first person who said that. Nobody else. If I would had an air of superiority, other people would had already said it.
But I will 100% consider everything else in your cooments.
An air of superiority might be originating from a negative opinion about the community. He is not alone in his perceptions.
Can you please quote when I had a negative opinion about the community ? If you can do that, I will ask this thread to be locked and this idea will be erased from my brain forever.
Quote:As for veterans, I met veterans in all other games I played. I know what to expect from them and I know how to politely respond to them. Or anyone else for that matter.
Quote:In the last 6 weeks, since I started this game, none of those two faction made anything worth mentioning.
Quote:Thanks for your "support" Divine.
Quote:I am new, but I am not an idiot. Next "bad" argument for a capital ship fleet only?
Quote:So, I was actually right about the flak argument, while being new and never in a fleet fight.
Care to use another metaphor ?
You even yourself said you are newish to Disco. The above statements from your previous posts are blatantly indicative that you have an air of superiority and that you know better or view the responses as sub-par or something you can counter. This community, while has it ups and downs, band together and help one for those asking. Why else do people leave and come back? We may hate things, disagree with people, but in the end its a game we all love and we will help where we can.
BUT when someone like you comes in, and has a pretty clear attitude about things and is not taking constructive criticism, albeit some harsh criticism, it does not fly and does not make anyone want to help. You may have experience elsewhere, as you so freely shared with everyone, but here you are new and as such have a lot to learn. It's not bad, it's just that there is so much to this community that cannot be learned in a matter of weeks.
My suggestion, accept what people are saying even if you don't like it, and spend a lot of time seeing how everything works. Perhaps then people would be willing and accepting of your ideas.
Starting new group that early just because you think you're right brought down several factions before. You should thoroughly review lore of the NPC faction you play for and come up with reasonable idea on what you are going to do, within reasonable scope.
That saying, flying solely battleships will labell you lolwuts, n00bs or worse no matter whether it is right or wrong conclusion within this community. Every respecting faction utilizes fighters and bombers which in Freelancer gameplay - are more than capable to do anything solo or in team. In most of factions I know about, lower ranks start with access to fighters and bombers gradually obtaining capital ships as their rank rises.
Quote:Snubs don't win, that's pretty much about it.
See what I did here? Now, you might be right. Or not. I wish I have 6-7 people in caps along me to prove you wrong. Or right.
This is why I want [MAD] to exist. I think outside the box. I know that capital ships WIN wars. I won't tell you how, because clearly you don't know, and sincerely, I do not want to give away my plans.
I may chalk this statement of ignorance up to your "newness" to the server, but I'll put a group of 6 bombers against your 6 battleships and prove you wrong.
The most effective way to win battles (and wars, in-turn) is for dynamic fleets ready to meet multiple threats.
6 BSs with no snub support will get chewed alive by bombers, with MAYBE the sole exception if you arm every one of those BSes with only Solaris Gats and Flak turrets and are able to concentrate all fire on one bomber. But that is very hypothetical. Outfitting your ships that way would also make you vulnerable to any other capship out there that is equipped for anti-cap fighting.
But...new blood never hurts, honestly. I say make your group and try your best.
Quote:Snubs don't win, that's pretty much about it.
See what I did here? Now, you might be right. Or not. I wish I have 6-7 people in caps along me to prove you wrong. Or right.
This is why I want [MAD] to exist. I think outside the box. I know that capital ships WIN wars. I won't tell you how, because clearly you don't know, and sincerely, I do not want to give away my plans.
I may chalk this statement of ignorance up to your "newness" to the server, but I'll put a group of 6 bombers against your 6 battleships and prove you wrong.
The most effective way to win battles (and wars, in-turn) is for dynamic fleets ready to meet multiple threats.
6 BSs with no snub support will get chewed alive by bombers, with MAYBE the sole exception if you arm every one of those BSes with only Solaris Gats and Flak turrets and are able to concentrate all fire on one bomber. But that is very hypothetical. Outfitting your ships that way would also make you vulnerable to any other capship out there that is equipped for anti-cap fighting.
But...new blood never hurts, honestly. I say make your group and try your best.
Thanks.
I did not shown all my ideas. So, Solaris Turrets. Well, at least you are the first. If you had read my OP, I said that preferred ships are Cruisers and Battleships.
It would be stupid to have 6 BS going alone against a bomber fleet, even if all have Solaris Turrets.
It would NOT be stupid to have 4 BS+ 2 cruisers against 2 BS + 2 gunboats + 2 bombers.
How the ships in a serious fleet are fitted it's not up to the fleet members. If you see 6 BS, alone, would you engage them regardless ? What if there are 4 cruiser ready to login in the area where those BS seems helpless ?
I did not said that BS fleets are win. I said caps fleet win.
However, outside discussions about fleet composition, do you think my idea it's wrong or maybe bad timed?