(11-27-2015, 02:21 PM)Oldum Wrote: and this brings us to the school example of metagaming ... since as far as I remember the chat list was never part of the RP enviroment, although many people debated on this. I might be wrong and missed something but still.
Also, after some time pirates were always smart enough to name ships to be less obvious ..
If you could recognise metagaming easily, it wouldn't be such a problem. Also how exactly are you going to be less obvious in a completely empty huge space?
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(11-27-2015, 02:21 PM)Oldum Wrote:
(11-27-2015, 02:17 PM)Timmy Wrote: It doesn't mean that he'll let himself be caught. The player list thingie is still there, remember? There's nothing to stop me from avoiding anyone who's after my cargo, especially when you think that I am in absolutely no rush with the way money making/spending works currently.
and this brings us to the school example of metagaming ... since as far as I remember the chat list was never part of the RP enviroment, although many people debated on this. I might be wrong and missed something but still.
Also, after some time pirates were always smart enough to name ships to be less obvious ..
Rule-wise, there's nothing to be done about people using the chat list, seeing as Discovery's interpretation of metagaming is using materials "outside the game environment", which the chat list obviously isn't. Combine with the fact that it's almost impossible to prove when someone is using the chat list or not, and it becomes a point that's not even worth bringing up.
There've been sporadic sanctions in the past for people using the chat list to avoid pirates, but usually only because they've been a massive douchebag about it and boasted to the pirate in question about how they avoided them through PM. That would fall under a generic 1.2 (don't be a douchebag) rule, which isn't generally applicable in this kind of situation.
I still do maintain that the chat list brings more benefit than harm by allowing people to find each other, but it does disproportionately punish factions for wearing an identifiable tag. This discussion has touched on an interesting point about the nature of credit buffs and incentives as well, which probably deserves its own thread. I might cook something up later on for it.
Galia already had good enough trade route :
Buy/Mine Premium scrap from Liberty/Bretonia to be sell for 14000 , then Buy/Mine Aluminum Ore to bring back For 10600 .
Alternate goods is Artifacts for sell in Galia for 9500 (buy at 500 in Omicrons or 3000 in Kusari) and Palladium (buy at 200 sell in Bretonia for 5200) .
It was hard enough to keep players spread out in the House systems, IE 90% of the server being in the Liberty New York System. What turned me off to the Gallia system was the lack of knowing what the lore was for Gallia and the inherent RP styles expected to being in Gallia as a Gallia pilot.
With the lack of players, and the early spamtastical snacs, and even greater void of knowing where to sell things, it became more frustrating than enticing. I tried for two years to get my Crossbones into Gallia, stable, but couldn't get GNR or anyone else to keep active up there, so I said screw it. I eventually will change my RP lore to exclude Gallia altogether and change the Asteroid Utopia City that they Crossbones were trying to find to be in the Tau/Gallia split (The void between the two areas).
I believe that a lot of members, before the reveil of the Gallia state, was hoping for more growth from the known houses, before introducing the new house.
KU already had issues keeping factions and players around...and GA had no chance, hence why we wanted to kill it.