(04-10-2014, 09:30 AM)Snake Wrote: Omg it's just 200k - 500k, also the player that kills you wont get any money, you guys sound like you're re engaging all the time even though there is a rule of 2 Hours not coming back o_O. Sounds like the community plays without following the rules, eh? If you think about it, 200k for 2 hours and you don't play every day I assume, isn't realy much. You can earn this by very easy routes of trading hell.
Think about caps, it's just more worth it. Cause my other idea was to completely remove higher caps then Cruisers - Battlecruisers for indies, this penalty would be at least a more better solution.
Cause look at what basicly happens because of the lolwut indies that don't care about any rules in discovery result = Zoners getting Caps removed, result = Artificial Intelligences can't engage in a system containing a Jumpgate (This all happened because of the abuse of AI Cruiser), result = Coalition Destroyers are only allowed for official SCRA Members, result = other Factions will get their Caps removed soon too, result = Liberty is now full of Capital Ships and lolwut indies that engage on sight, RPing in Liberty just sucks nowadays no enjoyment, result = when people having a fair fight after some very interesting Roleplay and all sudden lolwut indie newb players appear and destroy the atmosphere even though you tell them to stop. So you realy think this makes me care about you not liking to pay penaltys on games?
Just because you don't like something its not worth to risk stuff like that.
AND SERIOUSLY, restoking, rebuying Mines, Missiles, CDs and Nanobots ISN'T PART OF REPAIRING! Like seriously, you think getting fuel for a Car is repairing the Car itself? The hell, this is just an excuse.
*Claps* some very genuine explanation, appreciate it and I can even add to your support that, this might also buff the Bounty hunting activity.
And Yes, excessive Cap use can also be restricted in a place like Liberty.
(04-09-2014, 10:17 AM)Vipera Berus Wrote: I refuse to play games that have a penalty for dying in them. My main reason for this is: There are some players out there who get their kicks out of destroying other peoples stuff that they took time to develop. I have no intention of becoming the goat that feeds that sort of troll.
Then what are you doing here? Since I'm playing here, 2011, there has always been a penalty for dying in Disco, it's called the four (or more recently, the two) hour rule. The penalty is that if you die, your options at returning are restricted for hours. Adding such low amount of financial penalty to deaths would technically be similar to extending the two hours to two hours and two minutes. The change in time is insignificant, because all you have to do to negate the effect of this penalty is to log a trader and do one trade route per every 15 or 20 death to cover the costs. "There are some players out there..." dude, there have always been those players, only that they went mostly for the bluemsgs. And griefers exist with or without monetary penalty regardless. Your reasoning smells bullcrap.
One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered..
(04-18-2014, 03:28 AM)pipsqueak Wrote: One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered..
Thats a pretty reasonable, balanced idea so far. Just one confusion -
Quote:Any damage they sustain, they have to pay for as well.
Who's going to pay for the damage of the winner ?? The one who lost ??
(04-18-2014, 03:28 AM)pipsqueak Wrote: One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered..
Thats a pretty reasonable, balanced idea so far. Just one confusion -
Quote:Any damage they sustain, they have to pay for as well.
Who's going to pay for the damage of the winner ?? The one who lost ??
I was referring to the people who win fight then planet dive to do full repair and come out and tractor. Reading my own post, I left a slight hand print on my forehead. You can ignore that part.... it was meant to be just an example...
After reading all posts in this thread I have to agree with Snake,
we need some kinde of death penalty.
Best solution so far for me is this one:
(04-07-2014, 01:36 PM)Narcotic Wrote: If you want a "death penalty", create a commoditiy like "Fuel Canister" which costs 4 millions, and is required to run your engine - otherwise you wouldn't be able to thrust and cruise.
We already have such for the wild cloaks, which require a powercell, costing 4 millions (used to be 1 million before), to run their cloak. So every time they die. They got to buy a new one.
That combined with ammo costs, gets you to +5 millions each death. I for example "lost" already hundreds of millions with that.
I have one other solution;
why don't we just ad escape pods to player ships?
So if we don't buy escape pod for ship we can't fly with that ship.
Of course when ship get destroyed escape pod is ejected
and who ever pick it up can sell it for same ammount of credits that we paid for it.
Ah and escape pods should be in different sizes - based on ship size (bigger ship-more crew). Of course bigger escape pods should costs more.
We could also merge Narcotic solution and my solution.
But I think only small ships should have 'Fuel Carnister' (personal oppinion).
Heh but we could go for drastic solution too, if you fly without escape pod and you get killed, well your character is lost for "ever".
Lords will rule their land as they see fit, and the serfs shall merely beg.
(04-18-2014, 03:28 AM)pipsqueak Wrote: One thing that could be looked into is to not allow insta-heal on death. You die all your items reset to 5 percent of their total hit value. (things that are lost are lost). This will also make sure that even if you lose a fight, the winner is not going to get away scott free. Any damage they sustain, they have to pay for as well. This way people will care if they need to kamazee all fights or back off if a critical hit has been administered..
I have no problem with general context of the above post. I do have a problem with the (things that are lost are lost) part. The reason for this is that certain people will abuse this, to cause grieve. They will purposely sub-target expensive parts of the ship and destroy them before destroying the ship.
