The pilot carrying this quasi-lawful ID is a member of the Liberty Security Force who:
Is allowed to do the following anywhere:
-Can defend itself
-Can trade
-Can engage and destroy ships hostile to the house of Liberty in Gunboats and below.
-Can ally with unlawful factions
-Can demand cargo from ships affiliated with houses or organizations considered hostile to Liberty and destroy them if they do not comply in Gunboats and below
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can demand contraband, levy fines and attack ships if they refuse to comply
-Can attack ships which violate Liberty laws or belong to a house or organization considered hostile by Liberty
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot participate in unlawful actions except as described above
-Cannot use transports with more than 4300 cargo
ZOI: Liberty Navy ZOI
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
- Your faction name:Bretonian Armed Forces, BAF
- Name of the NPC factionBretonian Armed Forces
- Description of the NPC faction)The Bretonian Armed Forces are the primary defenders of Bretonia, and its surrounding worlds. They are tasked with defending Queen Carina's Kingdom and Assets, alongside the people of Bretonia.
- Which type of faction does your faction belong to?House Military
- What does your faction do/What should it be allowed to do and where?The BAF are the defenders of Bretonia. It should be allowed to engage those deemed hostile by the house of Bretonia, and those who break the laws of House Bretonia.
- Which special enemies/special cargo dislikes does your faction have?Enemies are GRN/GRP, Corsairs and Mollys. Cargo Dislikes would be Slaves, Lawfully affiliated pilots, Marines, and Artifacts (Including Sorted)
- Which ships does your faction use (keep it reasonable)?All ships in the Bretonian Ship line (excluding the Shetland)
- What is your ZOI?New London, Cambridge, Manchester, Newcastle, Dundee, Leeds, Edinburgh, Salisbury, Poole, Dublin, Chester, Inverness, Cortez, Magellan, Omega 3, Omega 5, Omega 49, Omega 50
Quote:Military ID: BAF
The pilot carrying this ID is a member of the Bretonian Armed Forces who:
Is allowed to do the following anywhere:
-Can defend itself
-Can trade
Is allowed to do the following within their Zone of Influence:
-Can demand contraband, levy fines and attack ships if they refuse to comply
-Can attack ships which violate Bretonian laws or belong to a house or organisation considered hostile by Bretonia
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with unlawfuls (Except Outcasts)
-Cannot participate in unlawful actions
-Cannot use transports with more than 4300 cargo
Deep Space Engineering is a Liberty industrial corporation which specializes in heavy industry and shipbuilding. They partner with Universal Shipping and Ageira Technologies. Deep Space Engineering is responsible for building and maintaining Trade Lanes and Jump Gates using Ageira's technologies.
The pilot carrying this ID is an employee of Deep Space Engineering who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation and allied ships
-Can escort ships of the same affiliation and allied ships
-Can attack Lane Hackers anywhere
Is allowed to do the following within their Zone of Influence:
-Can attack ships belonging to houses or organizations considered hostile by Liberty
-Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere
-Can collect lawful bounties
Is not allowed to do the following:
-Cannot ally with any unlawfuls
-Cannot participate in unlawful actions
ZOI: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats.
The pilot carrying this ID is a member of the Red Hessians who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack any ships except transports.
-Can demand cargo and credits from any ship, and attack them if they do not comply.
-Can treat transports carrying Artifacts as combat targets.
Is not allowed to do the following:
-Cannot ally with any lawfuls, except for IMG or IC against Unlawfuls only or Rheinland Lawfuls against foreign invasions
-Cannot use any transports with more than 4,300 cargo.
The pilot carrying this ID is a member of Interspace Commerce who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation and allied ships
-Can escort ships of the same affiliation and allied ships
-Can attack Lane Hackers anywhere
Is not allowed to do the following:
-Cannot participate in unlawful actions except described above.
ZOI: House Core systems + Systems bordering House Space + systems with Interspace Commerce bases
Allowed ships: Fighters, Freighters, Transports, Gunboats.
