(06-23-2014, 04:22 PM)Treewyrm Wrote: And what rules has to do with it? Caps can be mechanically limited from entering a system if need be (see Kansas/Unknown).
How do you do that?
In the Unknown System it's handled by having the only jumpgate leading into the system not accepting caps. It simply denies them so they cannot enter the system.
"Common sense is the best distributed commodity in the world, for every man is convinced that he is well supplied with it." René Descartes
(06-23-2014, 04:22 PM)Treewyrm Wrote: And what rules has to do with it? Caps can be mechanically limited from entering a system if need be (see Kansas/Unknown).
How do you do that?
In the Unknown System it's handled by having the only jumpgate leading into the system not accepting caps. It simply denies them so they cannot enter the system.
Yes but I'm interested in the technical details, what plugins, what inis, stuff like that.
(06-23-2014, 12:07 PM)Trogdor Wrote: Other groups may wish to participate in this as well, who may not be able to take missions from Order/Core bases. Sairs (Going off the wiki, their relationship with the Order has taken a dive), Hessians, SCRA.
They're better to have missions against Das Wilde in their own region rather than in systems way far outside. But this would be entirely outside the scope of omicrons update.
Fair point, I guess.
(06-23-2014, 04:22 PM)Treewyrm Wrote:
(06-23-2014, 12:07 PM)Trogdor Wrote:
(06-22-2014, 11:14 PM)Treewyrm Wrote: edit: meanwhile have a bit of a teaser:
Oh dear. I can only imagine what'll happen with the rules once this hits.
Is that snub-only?
No, it's not snub-only.
And what rules has to do with it? Caps can be mechanically limited from entering a system if need be (see Kansas/Unknown).
Er, that was two separate thoughts.
I'm concerned what will happen with pvp rules in planetary combat. Is a ship that leaves a fight in space to enter this 'planet atmosphere', or leaves a fight in the atmosphere and goes up to space, dead? What happens if someone dies in a planet space, are they dead in the whole system? Stuff like that.
It's not necessarily 'planetary combat'. It's still in space, that is not an atmosphere covered area. It's an entire system. There won't have to be any amendments to the rules really.
Currently all the regular server rules will apply to "interior" systems, there are no special rules regarding them. At least I don't see any necessity for time being. Some gameplay functionality may or may not be available in them, for example cloaking might be disabled.
(06-23-2014, 04:22 PM)Treewyrm Wrote: And what rules has to do with it? Caps can be mechanically limited from entering a system if need be (see Kansas/Unknown).
How do you do that?
There is a snub-only jumphole archetype in the ini files that only allows snubs to jump through the hole, for example. I imagine that something similar could be done with gates if the need arises.
I've once suggested the idea of nomad hypergates which'd connect Iota, O55 and Drake in some kind of a triangle, so nomad players could reach their destinations much faster than humans. After all nomads don't do trading, and this couldn't be abused if the gates were snub only.
Unfortunately, that would mess up the economy, as the buy/sell prices are calculated by a program which takes gate/jumphole connections into account. I wonder if the program handles exceptions.
(07-08-2014, 02:59 PM)Narcotic Wrote: I've once suggested the idea of nomad hypergates which'd connect Iota, O55 and Drake in some kind of a triangle, so nomad players could reach their destinations much faster than humans. After all nomads don't do trading, and this couldn't be abused if the gates were snub only.
Unfortunately, that would mess up the economy, as the buy/sell prices are calculated by a program which takes gate/jumphole connections into account. I wonder if the program handles exceptions.
Would be entertaining, and cause some interesting Rp
Think about it
Hessians push into O55 and wind up stumbling through the gate into say Drake? or for that matter Iota