(05-09-2016, 11:31 PM)Durandal Wrote: As for the problem you're experiencing with the zero damage bit, does it happen when firing on non vanilla caps or only on vanilla ones? If so it's that annoying vanilla hitbox issue that we still need to fix.
We used a Dunkirk and a Bretonian carrier as the target. Both had the same results, receiving no damage at all, until Shooter increased the explosion range to one or two hundred meters. Then both ships (and their equipment) took damage, the vanilla cap hull about 250% more due to the bug with hull components only having been fixed on vanilla snubs.