This is an assured win. People supplying isolated bases will be forced to earn their credits by trade routes or mining (heaven forbid you may even experience "interaction" with another "player") instead of spending their hours supplying a base that no one will ever find by a trader that no one will ever see.
This will consolidate activity back to major trade routes, hopefully reversing the thinning of player populace by ensuring that instead of isolated players supplying isolated bases they can spend the time they would spend alone cruising across dead space on routes where people may actually see them. This will then stimulate pirates and other trade-based encounters.
I'm not talking about upgrade and factory module consumables, I am only talking about everyday consumables - the oxygen, food, water and daily RA.
(05-01-2014, 06:36 AM)Snak3 Wrote: And this decreases the chance to locate such base before it reaches Core 3 and become nearly indestructible.
That is hard to argue with. But there must to be a better way than coming home from work just to clock in as a transport pilot and run tedious supply runs. If I wanted to work like this I would just become a truck driver.
(05-01-2014, 06:36 AM)Snak3 Wrote: And this decreases the chance to locate such base before it reaches Core 3 and become nearly indestructible.
That is hard to argue with. But there must to be a better way than coming home from work just to clock in as a transport pilot and run tedious supply runs. If I wanted to work like this I would just become a truck driver.
If you didn't want this work, you don't build the station. Or if you do want a station, hire people to supply it, while you do profitable trading via lanes.
Personally I like the idea!
It just requires some fine tuning. I say reduce the resupply need DRASTICALLY and also increase their purchase price even more drastically.
That would mean much more time on the trade routes earning cash but still making the position of the base count (not put it in Omicron99 and have the same resupply time as King Cross ) and also it would make discovering the base possible.
Of course that would require RA, Robo and Hull need for construction to be also reduced or make a seperate commodity for contruction (not right for a cargo module to cost a billion right?)
I'm more with Kosa. Bases shouldn't consume money (not directly, anyways), but their supplies should be more expensive, while the amount consumed by the base each day should be less.
This is probably not a good idea, short of making daily upkeep hideously expensive, due to the sheer amount of credits in the banks of veteran players. Because they already have the money, supplying the base would simply involve logging on to a bank ship docked on the POB and transferring the credits. The net result would quite distinctly be lower activity.
Instead of that, the base commodities should be availble on more bases maybe, instead of travelling two systems. Why not make RA available on all the planets?
And is there any way to get the base equipment buy locations along with their cost? The webbrain page is somewhat lacking I guess as it shows just 3 or 4 locations for a particular commodity.