For instance a Cloaking Device costing 450-500 million will be targeted on Capital Ships. In this instance the repair/replacement bill for the Capital Ship can be more expensive than the actual ship when you take into account the Hull Damage, the loss of other weapons/systems and the cost of replacing the Cloaking Device.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(04-07-2014, 11:04 AM)Corundum Wrote: Yes, making money is way too easy.
Adding a 0.5M "death tax" would not affect most people even a bit, me included, because of preexisting piles of cash. It's going to affect just new players.
This would make them later realy experienced players, trust me the challenge and all. People mostly learn in harsh conditions how to play and get realy good at it.
Also look at the current new players = Full Cap Ship whores, enough said?
A Baby doesn't quit life just because it can't walk at the beginning It tries falls down, then stand up again tries again, falls down, stands up tries again untill it walks and then it's able to walk for a lifetime
No No No NO NO NO NO NO NO
It wont make them better it would just make them quit the game
(04-20-2014, 10:19 AM)Troyan12345 Wrote: No No No NO NO NO NO NO NO
It wont make them better it would just make them quit the game
Oh look another QQer *Copy Pastes*
(04-07-2014, 04:08 PM)Thyrzul Wrote:
(04-07-2014, 10:36 AM)Pancakes Wrote:
(04-07-2014, 10:30 AM)Omicron Wrote: Hell yes, we deffinately need a way to send n00bs, newbs and all sorts of undesired by some players to oblivion, not to mention reducing overall willingness of entire playerbase (with few pvp gifted individuals as an exception) to actually fly farther than 5k from their planet/static battleship. GG, please continue. Sarcasm aside, are you drunk?
This.
There are already enough people who do anything in order to not lose a fight. This will just make people more dire, bitter and would further discourage people from playing here. (From both ends, really).
Discovery shieldrun 24/7
(04-07-2014, 10:47 AM)Lady Kazinsal Wrote: No.
No no no no.
Nooooooooooooo.
This kills the Discovery.
(04-07-2014, 10:59 AM)Omicron Wrote: [Pic]
(04-07-2014, 11:00 AM)Corundum Wrote: We are already paying more than half a million to just replenish mines and CDs on death. Add some missiles and/or torpedoes and it gets even higher.
The funny thing is flying a battleship costs about as much as flying a bomber ...
AMAGAD AMAGAD, HOLY HELL, NOOOONONONO FINAL NAIIIIIL!!!!
I NEED TO TRADE 2 MINUTES MORE PER DEATH, HELL NO
FINAL NAIL, OMG!
Seriously, what the hell is wrong with you people? This isn't to discourage PvP, it is to encourage trading. Making money is already god damn easy. It's only rough at the beggining, so for new guys i'd say civvy shuttle and freighter are to be excempt from this kind of fee. Result: People can trade in a few stuff without having to lose cash when blown up.
(04-07-2014, 11:24 AM)Singularity Wrote: I understand what you are saying and its actually "realistic" but you have to consider situations like this -
"I got 500 millions, I buy a BS for 480-490 million, I got 10 million with me just.
If you are intelligent enough to leave yourself only with 10 millions after cap purchase, oh well...
(04-07-2014, 01:12 PM)Tal Wrote: This'll only amplify the "I don't wanna die!" aspect of playing this game.
And it'll piss off Pancakes again, too.
(04-07-2014, 01:39 PM)Saronsen Wrote: How about no.
I barely run on the credits I have as it is.
IDONTWANNATRADEEEE, ITKILLSDISCOOOOO
(04-07-2014, 01:45 PM)Kampanom Wrote: In real life...
In real life you pay full price for repairs of your car if trashed/crashed, partial if you paid for insurance prior to the crash.
(04-07-2014, 01:54 PM)aakopa Wrote: No, I don't want to loose more cash.
NONONO, IDONTWANNATRADEANDBEACTIVEEEEE
(04-07-2014, 01:56 PM)Savas Wrote: No, no realism of any kind please.
ACTIVITYKILLSDISCOOOOO!!!
Like a bunch of crybabies, seriously. Crying like it couldn't be developed in a way not to be a deterrent for PvP and still be a money sink at the same time.
Different versions (for each ship class with different prices) of that fuel canister thing would be interesting though.
So back to topic, I've been thinking that those Escape pods would even have an RP content, there are Captain Escaped Pods and So on (Maybe it was calle Cruiser Captain and Battleship Captain) how about giving each the oppurtunity even in RP when he destroys it and takes the escaped pod, inRP then he could take a picture and post on forums (of course with approval of the player) that he's been captured or in prison. Yeah Escaped pods ain't a bad idea and you'd have to rebuy it all the time u die, it should be something like the ID restriction, you have to buy an ID in order to fly or else you'll get sanction, same could be done with Escape Pod, you have to buy one. Or dunno what you guys have been thinking about this.
How about reactivating guard systems and then making all reps to each guard system be hostile, and only caps get sold in those guard systems, from cruiser to biggest battleship
e.g.
if your BAF, you BAF is normal full green, but your BAF GUARD red, UNTIL you've proven your dedication and rule abiding to BAF and r.p. rank climbing.
Then by in game/forum r.p., your rep to BAF GUARD gets risen to full green, only by agreement of BAF high commanders
and only then can you buy those ships
same would go for other factions
only problem i see is it would kind of muck up the ship sale threads