- Your faction name: Unione Corse - Name of the NPC faction: Unione Corse - Description of the NPC faction: The Unione Corse is an old quasilawful organization that focuses on trade, financing, and mercenary work. Smuggling goes alongside as they, with the Brigands, jointly control most of the Gallic black market. While neutral with the Gallic authorities, they covertly support those against the Crown. (// current ID description is fine, tbh, though some combination of the two might also work) - Which type of faction does your faction belong to (See above)? Quasilawful (// no hyphen, no capital L )
- What does your faction do/What should it be allowed to do and where? A whole bunch of things. Trading, smuggling, escorting, hunting, and pirating/enforcing Gallic law against our enemies. Basically, we shouldn't get caught doing the dirty stuff (thus restricting us from piracy in Gallic House Space), but do what we can elsewhere. - Which special enemies/special cargo dislikes does your faction have? We're rivals with the Gallic Junkers, are hunted by Solar Engineering, and despise Outcasts and their Cardamine. We're also protective of who gets to distrubute Nox, as our shared monopoly with the Brigands is important to us - Which ships does your faction use (keep it reasonable)? Unione Corse ships, Brigand/Corse trade ships, Gallia Civlian ships, and a handful of Ascos - What is your ZOI? Gallia, Gallia Borderworlds, Taus, Orkney, Rishiri, Kyushu, and Omicron-80 (Orkney and Rishiri are technically Taus already. Lewis, Edinburgh, and Coronado could potentially be added to the Official Faction ID)
Unione Corse ID
The pilot carrying this Quasilawful ID is a member of the Unione Corse
Is allowed to do the following anywhere:
- Can trade
- Can defend itself and ships with the same affiliation
- Can escort allied and neutral ships that are Maquis, Gallic Brigands, Quasilawful, Corporate, Guild, or Autonomous
Is allowed to do the following within their Zone of Influence (Gallia, Gallia Borderworlds, Taus, Orkney, Rishiri, Kyushu, and Omicron-80):
- Can demand cargo and credits from ships within their ZOI, but outside of Gallic House Space, and attack them if they do not comply.
- Can demand contraband and levy fines, within Gallic House Space and according to Gallic Law, and attack them if they do not comply.
- Can fulfill any bounty contracts within their ZOI and one system beyond, except for Omicron Alpha
- Can treat freighters and transports as combat targets when executing a bounty contract against them
Is not allowed to do the following:
- Cannot use transports with more than 4,300 cargo
Zone of Influence: Gallia, Gallia Borderworlds, Taus, Orkney, Rishiri, Kyushu, and Omicron-80 Allowed ships: Fighters, Freighters, Transports, Gunboats
3. Ageira Technologies is Liberty industrial corporation which specialises in Jump Gate and Trade Lane technologies, production of Bio-Neural Processors, Light Arms and Superconductors. They collaborate with Deep Space Engineering and Universal Shipping and make up The Big Three.
4. Corporate faction.
Ageira Technologies ID
The pilot carrying this ID is a member of the Ageira Technologies who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself, ships and bases of the same affiliation and allied ships
-Can escort ships of the same affiliation and allied ships
-Can engage Lane Hackers and Solar Engineering ships, except transports.
-Can engage in piracy against Lane Hackers and Solar Engineering ships.
-Can engage in piracy against ships with Counterfeit Software, Gate/Trade Parts, Jump Gate Parts and Trade Lane Parts if they do not have Ageira Technologies, Universal Shipping or Deep Space Engineering ID.
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack ships belonging to houses or organisations considered hostile by Liberty
-Can engage in piracy against corporations affiliated with houses at war with Liberty
-Can collect lawful bounties
Is not allowed to do the following:
-Cannot ally with any unlawfuls.
-Cannot participate in unlawful actions
ZOI: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats.
Kruger Minerals is a Rheinland corporation which focuses on mining and transporting valuable minerals. The Kruger Minerals competes with Independent Miners Guild and with the Gas Miners Guild. The Helium-3 is processed on the Mannheim station to compete with the Gas Miners Guild and is often stolen under the nose of the Gas Miners Guild in the Sigmas. The Red Hessians often attack Kruger ships. Kruger security ships are known to strike the Independent Miners Guild and the Gas Miners Guild in the Omegas and Sigmas outside the boundaries of the laws.
Pilot carrying this lawful ID is an employee of Kruger Minerals, who:
Is allowed to do the following everywhere: -can trade
-Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
-Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
-Can attack Red Hessians.
-Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
-Can engage in piracy against the GMG and IMG, in the Sigmas and Omegas only.
Is allowed to do the following within their Zone of Influence:
-Can attack ships belonging to houses or organizations considered hostile by Rheinland in their Zone of Influence.
-Can collect lawful bounties
Is not allowed to do the following:
-Cannot ally with any unlawful
-Cannot participate in unlawful actions except as described above.
Zone of Influence: Rheinland, System directly bordering Rheinland and Omega-9
Allowed ships: Fighters, Freighters, Transports, Gunboats
Would it not be better to mention only faction who CANNOT trade? Omega 9 was once the beautiful Omega 15, where DHC and Kruger had their own mining fields. (This is the reason why DHC and Kruger have it in the id.) Now Omega-9 was moved and connected by omega 3, 7 and 11 alongside some others. This system should be reinstated to give DHC and Kruger their properties back that they lost. Or return the beautiful omega-15 With that decision Kruger lost another good mining field, leaving the faction with only 2 good ones in omega 7, 1 fair good one in koeln and the remaining are roleplay only.)
* The id lines are the same we have now, only some changes for example with the ZOI which was first the exact systems, now it is more clear and easy to remember also it is more logical to have the same zoi as RFP + omega 9 because of the former mentioned.
Corsairs ID
The Corsairs are one of two criminal factions founded from the descendents of the Hispania. Their economy is based on piracy and Alien Artifacts trade. They are allied with the Hogosha and Farmers Alliance, and cooperate with the Gaians, Samura and the Unioners. Their enemies are the Red Hessians and Outcasts.
The pilot carrying this ID is a member of the Corsairs who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack any ships except transports
-Can demand cargo and credits from any ship and attack them if they do not comply
-Can collect unlawful bounties
-Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
Is not allowed to do the following:
-Cannot ally with any lawfuls, except with Kusari lawfuls against other against other unlawfuls only.
-Cannot ally with any lawfuls, except with Gallic lawfuls against Bretonian lawfuls only.
- Name of the NPC faction - Liberty Police Incorporated
- Description of the NPC faction:
"The Liberty Police Incorporated (LPI) is a private company that handles the policing of Liberty space to interdict the transportation of contraband and to prevent attacks on civilian and commercial traffic. While there are rumors of corruption and bribery being rampant within the ranks of the LPI, they are normally silenced quickly. The LPI is renown for it's ability to strike with deadly force at any threat from within Liberty's borders."
- Which type of faction does your faction belong to
Police
- What does your faction do/What should it be allowed to do and where?
Liberty Police Incorporated (LPI) provides many services for the Republic of Liberty.
We are the prime agency responsible for the internal security of the Republic of Liberty, We maintain and oversee all Prisons in the Republic of Liberty, We provide rescue and repair services to ships in distress, and our medical division and Infectious Disease Response Team is equipped to handle any biological pathogens that threaten the citizens of the Republic of Liberty,
LPI is the majority shareholder of Sunbucks Inc. and controls the distribution of coffee within Sirius.
- Which special enemies/special cargo dislikes does your faction have?
All Liberty unlawful factions and any vessel carrying contraband within the Republic of Liberty
- Which ships does your faction use?
Liberty Police Incorporated uses all Liberty and Civilian Shiplines
- What is your ZOI? The Republic of Liberty and the Independent Systems directly surrounding Liberty.
Liberty Police Inc ID
The pilot carrying this ID is a member of the Liberty Police Incorporated who:
Is allowed to do the following anywhere:
-Can defend against attack
-Can trade Sunbucks Coffee
Is allowed to do the following within the Republic of Liberty and the Independent Systems directly surrounding Liberty.
-Can demand contraband, levy fines, and attack if ships refuse to comply.
-Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile to the Republic of Liberty.
-Can hunt pirates and terrorists within Liberty and the Independent Systems directly surrounding Liberty.
(In fifteen minutes, you're on your union mandated coffee break. That's the Navy's job, right? Right.)
-Can escort traders within Liberty and the Independent Systems directly surrounding Liberty.
-Can defend allied or neutral lawful ships and bases within Liberty and the Independent Systems directly surrounding Liberty.
Is not allowed to do the following:
-Cannot ally with any unlawfuls
-Cannot participate in unlawful actions
-Cannot use Fighters or Gunboats outside their Zone of Influence
-Cannot use Cruisers outside of the borders of the Republic of Liberty
-Cannot use any transports with more than 4,300 cargo.
ZOI: The Republic of Liberty and the Independent Systems directly surrounding Liberty.